glfw/examples/windows.c

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//========================================================================
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// Simple multi-window example
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
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#include <stdio.h>
#include <stdlib.h>
int main(int argc, char** argv)
{
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int xpos, ypos, height;
const char* description;
GLFWwindow* windows[4];
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if (!glfwInit())
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{
glfwGetError(&description);
printf("Error: %s\n", description);
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exit(EXIT_FAILURE);
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}
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
for (int i = 0; i < 4; i++)
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{
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const int size = height / 5;
const struct
{
float r, g, b;
} colors[] =
{
{ 0.95f, 0.32f, 0.11f },
{ 0.50f, 0.80f, 0.16f },
{ 0.f, 0.68f, 0.94f },
{ 0.98f, 0.74f, 0.04f }
};
if (i > 0)
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
glfwWindowHint(GLFW_POSITION_X, xpos + size * (1 + (i & 1)));
glfwWindowHint(GLFW_POSITION_Y, ypos + size * (1 + (i >> 1)));
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windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
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if (!windows[i])
{
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glfwGetError(&description);
printf("Error: %s\n", description);
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glfwTerminate();
exit(EXIT_FAILURE);
}
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glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
glfwMakeContextCurrent(windows[i]);
gladLoadGL(glfwGetProcAddress);
glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
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}
for (;;)
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{
for (int i = 0; i < 4; i++)
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{
glfwMakeContextCurrent(windows[i]);
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glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(windows[i]);
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if (glfwWindowShouldClose(windows[i]) ||
glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
{
glfwTerminate();
exit(EXIT_SUCCESS);
}
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}
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glfwWaitEvents();
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}
}