Correct 4-cell mosaic graphics glyphs

They were accidentally being generated using 6-cell geometry.
This commit is contained in:
Ben Harris 2020-06-20 00:53:22 +01:00
parent c12abd663b
commit cef0bc73cd

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@ -1623,7 +1623,7 @@ static struct glyph {
{{025,000,012,000,025,000,012,000,025}, 0x2591, "ltshade" },
{{022,011,004,022,011,004,022,011,004}, 0x2592, "shade" },
{{025,037,012,037,025,037,012,037,025}, 0x2593, "dkshade" },
#define M(x, u) { {x}, U(u), MOS6 }, { {x}, -1, "uni" #u ".sep4", SEP4 }
#define M(x, u) { {x}, U(u), MOS4 }, { {x}, -1, "uni" #u ".sep4", SEP4 }
M( 4, 2596), M( 8, 2597), M( 1, 2598), M(13, 2599),
M( 9, 259A), M( 7, 259B), M(11, 259C), M( 2, 259D),
M( 6, 259E), M(14, 259F),