glfw/src/CMakeLists.txt

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CMake
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include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
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if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
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joystick.c opengl.c time.c window.c)
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if (_GLFW_COCOA_NSGL)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES cocoa_native.m)
endif()
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# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32_WGL)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} wgl_opengl.c win32_clipboard.c
win32_fullscreen.c win32_gamma.c win32_init.c
win32_joystick.c win32_time.c win32_window.c)
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if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES win32_native.c)
endif()
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elseif (_GLFW_X11_GLX)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} glx_opengl.c x11_clipboard.c
x11_fullscreen.c x11_gamma.c x11_init.c x11_joystick.c
x11_keysym2unicode.c x11_time.c x11_window.c)
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if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES x11_native.c)
endif()
elseif (_GLFW_X11_EGL)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h egl_platform.h)
set(glfw_SOURCES ${common_SOURCES} egl_opengl.c x11_clipboard.c
x11_fullscreen.c x11_gamma.c x11_init.c
x11_joystick.c x11_keysym2unicode.c x11_time.c
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x11_window.c)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
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if (BUILD_SHARED_LIBS)
# Include version information in the output
set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
if (UNIX)
set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
endif()
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
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endif()
target_link_libraries(glfw ${glfw_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
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endif()
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install(TARGETS glfw DESTINATION lib${LIB_SUFFIX} )
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