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9f65e1150b
fixes #29
156 lines
3.6 KiB
Lua
156 lines
3.6 KiB
Lua
--[[
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barebones oop basics
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construction
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call the class object to construct a new instance
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this will construct a new table, assign it as a class
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instance, and call `new`
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if you are defining a subclass, you will need to call
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`self:super(...)` as part of `new` to complete superclass
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construction - if done correctly this will propagate
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up the chain and you wont have to think about it
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classes are used as metatables directly so that
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metamethods "just work" - except for index, which is
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used to hook up instance methods
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classes do use a prototype chain for inheritance, but
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also copy their interfaces (including superclass)
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we copy interfaces in classes rather than relying on
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a prototype chain, so that pairs on the class gets
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all the methods when implemented as an interface
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class properties are not copied and should likely
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be accessed through the concrete class object so
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that everything refers to the same object
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arguments (all optional):
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name (string):
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the name to use for type()
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extends (class):
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superclass for basic inheritance
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implements (ordered table of classes):
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mixins/interfaces
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default_tostring (boolean):
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whether or not to provide a default tostring function
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]]
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--generate unique increasing class ids
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local class_id_gen = 0
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local function next_class_id()
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class_id_gen = class_id_gen + 1
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return class_id_gen
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end
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--implement an interface into c
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local function implement(c, interface)
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c.__is[interface] = true
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for k, v in pairs(interface) do
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if c[k] == nil and type(v) == "function" then
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c[k] = v
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end
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end
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end
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--build a new class
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local function class(config)
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local class_id = next_class_id()
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config = config or {}
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local extends = config.extends
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local implements = config.implements
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local name = config.name or ("unnamed class %d)"):format(class_id)
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local c = {}
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--prototype
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c.__index = c
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--unique generated id per-class
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c.__id = class_id
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--the class name for type calls
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c.__type = name
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--return the name of the class
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function c:type()
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return self.__type
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end
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if config.default_tostring then
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function c:__tostring()
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return name
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end
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end
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--class metatable to set up constructor call
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setmetatable(c, {
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__call = function(self, ...)
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local instance = setmetatable({}, self)
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instance:new(...)
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return instance
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end,
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__index = extends,
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})
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--checking class membership for probably-too-dynamic code
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--returns true for both extended classes and implemented interfaces
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--(implemented with a hashset for fast lookups)
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c.__is = {}
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c.__is[c] = true
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function c:is(t)
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return self.__is[t] == true
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end
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--get the inherited class for super calls if/as needed
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--allows overrides that still refer to superclass behaviour
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c.__super = extends
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--perform a (partial) super construction for an instance
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--for any nested super calls, it'll call the relevant one in the
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--heirarchy, assuming no super calls have been missed
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function c:super(...)
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if not c.__super then return end
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--hold reference so we can restore
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local current_super = c.__super
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--push next super
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c.__super = c.__super.__super
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--call
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current_super.new(self, ...)
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--restore
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c.__super = current_super
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end
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if c.__super then
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--implement superclass interface
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implement(c, c.__super)
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end
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--implement all the passed interfaces/mixins
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--in order provided
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if implements then
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for _, interface in ipairs(implements) do
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implement(c, interface)
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end
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end
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--default constructor, just proxy to the super constructor
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--override it and use to set up the properties of the instance
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--but don't forget to call the super constructor!
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function c:new(...)
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self:super(...)
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end
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--done
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return c
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end
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return class
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