Add some SPDX-License-Identifier headers

In places where they don't get in the way.
This commit is contained in:
Ben Harris 2024-10-23 21:17:04 +01:00
parent 32079c7b75
commit 77efacaa0a
9 changed files with 15 additions and 0 deletions

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% SPDX-License-Identifier: CC0-1.0
/Bedstead (bedstead.otf) ;
/Bedstead-Extended (bedstead-extended.otf) ;
/Bedstead-SemiCondensed (bedstead-semicondensed.otf) ;

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# SPDX-License-Identifier: CC0-1.0
FONTBASES = bedstead bedstead-extended bedstead-semicondensed \
bedstead-condensed bedstead-extracondensed \
bedstead-ultracondensed \

2
df.ps
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%!
% SPDX-License-Identifier: CC0-1.0
%
% This program produces a tileset image suitable for use with
% Dwarf Fortress. This is an image with 256 glyphs in a 16x16
% square, in white on magenta. The character set is (roughly)

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%!
% SPDX-License-Identifier: CC0-1.0
/bpx { 5 mul } bind def
<< /HWResolution [ 72 72 ] /PageSize [ 215 bpx 30 bpx ] >> setpagedevice
3 255 div 17 255 div 9 255 div setrgbcolor 0 0 215 bpx 30 bpx rectfill

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%!
% SPDX-License-Identifier: CC0-1.0
/bpy { size 8 div mul } bind def
/bpx { bpy 1.25 mul } bind def
<< /HWResolution [ 72 72 ] /PageSize [ size size ] >> setpagedevice

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<html xmlns="http://www.w3.org/1999/xhtml" lang="en-GB" xml:lang="en-GB">
<head>
<!-- SPDX-License-Identifier: CC0-1.0 -->
<title>Bedstead MODE 7 for the 21st century</title>
<link rel="stylesheet" href="bedstead.css" type="text/css" />
<link rel="icon" href="icon-16.png" type="image/png" sizes="16x16" />

1
rom.ps
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%!
% SPDX-License-Identifier: CC0-1.0
%
% This file can be used to produce a ROM image suitable for use with
% MAME's emulation of the SAA5050 family. To produce such an image,

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%!
% SPDX-License-Identifier: CC0-1.0
/bpx { 5 mul } bind def
<< /HWResolution [ 72 72 ] /PageSize [ 193 bpx 101 bpx ] >> setpagedevice
3 255 div 17 255 div 9 255 div setrgbcolor 0 0 193 bpx 101 bpx rectfill

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# SPDX-License-Identifier: CC0-1.0
from __future__ import print_function
import fontforge