mirror of
https://github.com/1bardesign/batteries.git
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141 lines
3.4 KiB
Lua
141 lines
3.4 KiB
Lua
--[[
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simple kernel for async tasks running in the background
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can "stall" a task by yielding the string "stall"
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this will suspend the coroutine until the rest of
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the queue has been processed or stalled
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and can early-out update_for_time
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todo:
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multiple types of callbacks
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finish, error, step
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getting a reference to the task for manipulation
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attaching multiple callbacks
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cancelling
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` proper error traces for coroutines with async:add, additional wrapper?
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]]
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local path = (...):gsub("async", "")
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local class = require(path .. "class")
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local async = class()
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function async:new()
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return self:init({
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tasks = {},
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tasks_stalled = {},
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})
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end
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--add a task to the kernel
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function async:call(f, args, callback, error_callback)
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self:add(coroutine.create(function(...)
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local results = {xpcall(f, debug.traceback, ...)}
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local success = table.remove(results, 1)
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if not success then
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error(table.remove(results, 1))
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end
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return unpack(results)
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end), args, callback, error_callback)
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end
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--add an already-existing coroutine to the kernel
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function async:add(co, args, callback, error_callback)
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table.insert(self.tasks, {
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co,
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args or {},
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callback or false,
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error_callback or false,
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})
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end
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--update some task in the kernel
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function async:update()
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--grab task definition
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local td = table.remove(self.tasks, 1)
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if not td then
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--have we got stalled tasks to re-try?
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if #self.tasks_stalled > 0 then
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--swap queues rather than churning elements
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self.tasks_stalled, self.tasks = self.tasks, self.tasks_stalled
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return self:update()
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else
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return false
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end
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end
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--run a step
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--(using unpack because coroutine is also nyi and it's core to this async model)
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local co, args, cb, error_cb = unpack(td)
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--(8 temps rather than table churn capturing varargs)
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local success, a, b, c, d, e, f, g, h = coroutine.resume(co, unpack(args))
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--error?
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if not success then
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if error_cb then
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error_cb(a)
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else
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local err = ("failure in async task:\n\n\t%s\n")
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:format(tostring(a))
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error(err)
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end
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end
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--check done
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if coroutine.status(co) == "dead" then
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--done? run callback with result
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if cb then
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cb(a, b, c, d, e, f, g, h)
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end
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else
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--if not completed, re-add to the appropriate queue
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if a == "stall" then
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--add to stalled queue as signalled stall
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table.insert(self.tasks_stalled, td)
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else
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table.insert(self.tasks, td)
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end
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end
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return true
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end
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--update tasks for some amount of time
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function async:update_for_time(t, early_out_stalls)
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local now = love.timer.getTime()
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while love.timer.getTime() - now < t do
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if not self:update() then
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break
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end
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--all stalled?
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if early_out_stalls and #self.tasks == 0 then
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break
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end
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end
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end
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--add a function to run after a certain delay (in seconds)
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function async:add_timeout(f, delay)
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local trigger_time = love.timer.getTime() + delay
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self:call(function()
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while love.timer.getTime() < trigger_time do
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coroutine.yield("stall")
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end
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f()
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end)
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end
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--add a function to run repeatedly every delay (in seconds)
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--note: not super useful currently unless you plan to destroy the async object
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-- as there's no way to remove tasks :)
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function async:add_interval(f, delay)
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local trigger_time = love.timer.getTime() + delay
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self:call(function()
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while true do
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while love.timer.getTime() < trigger_time do
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coroutine.yield("stall")
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end
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f()
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trigger_time = trigger_time + delay
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end
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end)
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end
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return async |