glfw/src/wayland_window.c

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//========================================================================
// GLFW 3.1 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <poll.h>
#include <GL/gl.h>
#include <wayland-egl.h>
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static void handlePing(void* data,
struct wl_shell_surface* shellSurface,
uint32_t serial)
{
wl_shell_surface_pong(shellSurface, serial);
}
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static void handleConfigure(void* data,
struct wl_shell_surface* shellSurface,
uint32_t edges,
int32_t width,
int32_t height)
{
}
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static void handlePopupDone(void* data,
struct wl_shell_surface* shellSurface)
{
}
static const struct wl_shell_surface_listener shellSurfaceListener = {
handlePing,
handleConfigure,
handlePopupDone
};
static GLboolean createSurface(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
window->wayland.surface =
wl_compositor_create_surface(_glfw.wayland.compositor);
if (!window->wayland.surface)
return GL_FALSE;
window->wayland.native =
wl_egl_window_create(window->wayland.surface,
wndconfig->width,
wndconfig->height);
if (!window->wayland.native)
return GL_FALSE;
window->wayland.shell_surface =
wl_shell_get_shell_surface(_glfw.wayland.shell,
window->wayland.surface);
if (!window->wayland.shell_surface)
return GL_FALSE;
wl_shell_surface_add_listener(window->wayland.shell_surface,
&shellSurfaceListener,
window);
window->wayland.width = wndconfig->width;
window->wayland.height = wndconfig->height;
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GL_FALSE;
if (!createSurface(window, wndconfig))
return GL_FALSE;
if (wndconfig->monitor)
{
wl_shell_surface_set_fullscreen(
window->wayland.shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0,
wndconfig->monitor->wayland.output);
}
else
{
wl_shell_surface_set_toplevel(window->wayland.shell_surface);
}
return GL_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->wayland.native)
wl_egl_window_destroy(window->wayland.native);
_glfwDestroyContext(window);
if (window->wayland.shell_surface)
wl_shell_surface_destroy(window->wayland.shell_surface);
if (window->wayland.surface)
wl_surface_destroy(window->wayland.surface);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
wl_shell_surface_set_title(window->wayland.shell_surface, title);
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
// A Wayland client is not aware of its position, so just warn and set it
// to (0, 0)
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland does not allow manual window positioning");
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
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// A Wayland client can not set its position, so just warn
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland does not allow manual window positioning");
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->wayland.width;
if (height)
*height = window->wayland.height;
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
wl_egl_window_resize(window->wayland.native, width, height, 0, 0);
window->wayland.width = width;
window->wayland.height = height;
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
_glfwPlatformGetWindowSize(window, width, height);
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
// TODO
fprintf(stderr, "_glfwPlatformIconifyWindow not implemented yet\n");
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
// TODO
fprintf(stderr, "_glfwPlatformRestoreWindow not implemented yet\n");
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
wl_shell_surface_set_toplevel(window->wayland.shell_surface);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
wl_surface_attach(window->wayland.surface, NULL, 0, 0);
wl_surface_commit(window->wayland.surface);
}
void _glfwPlatformPollEvents(void)
{
struct wl_display* display = _glfw.wayland.display;
struct pollfd fds[] = {
{ wl_display_get_fd(display), POLLIN },
};
while (wl_display_prepare_read(display) != 0)
wl_display_dispatch_pending(display);
wl_display_flush(display);
if (poll(fds, 1, 0) > 0)
{
wl_display_read_events(display);
wl_display_dispatch_pending(display);
}
else
{
wl_display_cancel_read(display);
}
}
void _glfwPlatformWaitEvents(void)
{
struct wl_display* display = _glfw.wayland.display;
struct pollfd fds[] = {
{ wl_display_get_fd(display), POLLIN },
};
while (wl_display_prepare_read(display) != 0)
wl_display_dispatch_pending(display);
wl_display_flush(display);
if (poll(fds, 1, -1) > 0)
{
wl_display_read_events(display);
wl_display_dispatch_pending(display);
}
else
{
wl_display_cancel_read(display);
}
}
void _glfwPlatformPostEmptyEvent(void)
{
wl_display_sync(_glfw.wayland.display);
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
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// A Wayland client can not set the cursor position
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland does not allow cursor positioning");
}
void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
{
fprintf(stderr, "_glfwPlatformApplyCursorMode not implemented yet\n");
switch (window->cursorMode)
{
case GLFW_CURSOR_NORMAL:
// TODO: enable showing cursor
break;
case GLFW_CURSOR_HIDDEN:
// TODO: enable not showing cursor
break;
case GLFW_CURSOR_DISABLED:
// TODO: enable pointer lock and hide cursor
break;
}
}
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