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65 lines
1.6 KiB
Lua
65 lines
1.6 KiB
Lua
--[[
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basic timer class
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can check for expiry and register a callback to be called on progress and on finish
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if you find yourself using lots of these for pushing stuff into the future,
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look into async.lua and see if it might be a better fit!
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]]
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local path = (...):gsub("timer", "")
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local class = require(path .. "class")
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local timer = class({
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name = "timer",
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})
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--create a timer, with optional callbacks
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--callbacks receive as arguments:
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-- the current progress as a number from 0 to 1, so can be used for lerps
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-- the timer object, so can be reset if needed
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function timer:new(time, on_progress, on_finish)
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self.time = 0
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self.timer = 0
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self.on_progress = on_progress
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self.on_finish = on_finish
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self.has_expired = false
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self:reset(time)
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end
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--update this timer, calling the relevant callback if it exists
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function timer:update(dt)
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if not self:expired() then
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self.timer = self.timer + dt
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--set the expired state and get the relevant callback
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self.has_expired = self.timer >= self.time
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local cb = self:expired()
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and self.on_finish
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or self.on_progress
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if cb then
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cb(self:progress(), self)
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end
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end
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end
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--check if the timer has expired
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function timer:expired()
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return self.has_expired
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end
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--get the timer's progress from 0 to 1
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function timer:progress()
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return math.min(self.timer / self.time, 1)
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end
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--reset the timer; optionally change the time
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--will resume calling the same callbacks, so can be used for intervals
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function timer:reset(time)
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self.timer = 0
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self.time = math.max(time or self.time, 1e-6) --negative time not allowed
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return self
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end
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return timer
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