2020-06-03 18:46:22 +00:00
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#include <glad/gl.h>
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#include <GLFW/glfw3.h>
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2020-07-15 12:19:47 +00:00
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#include <stdio.h>
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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2020-06-03 18:46:22 +00:00
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int main(void)
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{
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GLFWwindow* window;
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GLFWusercontext* usercontext;
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2020-07-15 12:19:47 +00:00
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glfwSetErrorCallback(error_callback);
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2020-06-03 18:46:22 +00:00
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/* Initialize the library */
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if (!glfwInit())
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return -1;
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/* Create a windowed mode window and its OpenGL context */
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window = glfwCreateWindow(640, 480, "User Context", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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return -1;
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}
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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gladLoadGL(glfwGetProcAddress);
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/* make a new context */
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usercontext = glfwCreateUserContext(window);
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if (!usercontext)
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{
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2020-07-15 12:19:47 +00:00
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fprintf(stderr, "Failed to create user context\n");
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2020-06-03 18:46:22 +00:00
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glfwTerminate();
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return -1;
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}
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2020-07-15 12:19:47 +00:00
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2020-06-03 18:46:22 +00:00
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/* set the user context current */
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glfwMakeUserContextCurrent(usercontext);
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2020-07-15 12:19:47 +00:00
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if (glfwGetCurrentContext()!=NULL)
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{
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fprintf(stderr, "Current glfw window context not NULL after glfwMakeUserContextCurrent\n");
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glfwTerminate();
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return -1;
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}
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if (glfwGetCurrentUserContext()!=usercontext)
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{
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fprintf(stderr, "Current user context not correct after glfwMakeUserContextCurrent\n");
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glfwTerminate();
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return -1;
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}
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2020-06-03 18:46:22 +00:00
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/* set the window context current */
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glfwMakeContextCurrent(window);
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2020-07-15 12:19:47 +00:00
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if ( glfwGetCurrentUserContext() != NULL )
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{
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fprintf(stderr, "Current user context not NULL after glfwMakeContextCurrent\n");
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glfwTerminate();
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return -1;
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}
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if ( glfwGetCurrentContext() != window )
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{
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fprintf(stderr, "Current glfw window context not correct after glfwMakeContextCurrent\n");
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glfwTerminate();
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return -1;
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}
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2021-03-23 12:37:54 +00:00
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glClearColor( 0.4f, 0.3f, 0.4f, 1.0f );
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2020-06-03 18:46:22 +00:00
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window))
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{
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT);
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/* Swap front and back buffers */
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glfwSwapBuffers(window);
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/* Poll for and process events */
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glfwPollEvents();
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}
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glfwDestroyUserContext(usercontext);
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glfwTerminate();
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return 0;
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}
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