mirror of
https://bjh21.me.uk/bedstead/.git
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At the time I wrote this editor, it was sensible to try to be Python 2/3 agnostic. P2 is now thoroughly obsolete, so I've removed the P2 affordances. That lets me fix the shebang line to say 'python3', and chmod the file +x, so that you can run it by its name. Also, it can be renamed to just 'editor', because now that it's executable, the fact that it's in Python is nothing but an internal implementation detail.
194 lines
6.3 KiB
Python
Executable File
194 lines
6.3 KiB
Python
Executable File
#!/usr/bin/env python3
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# Interactive glyph editor for Bedstead.
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#
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# This program was written by Simon Tatham in 2013.
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#
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# Simon Tatham makes this program available under the CC0 Public
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# Domain Dedication.
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import re
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import sys
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import string
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import subprocess
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from tkinter import *
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tkroot = Tk()
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class Container:
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pass
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cont = Container()
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gutter = 20
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pixel = 32
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XSIZE, YSIZE = 5, 9
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LEFT, TOP = 100, 700 # for transforming coordinates returned from bedstead
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cont.canvas = Canvas(tkroot,
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width=2 * (XSIZE*pixel) + 3*gutter,
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height=YSIZE*pixel + 2*gutter,
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bg='white')
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cont.bitmap = [0] * YSIZE
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cont.oldbitmap = cont.bitmap[:]
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cont.pixels = [[None]*XSIZE for y in range(YSIZE)]
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cont.polygons = []
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for x in range(XSIZE+1):
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cont.canvas.create_line(gutter + x*pixel, gutter,
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gutter + x*pixel, gutter + YSIZE*pixel)
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for y in range(YSIZE+1):
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cont.canvas.create_line(gutter, gutter + y*pixel,
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gutter + XSIZE*pixel, gutter + y*pixel)
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dragging = None
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def getpixel(x, y):
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assert x >= 0 and x < XSIZE and y >= 0 and y < YSIZE
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bit = 1 << (XSIZE-1 - x)
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return cont.bitmap[y] & bit
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def setpixel(x, y, state):
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assert x >= 0 and x < XSIZE and y >= 0 and y < YSIZE
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bit = 1 << (XSIZE-1 - x)
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if state and not (cont.bitmap[y] & bit):
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cont.bitmap[y] |= bit
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cont.pixels[y][x] = cont.canvas.create_rectangle(
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gutter + x*pixel, gutter + y*pixel,
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gutter + (x+1)*pixel, gutter + (y+1)*pixel,
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fill='black')
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elif not state and (cont.bitmap[y] & bit):
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cont.bitmap[y] &= ~bit
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cont.canvas.delete(cont.pixels[y][x])
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cont.pixels[y][x] = None
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def regenerate():
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if cont.oldbitmap == cont.bitmap:
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return
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cont.oldbitmap = cont.bitmap[:]
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for pg in cont.polygons:
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cont.canvas.delete(pg)
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cont.polygons = []
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data = subprocess.check_output(["./bedstead"] + list(map(str, cont.bitmap)))
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paths = []
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path = None
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for line in data.splitlines():
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words = line.split()
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if len(words) >= 3 and words[2] in [b"m",b"l"]:
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x = int((float(words[0])-LEFT)*pixel*0.01 + 2*gutter + XSIZE*pixel)
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y = int((TOP - float(words[1]))*pixel*0.01 + gutter)
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if words[2] == b"m":
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path = []
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paths.append(path)
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path.append([x,y])
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# The output from 'bedstead' will be a set of disjoint paths,
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# in the Postscript style (going one way around the outside of
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# filled areas, and the other way around internal holes in
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# those areas). Python/Tk doesn't know how to fill an
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# arbitrary path in that representation, so instead we must
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# convert into a set of individual Tk polygons (convex shapes
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# with a single closed outline) and display them in the right
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# order with the right colour.
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#
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# A neat way to arrange this is to compute the area enclosed
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# by each polygon, essentially by integration: for each line
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# segment (x0,y0)-(x1,y1), sum the y difference (y1-y0) times
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# the average x value, which gives the area between that line
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# segment and the corresponding segment of the x-axis. After
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# we go all the way round an outline in this way, we'll have
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# precisely the area enclosed by the outline, no matter how
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# many times it doubles back on itself (because every piece of
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# x-axis has been cancelled out by an outline going back the
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# other way). Furthermore, the sign of the integral we've
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# computed tells us whether the outline goes one way or the
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# other around the area.
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#
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# So then we sort our paths into descending order of the
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# absolute value of its computed area (guaranteeing that any
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# path contained inside another appears after it, since it
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# must enclose a strictly smaller area) and fill each one with
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# a colour based on the area's sign.
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#
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# This strategy depends critically on 'bedstead' having given
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# us sensible paths in the first place: it wouldn't handle an
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# _arbitrary_ PostScript path, with loops allowed to overlap
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# and intersect rather than being neatly nested.
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pathswithmetadata = []
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for path in paths:
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area = 0
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for i in range(len(path)):
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x0, y0 = path[i-1]
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x1, y1 = path[i]
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area += (y1-y0) * (x0+x1)/2
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pathswithmetadata.append([abs(area),
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('black' if area>0 else 'white'),
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path])
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pathswithmetadata.sort(reverse=True)
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for _, colour, path in pathswithmetadata:
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if len(path) > 1 and path[0] == path[-1]:
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del path[-1]
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args = sum(path, []) # x,y,x,y,...,x.y
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pg = cont.canvas.create_polygon(*args, fill=colour)
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cont.polygons.append(pg)
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def click(event):
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for dragstartx in gutter, 2*gutter + XSIZE*pixel:
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x = (event.x - dragstartx) // pixel
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y = (event.y - gutter) // pixel
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if x >= 0 and x < XSIZE and y >= 0 and y < YSIZE:
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cont.dragstartx = dragstartx
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cont.dragstate = not getpixel(x,y)
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setpixel(x, y, cont.dragstate)
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regenerate()
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break
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def paste(event):
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s = tkroot.selection_get()
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pat = re.compile("[0-7]+")
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bitmap = []
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for i in range(YSIZE):
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m = pat.search(s)
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if m is None:
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print("gronk")
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return
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bitmap.append(int(m.group(0), 8) & ((1 << XSIZE) - 1))
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s = s[m.end(0):]
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for y in range(YSIZE):
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for x in range(XSIZE):
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setpixel(x, y, 1 & (bitmap[y] >> (XSIZE-1 - x)))
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regenerate()
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def drag(event):
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x = (event.x - cont.dragstartx) // pixel
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y = (event.y - gutter) // pixel
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if x >= 0 and x < XSIZE and y >= 0 and y < YSIZE:
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setpixel(x, y, cont.dragstate)
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regenerate()
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return
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def key(event):
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if event.char in (' '):
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bm = ",".join(map(lambda n: "%03o" % n, cont.bitmap))
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print(" {{%s}, 0x }," % bm)
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elif event.char in ('c','C'):
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for y in range(YSIZE):
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for x in range(XSIZE):
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setpixel(x, y, 0)
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regenerate()
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elif event.char in ('q','Q','\x11'):
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sys.exit(0)
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cont.canvas.bind("<Button-1>", click)
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cont.canvas.bind("<B1-Motion>", drag)
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cont.canvas.bind("<Button-2>", paste)
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tkroot.bind("<Key>", key)
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cont.canvas.pack()
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mainloop()
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