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# Release notes for version 3.5 {#news}
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[TOC]
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## New features {#features}
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### Unlimited mouse buttons {#unlimited_mouse_buttons}
GLFW now has an input mode which allows an unlimited number of mouse buttons to
be reported by the mouse buttton callback, rather than just the associated
[mouse button tokens ](@ref buttons ). This allows using mouse buttons with
values over 8. For compatibility with older versions, the
@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
this.
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### Callback functions for gamepad state, joystick buttons, joystick axes, and joystick hat inputs {#joystick_input_callbacks}
GLFW now has callback functions for [gamepad state ](@ref glfwSetGamepadStateCallback ), [joystick buttons ](@ref glfwSetJoystickButtonCallback ), [joystick axes ](@ref glfwSetJoystickAxisCallback ), and [joystick hats ](@ref glfwSetJoystickHatCallback ), allowing for
event-based inputs for joysticks and gamepads.
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## Caveats {#caveats}
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## Deprecations {#deprecations}
## Removals {#removals}
## New symbols {#new_symbols}
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### New functions {#new_functions}
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- @ref glfwSetJoystickButtonCallback
- @ref glfwSetJoystickAxisCallback
- @ref glfwSetJoystickHatCallback
- @ref glfwSetGamepadStateCallback
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### New types {#new_types}
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- @ref GLFWjoystickbuttonfun
- @ref GLFWjoystickaxisfun
- @ref GLFWjoystickhatfun
- @ref GLFWgamepadstatefun
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### New constants {#new_constants}
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- @ref GLFW_UNLIMITED_MOUSE_BUTTONS
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## Release notes for earlier versions {#news_archive}
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- [Release notes for 3.4 ](https://www.glfw.org/docs/3.4/news.html )
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- [Release notes for 3.3 ](https://www.glfw.org/docs/3.3/news.html )
- [Release notes for 3.2 ](https://www.glfw.org/docs/3.2/news.html )
- [Release notes for 3.1 ](https://www.glfw.org/docs/3.1/news.html )
- [Release notes for 3.0 ](https://www.glfw.org/docs/3.0/news.html )
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