mirror of
https://github.com/1bardesign/batteries.git
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555 lines
12 KiB
Lua
555 lines
12 KiB
Lua
--[[
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functional programming facilities
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be wary of use in performance critical code under luajit
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absolute performance is this module's achilles heel;
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you're generally allocating more garbage than is strictly necessary,
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plus inline anonymous will be re-created each call, which is NYI
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this can be a Bad Thing and means probably this isn't a great module
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to heavily leverage in the middle of your action game's physics update
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but, there are many cases where it matters less than you'd think
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generally, if it wasn't hot enough to get compiled anyway, you're fine
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(if all this means nothing to you, just don't worry about it)
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]]
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local path = (...):gsub("functional", "")
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local tablex = require(path .. "tablex")
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local mathx = require(path .. "mathx")
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local functional = setmetatable({}, {
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__index = tablex,
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})
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--the identity function
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function functional.identity(v)
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return v
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end
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--simple sequential iteration, f is called for all elements of t
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--f can return non-nil to break the loop (and return the value)
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--otherwise returns t for chaining
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function functional.foreach(t, f)
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for i = 1, #t do
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local result = f(t[i], i)
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if result ~= nil then
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return result
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end
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end
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return t
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end
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--performs a left to right reduction of t using f, with seed as the initial value
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-- reduce({1, 2, 3}, 0, f) -> f(f(f(0, 1), 2), 3)
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-- (but performed iteratively, so no stack smashing)
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function functional.reduce(t, seed, f)
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for i = 1, #t do
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seed = f(seed, t[i], i)
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end
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return seed
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end
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--maps a sequence {a, b, c} -> {f(a), f(b), f(c)}
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-- (automatically drops any nils to keep a sequence, so can be used to simultaneously map and filter)
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function functional.map(t, f)
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local result = {}
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for i = 1, #t do
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local v = f(t[i], i)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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return result
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end
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--maps a sequence inplace, modifying it {a, b, c} -> {f(a), f(b), f(c)}
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-- (automatically drops any nils, which can be used to simultaneously map and filter)
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function functional.map_inplace(t, f)
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local write_i = 0
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local n = #t --cache, so splitting the sequence doesn't stop iteration
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for i = 1, n do
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local v = f(t[i], i)
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if v ~= nil then
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write_i = write_i + 1
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t[write_i] = v
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end
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if i ~= write_i then
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t[i] = nil
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end
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end
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return t
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end
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--alias
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functional.remap = functional.map_inplace
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--maps a sequence {a, b, c} -> {a[k], b[k], c[k]}
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-- (automatically drops any nils to keep a sequence)
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function functional.map_field(t, k)
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local result = {}
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for i = 1, #t do
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local v = t[i][k]
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if v ~= nil then
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table.insert(result, v)
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end
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end
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return result
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end
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--maps a sequence by a method call
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-- if m is a string method name like "position", {a, b} -> {a:m(...), b:m(...)}
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-- if m is function reference like player.get_position, {a, b} -> {m(a, ...), m(b, ...)}
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-- (automatically drops any nils to keep a sequence)
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function functional.map_call(t, m, ...)
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local result = {}
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for i = 1, #t do
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local v = t[i]
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local f = type(m) == "function" and m or v[m]
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v = f(v, ...)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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return result
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end
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--maps a sequence into a new index space (see functional.map)
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-- the function may return an index where the value will be stored in the result
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-- if no index (or a nil index) is provided, it will insert as normal
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function functional.splat(t, f)
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local result = {}
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for i = 1, #t do
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local v, pos = f(t[i], i)
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if v ~= nil then
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if pos == nil then
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pos = #result + 1
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end
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result[pos] = v
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end
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end
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return result
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end
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--filters a sequence
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-- returns a table containing items where f(v, i) returns truthy
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function functional.filter(t, f)
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local result = {}
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for i = 1, #t do
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local v = t[i]
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if f(v, i) then
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table.insert(result, v)
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end
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end
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return result
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end
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--filters a sequence in place, modifying it
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function functional.filter_inplace(t, f)
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local write_i = 0
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local n = #t --cache, so splitting the sequence doesn't stop iteration
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for i = 1, n do
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local v = t[i]
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if f(v, i) then
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write_i = write_i + 1
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t[write_i] = v
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end
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if i ~= write_i then
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t[i] = nil
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end
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end
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return t
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end
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-- complement of filter
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-- returns a table containing items where f(v) returns falsey
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-- nil results are included so that this is an exact complement of filter; consider using partition if you need both!
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function functional.remove_if(t, f)
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local result = {}
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for i = 1, #t do
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local v = t[i]
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if not f(v, i) then
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table.insert(result, v)
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end
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end
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return result
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end
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--partitions a sequence into two, based on filter criteria
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--simultaneous filter and remove_if
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function functional.partition(t, f)
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local a = {}
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local b = {}
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for i = 1, #t do
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local v = t[i]
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if f(v, i) then
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table.insert(a, v)
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else
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table.insert(b, v)
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end
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end
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return a, b
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end
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-- returns a table where the elements in t are grouped into sequential tables by the result of f on each element.
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-- more general than partition, but requires you to know your groups ahead of time
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-- (or use numeric grouping and pre-seed) if you want to avoid pairs!
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function functional.group_by(t, f)
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local result = {}
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for i = 1, #t do
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local v = t[i]
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local group = f(v, i)
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if result[group] == nil then
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result[group] = {}
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end
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table.insert(result[group], v)
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end
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return result
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end
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--combines two same-length sequences through a function f
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-- f receives arguments (t1[i], t2[i], i)
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-- iteration limited by min(#t1, #t2)
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-- ignores nil results
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function functional.combine(t1, t2, f)
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local ret = {}
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local limit = math.min(#t1, #t2)
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for i = 1, limit do
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local v1 = t1[i]
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local v2 = t2[i]
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local zipped = f(v1, v2, i)
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if zipped ~= nil then
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table.insert(ret, zipped)
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end
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end
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return ret
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end
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--zips two sequences together into a new table, alternating from t1 and t2
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-- zip({1, 2}, {3, 4}) -> {1, 3, 2, 4}
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-- iteration limited by min(#t1, #t2)
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function functional.zip(t1, t2)
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local ret = {}
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local limit = math.min(#t1, #t2)
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for i = 1, limit do
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table.insert(ret, t1[i])
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table.insert(ret, t2[i])
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end
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return ret
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end
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--unzips a table into two new tables, alternating elements into each result
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-- {1, 2, 3, 4} -> {1, 3}, {2, 4}
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-- gets an extra result in the first result for odd-length tables
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function functional.unzip(t)
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local a = {}
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local b = {}
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for i, v in ipairs(t) do
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table.insert(i % 2 == 1 and a or b, v)
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end
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return a, b
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end
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-----------------------------------------------------------
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--specialised maps
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-- (experimental: let me know if you have better names for these!)
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-----------------------------------------------------------
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--maps a sequence {a, b, c} -> collapse { f(a), f(b), f(c) }
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-- (ie results from functions should generally be sequences,
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-- which are appended onto each other, resulting in one big sequence)
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-- (automatically drops any nils, same as map)
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function functional.stitch(t, f)
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local result = {}
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for i, v in ipairs(t) do
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v = f(v, i)
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if v ~= nil then
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if type(v) == "table" then
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for _, e in ipairs(v) do
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table.insert(result, e)
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end
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else
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table.insert(result, v)
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end
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end
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end
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return result
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end
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--alias
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functional.map_stitch = functional.stitch
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--maps a sequence {a, b, c} -> { f(a, b), f(b, c), f(c, a) }
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-- useful for inter-dependent data
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-- (automatically drops any nils, same as map)
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function functional.cycle(t, f)
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local result = {}
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for i, a in ipairs(t) do
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local b = t[mathx.wrap(i + 1, 1, #t + 1)]
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local v = f(a, b)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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return result
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end
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functional.map_cycle = functional.cycle
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--maps a sequence {a, b, c} -> { f(a, b), f(b, c) }
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-- useful for inter-dependent data
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-- (automatically drops any nils, same as map)
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function functional.chain(t, f)
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local result = {}
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for i = 2, #t do
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local a = t[i-1]
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local b = t[i]
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local v = f(a, b)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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return result
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end
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functional.map_chain = functional.chain
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--maps a sequence {a, b, c, d} -> { f(a, b), f(a, c), f(a, d), f(b, c), f(b, d), f(c, d) }
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-- ie all distinct pairs are mapped, useful for any N^2 dataset (eg finding neighbours)
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function functional.map_pairs(t, f)
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local result = {}
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for i = 1, #t do
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for j = i+1, #t do
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local a = t[i]
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local b = t[j]
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local v = f(a, b)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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end
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return result
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end
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-----------------------------------------------------------
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--generating data
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-----------------------------------------------------------
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--generate data into a table
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--basically a map on numeric values from 1 to count
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--nil values are omitted in the result, as for map
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function functional.generate(count, f)
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local result = {}
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for i = 1, count do
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local v = f(i)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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return result
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end
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--2d version of the above
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--note: ends up with a 1d table;
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-- if you need a 2d table, you should nest 1d generate calls
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function functional.generate_2d(width, height, f)
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local result = {}
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for y = 1, height do
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for x = 1, width do
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local v = f(x, y)
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if v ~= nil then
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table.insert(result, v)
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end
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end
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end
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return result
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end
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-----------------------------------------------------------
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--common queries and reductions
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-----------------------------------------------------------
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--true if any element of the table matches f
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function functional.any(t, f)
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for i = 1, #t do
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if f(t[i], i) then
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return true
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end
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end
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return false
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end
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--true if no element of the table matches f
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function functional.none(t, f)
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for i = 1, #t do
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if f(t[i], i) then
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return false
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end
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end
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return true
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end
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--true if all elements of the table match f
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function functional.all(t, f)
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for i = 1, #t do
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if not f(t[i], i) then
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return false
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end
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end
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return true
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end
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--counts the elements of t that match f
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function functional.count(t, f)
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local c = 0
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for i = 1, #t do
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if f(t[i], i) then
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c = c + 1
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end
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end
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return c
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end
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--counts the elements of t equal to v
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function functional.count_value(t, v)
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local c = 0
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for i = 1, #t do
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if t[i] == v then
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c = c + 1
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end
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end
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return c
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end
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--true if the table contains element e
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function functional.contains(t, e)
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for i = 1, #t do
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if t[i] == e then
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return true
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end
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end
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return false
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end
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--return the numeric sum of all elements of t
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function functional.sum(t)
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local c = 0
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for i = 1, #t do
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c = c + t[i]
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end
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return c
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end
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--return the numeric mean of all elements of t
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function functional.mean(t)
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local len = #t
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if len == 0 then
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return 0
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end
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return functional.sum(t) / len
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end
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--return the minimum and maximum of t in one pass
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--or zero for both if t is empty
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-- (would perhaps more correctly be math.huge, -math.huge
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-- but that tends to be surprising/annoying in practice)
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function functional.minmax(t)
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local n = #t
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if n == 0 then
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return 0, 0
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end
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local max = t[1]
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local min = t[1]
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for i = 2, n do
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local v = t[i]
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min = math.min(min, v)
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max = math.max(max, v)
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end
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return min, max
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end
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--return the maximum element of t or zero if t is empty
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function functional.max(t)
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local min, max = functional.minmax(t)
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return max
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end
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--return the minimum element of t or zero if t is empty
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function functional.min(t)
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local min, max = functional.minmax(t)
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return min
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end
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--return the element of the table that results in the lowest numeric value
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--(function receives element and index respectively)
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function functional.find_min(t, f)
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local current = nil
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local current_min = math.huge
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for i = 1, #t do
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local e = t[i]
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local v = f(e, i)
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if v and v < current_min then
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current_min = v
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current = e
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end
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end
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return current
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end
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--return the element of the table that results in the greatest numeric value
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--(function receives element and index respectively)
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function functional.find_max(t, f)
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local current = nil
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local current_max = -math.huge
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for i = 1, #t do
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local e = t[i]
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local v = f(e, i)
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if v and v > current_max then
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current_max = v
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current = e
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end
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end
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return current
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end
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--alias
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functional.find_best = functional.find_max
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--return the element of the table that results in the value nearest to the passed value
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--todo: optimise, inline as this generates a closure each time
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function functional.find_nearest(t, f, target)
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local current = nil
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local current_min = math.huge
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for i = 1, #t do
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local e = t[i]
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local v = math.abs(f(e, i) - target)
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if v and v < current_min then
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current_min = v
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current = e
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if v == 0 then
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break
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end
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end
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end
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return current
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end
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--return the first element of the table that results in a true filter
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function functional.find_match(t, f)
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for i = 1, #t do
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local v = t[i]
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if f(v) then
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return v
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end
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end
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return nil
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end
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return functional
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