2012-07-22 13:24:35 +00:00
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/*************************************************************************
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* GLFW - An OpenGL library
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* API version: 3.0
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* WWW: http://www.glfw.org/
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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2013-01-15 00:59:56 +00:00
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#ifndef _glfw3_native_h_
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#define _glfw3_native_h_
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2012-07-22 13:24:35 +00:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2013-01-15 00:41:58 +00:00
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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2013-02-14 12:14:17 +00:00
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/*! @defgroup native Native access
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2013-01-15 00:41:58 +00:00
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*
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2013-02-14 12:14:17 +00:00
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* <strong>By using the native API, you assert that you know what you are
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* doing and how to fix problems caused by using it. If you don't, you
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* shouldn't be using it.</strong>
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*
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* Before the inclusion of @ref glfw3native.h, you must define exactly one
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* window API macro and exactly one context API macro. Failure to do this
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* will cause a compile-time error.
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*
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* The available window API macros are:
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* @arg @c GLFW_EXPOSE_NATIVE_WIN32
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* @arg @c GLFW_EXPOSE_NATIVE_COCOA
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* @arg @c GLFW_EXPOSE_NATIVE_X11
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*
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* The available context API macros are:
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* @arg @c GLFW_EXPOSE_NATIVE_WGL
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* @arg @c GLFW_EXPOSE_NATIVE_NSGL
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* @arg @c GLFW_EXPOSE_NATIVE_GLX
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* @arg @c GLFW_EXPOSE_NATIVE_EGL
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*
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* These macros select which of the native access functions are declared and
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* which platform-specific headers to include. It is then up your (by
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* definition platform-specific) code to handle which of these should be
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* defined.
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2013-01-15 00:41:58 +00:00
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*/
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2012-07-22 13:24:35 +00:00
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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2012-07-22 13:24:35 +00:00
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#include <windows.h>
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2013-01-15 21:38:14 +00:00
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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2012-07-22 13:24:35 +00:00
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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#endif
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2013-01-15 21:38:14 +00:00
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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2012-07-22 13:24:35 +00:00
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#include <X11/Xlib.h>
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#else
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2013-01-15 21:38:14 +00:00
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#error "No window API specified"
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#endif
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2012-07-22 13:24:35 +00:00
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API specified"
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2012-07-22 13:24:35 +00:00
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#endif
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/*************************************************************************
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* Functions
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*************************************************************************/
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c HWND of the specified window.
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* @return The @c HWND of the specified window.
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* @ingroup native
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*/
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2013-01-15 21:38:14 +00:00
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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#endif
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2013-01-15 00:41:58 +00:00
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c HGLRC of the specified window.
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* @return The @c HGLRC of the specified window.
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* @ingroup native
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*/
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2013-01-15 21:38:14 +00:00
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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#endif
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2012-07-22 13:24:35 +00:00
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c NSWindow of the specified window.
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* @return The @c NSWindow of the specified window.
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* @ingroup native
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*/
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2013-01-15 21:38:14 +00:00
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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#endif
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2013-01-15 00:41:58 +00:00
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c NSOpenGLContext of the specified window.
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* @return The @c NSOpenGLContext of the specified window.
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* @ingroup native
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*/
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2013-01-15 21:38:14 +00:00
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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#endif
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2012-07-22 13:24:35 +00:00
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c Display used by GLFW.
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* @return The @c Display used by GLFW.
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* @ingroup native
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*/
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2012-07-22 13:24:35 +00:00
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GLFWAPI Display* glfwGetX11Display(void);
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c Window of the specified window.
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* @return The @c Window of the specified window.
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* @ingroup native
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*/
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2013-01-15 21:38:14 +00:00
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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#endif
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2013-01-15 00:41:58 +00:00
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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2013-01-15 00:41:58 +00:00
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/*! @brief Returns the @c GLXContext of the specified window.
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* @return The @c GLXContext of the specified window.
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* @ingroup native
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*/
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2013-01-15 21:38:14 +00:00
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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2012-07-22 13:24:35 +00:00
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#endif
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2013-01-15 21:38:14 +00:00
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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/*! @brief Returns the @c EGLDisplay used by GLFW.
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* @return The @c EGLDisplay used by GLFW.
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* @ingroup native
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*/
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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/*! @brief Returns the @c EGLContext of the specified window.
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* @return The @c EGLContext of the specified window.
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* @ingroup native
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*/
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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/*! @brief Returns the @c EGLSurface of the specified window.
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* @return The @c EGLSurface of the specified window.
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* @ingroup native
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*/
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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#endif
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2012-07-22 13:24:35 +00:00
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#ifdef __cplusplus
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}
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#endif
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2013-01-15 00:59:56 +00:00
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#endif /* _glfw3_native_h_ */
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2012-07-22 13:24:35 +00:00
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