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63 lines
1.4 KiB
Lua
63 lines
1.4 KiB
Lua
--[[
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unique mapping
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generate a mapping from unique values to plain numbers
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useful for arbitrarily ordering things that don't have
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a natural ordering in lua (eg textures for batching)
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]]
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local unique_mapping = {}
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unique_mapping._mt = {
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__index = unique_mapping,
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__mode = "kv", --weak refs
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}
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--(used as storage for non-weak data)
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local _MAP_VARS = setmetatable({}, {
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__mode = "k" --only keys are weak
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})
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--create a new unique mapping
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function unique_mapping:new()
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local r = setmetatable({}, self._mt)
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--set up the actual vars
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_MAP_VARS[r] = {
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current_index = 0,
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}
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return r
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end
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--private;
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--get the next index for this mapping
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function unique_mapping:_increment()
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local vars = _MAP_VARS[self]
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vars.current_index = vars.current_index + 1
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return vars.current_index
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end
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--get or build a mapping for a passed value
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function unique_mapping:map(value)
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local val = self[value]
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if val then
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return val
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end
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local i = self:_increment()
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self[value] = i
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return i
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end
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--get a function representing an a < b comparision that can be used
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--with table.sort and friends, like `table.sort(values, mapping:compare())`
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function unique_mapping:compare()
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-- memoised so it doesn't generate garbage, but also doesn't
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-- allocate until it's actually used
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if not self._compare then
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self._compare = function(a, b)
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return self:map(a) < self:map(b)
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end
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end
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return self._compare
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end
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return unique_mapping
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