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Add some SPDX-License-Identifier headers
In places where they don't get in the way.
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2
Fontmap
2
Fontmap
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% SPDX-License-Identifier: CC0-1.0
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/Bedstead (bedstead.otf) ;
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/Bedstead-Extended (bedstead-extended.otf) ;
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/Bedstead-SemiCondensed (bedstead-semicondensed.otf) ;
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2
Makefile
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Makefile
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# SPDX-License-Identifier: CC0-1.0
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FONTBASES = bedstead bedstead-extended bedstead-semicondensed \
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bedstead-condensed bedstead-extracondensed \
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bedstead-ultracondensed \
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2
df.ps
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df.ps
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%!
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% SPDX-License-Identifier: CC0-1.0
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%
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% This program produces a tileset image suitable for use with
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% Dwarf Fortress. This is an image with 256 glyphs in a 16x16
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% square, in white on magenta. The character set is (roughly)
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%!
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% SPDX-License-Identifier: CC0-1.0
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/bpx { 5 mul } bind def
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<< /HWResolution [ 72 72 ] /PageSize [ 215 bpx 30 bpx ] >> setpagedevice
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3 255 div 17 255 div 9 255 div setrgbcolor 0 0 215 bpx 30 bpx rectfill
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1
icon.ps
1
icon.ps
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%!
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% SPDX-License-Identifier: CC0-1.0
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/bpy { size 8 div mul } bind def
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/bpx { bpy 1.25 mul } bind def
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<< /HWResolution [ 72 72 ] /PageSize [ size size ] >> setpagedevice
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en-GB" xml:lang="en-GB">
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<head>
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<!-- SPDX-License-Identifier: CC0-1.0 -->
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<title>Bedstead – MODE 7 for the 21st century</title>
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<link rel="stylesheet" href="bedstead.css" type="text/css" />
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<link rel="icon" href="icon-16.png" type="image/png" sizes="16x16" />
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1
rom.ps
1
rom.ps
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%!
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% SPDX-License-Identifier: CC0-1.0
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%
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% This file can be used to produce a ROM image suitable for use with
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% MAME's emulation of the SAA5050 family. To produce such an image,
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%!
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% SPDX-License-Identifier: CC0-1.0
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/bpx { 5 mul } bind def
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<< /HWResolution [ 72 72 ] /PageSize [ 193 bpx 101 bpx ] >> setpagedevice
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3 255 div 17 255 div 9 255 div setrgbcolor 0 0 193 bpx 101 bpx rectfill
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# SPDX-License-Identifier: CC0-1.0
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from __future__ import print_function
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import fontforge
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