2010-09-07 15:34:51 +00:00
|
|
|
//========================================================================
|
|
|
|
// This is an example program for the GLFW library
|
|
|
|
//
|
|
|
|
// The program uses a "split window" view, rendering four views of the
|
|
|
|
// same scene in one window (e.g. uesful for 3D modelling software). This
|
2019-08-12 10:52:31 +00:00
|
|
|
// demo uses scissors to separate the four different rendering areas from
|
2010-09-07 15:34:51 +00:00
|
|
|
// each other.
|
|
|
|
//
|
|
|
|
// (If the code seems a little bit strange here and there, it may be
|
|
|
|
// because I am not a friend of orthogonal projections)
|
|
|
|
//========================================================================
|
|
|
|
|
2019-04-14 15:34:38 +00:00
|
|
|
#include <glad/gl.h>
|
2019-05-24 15:17:15 +00:00
|
|
|
#define GLFW_INCLUDE_NONE
|
2013-05-22 20:46:34 +00:00
|
|
|
#include <GLFW/glfw3.h>
|
2012-06-05 21:55:10 +00:00
|
|
|
|
2015-07-27 14:04:21 +00:00
|
|
|
#if defined(_MSC_VER)
|
|
|
|
// Make MS math.h define M_PI
|
|
|
|
#define _USE_MATH_DEFINES
|
|
|
|
#endif
|
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
#include <math.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
2015-08-09 13:44:20 +00:00
|
|
|
#include <linmath.h>
|
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Global variables
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
// Mouse position
|
2013-04-04 14:16:21 +00:00
|
|
|
static double xpos = 0, ypos = 0;
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Window size
|
|
|
|
static int width, height;
|
|
|
|
|
|
|
|
// Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left,
|
|
|
|
// 4 = lower right
|
|
|
|
static int active_view = 0;
|
|
|
|
|
|
|
|
// Rotation around each axis
|
|
|
|
static int rot_x = 0, rot_y = 0, rot_z = 0;
|
|
|
|
|
|
|
|
// Do redraw?
|
|
|
|
static int do_redraw = 1;
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Draw a solid torus (use a display list for the model)
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
#define TORUS_MAJOR 1.5
|
|
|
|
#define TORUS_MINOR 0.5
|
|
|
|
#define TORUS_MAJOR_RES 32
|
|
|
|
#define TORUS_MINOR_RES 32
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
static void drawTorus(void)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
static GLuint torus_list = 0;
|
|
|
|
int i, j, k;
|
|
|
|
double s, t, x, y, z, nx, ny, nz, scale, twopi;
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
if (!torus_list)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
// Start recording displaylist
|
2010-10-24 12:56:35 +00:00
|
|
|
torus_list = glGenLists(1);
|
|
|
|
glNewList(torus_list, GL_COMPILE_AND_EXECUTE);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Draw torus
|
|
|
|
twopi = 2.0 * M_PI;
|
2010-10-24 12:56:35 +00:00
|
|
|
for (i = 0; i < TORUS_MINOR_RES; i++)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
|
|
for (j = 0; j <= TORUS_MAJOR_RES; j++)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
for (k = 1; k >= 0; k--)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
s = (i + k) % TORUS_MINOR_RES + 0.5;
|
|
|
|
t = j % TORUS_MAJOR_RES;
|
|
|
|
|
|
|
|
// Calculate point on surface
|
2010-10-24 12:56:35 +00:00
|
|
|
x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES);
|
2010-09-07 15:34:51 +00:00
|
|
|
y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES);
|
2010-10-24 12:56:35 +00:00
|
|
|
z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Calculate surface normal
|
2010-10-24 12:56:35 +00:00
|
|
|
nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES);
|
2010-09-07 15:34:51 +00:00
|
|
|
ny = y;
|
2010-10-24 12:56:35 +00:00
|
|
|
nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES);
|
|
|
|
scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz);
|
2010-09-07 15:34:51 +00:00
|
|
|
nx *= scale;
|
|
|
|
ny *= scale;
|
|
|
|
nz *= scale;
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
glNormal3f((float) nx, (float) ny, (float) nz);
|
|
|
|
glVertex3f((float) x, (float) y, (float) z);
|
2010-09-07 15:34:51 +00:00
|
|
|
}
|
|
|
|
}
|
2010-10-24 12:56:35 +00:00
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Stop recording displaylist
|
|
|
|
glEndList();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Playback displaylist
|
2010-10-24 12:56:35 +00:00
|
|
|
glCallList(torus_list);
|
2010-09-07 15:34:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Draw the scene (a rotating torus)
|
|
|
|
//========================================================================
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
static void drawScene(void)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f};
|
|
|
|
const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f};
|
|
|
|
const GLfloat model_shininess = 20.0f;
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
// Rotate the object
|
2010-10-24 12:56:35 +00:00
|
|
|
glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f);
|
|
|
|
glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f);
|
|
|
|
glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Set model color (used for orthogonal views, lighting disabled)
|
2010-10-24 12:56:35 +00:00
|
|
|
glColor4fv(model_diffuse);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Set model material (used for perspective view, lighting enabled)
|
2010-10-24 12:56:35 +00:00
|
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse);
|
|
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular);
|
|
|
|
glMaterialf(GL_FRONT, GL_SHININESS, model_shininess);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Draw torus
|
|
|
|
drawTorus();
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Draw a 2D grid (used for orthogonal views)
|
|
|
|
//========================================================================
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
static void drawGrid(float scale, int steps)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
int i;
|
2010-09-07 15:34:51 +00:00
|
|
|
float x, y;
|
2015-08-09 13:44:20 +00:00
|
|
|
mat4x4 view;
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
// Set background to some dark bluish grey
|
2010-10-24 12:56:35 +00:00
|
|
|
glClearColor(0.05f, 0.05f, 0.2f, 0.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Setup modelview matrix (flat XY view)
|
2015-08-09 13:44:20 +00:00
|
|
|
{
|
|
|
|
vec3 eye = { 0.f, 0.f, 1.f };
|
|
|
|
vec3 center = { 0.f, 0.f, 0.f };
|
|
|
|
vec3 up = { 0.f, 1.f, 0.f };
|
|
|
|
mat4x4_look_at(view, eye, center, up);
|
|
|
|
}
|
|
|
|
glLoadMatrixf((const GLfloat*) view);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// We don't want to update the Z-buffer
|
2010-10-24 12:56:35 +00:00
|
|
|
glDepthMask(GL_FALSE);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Set grid color
|
2010-10-24 12:56:35 +00:00
|
|
|
glColor3f(0.0f, 0.5f, 0.5f);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
glBegin(GL_LINES);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Horizontal lines
|
2010-10-24 12:56:35 +00:00
|
|
|
x = scale * 0.5f * (float) (steps - 1);
|
|
|
|
y = -scale * 0.5f * (float) (steps - 1);
|
|
|
|
for (i = 0; i < steps; i++)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
glVertex3f(-x, y, 0.0f);
|
|
|
|
glVertex3f(x, y, 0.0f);
|
2010-09-07 15:34:51 +00:00
|
|
|
y += scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vertical lines
|
2010-10-24 12:56:35 +00:00
|
|
|
x = -scale * 0.5f * (float) (steps - 1);
|
|
|
|
y = scale * 0.5f * (float) (steps - 1);
|
|
|
|
for (i = 0; i < steps; i++)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
glVertex3f(x, -y, 0.0f);
|
|
|
|
glVertex3f(x, y, 0.0f);
|
2010-09-07 15:34:51 +00:00
|
|
|
x += scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
// Enable Z-buffer writing again
|
2010-10-24 12:56:35 +00:00
|
|
|
glDepthMask(GL_TRUE);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Draw all views
|
|
|
|
//========================================================================
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
static void drawAllViews(void)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f};
|
|
|
|
const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
|
const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
|
const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f};
|
2015-08-09 13:44:20 +00:00
|
|
|
float aspect;
|
|
|
|
mat4x4 view, projection;
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Calculate aspect of window
|
2010-10-24 12:56:35 +00:00
|
|
|
if (height > 0)
|
2015-08-09 13:44:20 +00:00
|
|
|
aspect = (float) width / (float) height;
|
2010-09-07 15:34:51 +00:00
|
|
|
else
|
2015-08-09 13:44:20 +00:00
|
|
|
aspect = 1.f;
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Clear screen
|
2010-10-24 12:56:35 +00:00
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Enable scissor test
|
2010-10-24 12:56:35 +00:00
|
|
|
glEnable(GL_SCISSOR_TEST);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Enable depth test
|
2010-10-24 12:56:35 +00:00
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// ** ORTHOGONAL VIEWS **
|
|
|
|
|
|
|
|
// For orthogonal views, use wireframe rendering
|
2010-10-24 12:56:35 +00:00
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Enable line anti-aliasing
|
2010-10-24 12:56:35 +00:00
|
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Setup orthogonal projection matrix
|
2010-10-24 12:56:35 +00:00
|
|
|
glMatrixMode(GL_PROJECTION);
|
2010-09-07 15:34:51 +00:00
|
|
|
glLoadIdentity();
|
2010-10-24 12:56:35 +00:00
|
|
|
glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Upper left view (TOP VIEW)
|
2010-10-24 12:56:35 +00:00
|
|
|
glViewport(0, height / 2, width / 2, height / 2);
|
|
|
|
glScissor(0, height / 2, width / 2, height / 2);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
2015-08-09 13:44:20 +00:00
|
|
|
{
|
|
|
|
vec3 eye = { 0.f, 10.f, 1e-3f };
|
|
|
|
vec3 center = { 0.f, 0.f, 0.f };
|
|
|
|
vec3 up = { 0.f, 1.f, 0.f };
|
|
|
|
mat4x4_look_at( view, eye, center, up );
|
|
|
|
}
|
|
|
|
glLoadMatrixf((const GLfloat*) view);
|
2010-10-24 12:56:35 +00:00
|
|
|
drawGrid(0.5, 12);
|
2010-09-07 15:34:51 +00:00
|
|
|
drawScene();
|
|
|
|
|
|
|
|
// Lower left view (FRONT VIEW)
|
2010-10-24 12:56:35 +00:00
|
|
|
glViewport(0, 0, width / 2, height / 2);
|
|
|
|
glScissor(0, 0, width / 2, height / 2);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
2015-08-09 13:44:20 +00:00
|
|
|
{
|
|
|
|
vec3 eye = { 0.f, 0.f, 10.f };
|
|
|
|
vec3 center = { 0.f, 0.f, 0.f };
|
|
|
|
vec3 up = { 0.f, 1.f, 0.f };
|
|
|
|
mat4x4_look_at( view, eye, center, up );
|
|
|
|
}
|
|
|
|
glLoadMatrixf((const GLfloat*) view);
|
2010-10-24 12:56:35 +00:00
|
|
|
drawGrid(0.5, 12);
|
2010-09-07 15:34:51 +00:00
|
|
|
drawScene();
|
|
|
|
|
|
|
|
// Lower right view (SIDE VIEW)
|
2010-10-24 12:56:35 +00:00
|
|
|
glViewport(width / 2, 0, width / 2, height / 2);
|
|
|
|
glScissor(width / 2, 0, width / 2, height / 2);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
2015-08-09 13:44:20 +00:00
|
|
|
{
|
|
|
|
vec3 eye = { 10.f, 0.f, 0.f };
|
|
|
|
vec3 center = { 0.f, 0.f, 0.f };
|
|
|
|
vec3 up = { 0.f, 1.f, 0.f };
|
|
|
|
mat4x4_look_at( view, eye, center, up );
|
|
|
|
}
|
|
|
|
glLoadMatrixf((const GLfloat*) view);
|
2010-10-24 12:56:35 +00:00
|
|
|
drawGrid(0.5, 12);
|
2010-09-07 15:34:51 +00:00
|
|
|
drawScene();
|
|
|
|
|
|
|
|
// Disable line anti-aliasing
|
2010-10-24 12:56:35 +00:00
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
|
|
glDisable(GL_BLEND);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// ** PERSPECTIVE VIEW **
|
|
|
|
|
|
|
|
// For perspective view, use solid rendering
|
2010-10-24 12:56:35 +00:00
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Enable face culling (faster rendering)
|
2010-10-24 12:56:35 +00:00
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glCullFace(GL_BACK);
|
|
|
|
glFrontFace(GL_CW);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Setup perspective projection matrix
|
2010-10-24 12:56:35 +00:00
|
|
|
glMatrixMode(GL_PROJECTION);
|
2015-08-09 13:44:20 +00:00
|
|
|
mat4x4_perspective(projection,
|
|
|
|
65.f * (float) M_PI / 180.f,
|
|
|
|
aspect,
|
|
|
|
1.f, 50.f);
|
|
|
|
glLoadMatrixf((const GLfloat*) projection);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Upper right view (PERSPECTIVE VIEW)
|
2010-10-24 12:56:35 +00:00
|
|
|
glViewport(width / 2, height / 2, width / 2, height / 2);
|
|
|
|
glScissor(width / 2, height / 2, width / 2, height / 2);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
2015-08-09 13:44:20 +00:00
|
|
|
{
|
|
|
|
vec3 eye = { 3.f, 1.5f, 3.f };
|
|
|
|
vec3 center = { 0.f, 0.f, 0.f };
|
|
|
|
vec3 up = { 0.f, 1.f, 0.f };
|
|
|
|
mat4x4_look_at( view, eye, center, up );
|
|
|
|
}
|
|
|
|
glLoadMatrixf((const GLfloat*) view);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Configure and enable light source 1
|
2010-10-24 12:56:35 +00:00
|
|
|
glLightfv(GL_LIGHT1, GL_POSITION, light_position);
|
|
|
|
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
|
|
|
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
|
|
|
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
|
|
|
|
glEnable(GL_LIGHT1);
|
|
|
|
glEnable(GL_LIGHTING);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Draw scene
|
|
|
|
drawScene();
|
|
|
|
|
|
|
|
// Disable lighting
|
2010-10-24 12:56:35 +00:00
|
|
|
glDisable(GL_LIGHTING);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Disable face culling
|
2010-10-24 12:56:35 +00:00
|
|
|
glDisable(GL_CULL_FACE);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Disable depth test
|
2010-10-24 12:56:35 +00:00
|
|
|
glDisable(GL_DEPTH_TEST);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Disable scissor test
|
2010-10-24 12:56:35 +00:00
|
|
|
glDisable(GL_SCISSOR_TEST);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Draw a border around the active view
|
2010-10-24 12:56:35 +00:00
|
|
|
if (active_view > 0 && active_view != 2)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
2010-09-07 15:34:51 +00:00
|
|
|
glLoadIdentity();
|
2010-10-24 12:56:35 +00:00
|
|
|
glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
2010-09-07 15:34:51 +00:00
|
|
|
glLoadIdentity();
|
2010-10-24 12:56:35 +00:00
|
|
|
glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f);
|
|
|
|
|
|
|
|
glColor3f(1.0f, 1.0f, 0.6f);
|
|
|
|
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2i(0, 0);
|
|
|
|
glVertex2i(1, 0);
|
|
|
|
glVertex2i(1, 1);
|
|
|
|
glVertex2i(0, 1);
|
|
|
|
glVertex2i(0, 0);
|
2010-09-07 15:34:51 +00:00
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
2013-06-03 10:51:57 +00:00
|
|
|
// Framebuffer size callback function
|
2010-09-07 15:34:51 +00:00
|
|
|
//========================================================================
|
|
|
|
|
2013-06-03 10:51:57 +00:00
|
|
|
static void framebufferSizeFun(GLFWwindow* window, int w, int h)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
width = w;
|
|
|
|
height = h > 0 ? h : 1;
|
|
|
|
do_redraw = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Window refresh callback function
|
|
|
|
//========================================================================
|
|
|
|
|
2013-01-05 20:13:28 +00:00
|
|
|
static void windowRefreshFun(GLFWwindow* window)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2015-03-08 13:28:42 +00:00
|
|
|
drawAllViews();
|
|
|
|
glfwSwapBuffers(window);
|
|
|
|
do_redraw = 0;
|
2010-09-07 15:34:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Mouse position callback function
|
|
|
|
//========================================================================
|
|
|
|
|
2013-04-04 14:16:21 +00:00
|
|
|
static void cursorPosFun(GLFWwindow* window, double x, double y)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2015-07-21 19:58:24 +00:00
|
|
|
int wnd_width, wnd_height, fb_width, fb_height;
|
|
|
|
double scale;
|
|
|
|
|
|
|
|
glfwGetWindowSize(window, &wnd_width, &wnd_height);
|
|
|
|
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
|
|
|
|
|
|
|
scale = (double) fb_width / (double) wnd_width;
|
|
|
|
|
|
|
|
x *= scale;
|
|
|
|
y *= scale;
|
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
// Depending on which view was selected, rotate around different axes
|
2010-10-24 12:56:35 +00:00
|
|
|
switch (active_view)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
case 1:
|
2013-06-12 18:36:43 +00:00
|
|
|
rot_x += (int) (y - ypos);
|
|
|
|
rot_z += (int) (x - xpos);
|
2010-09-07 15:34:51 +00:00
|
|
|
do_redraw = 1;
|
|
|
|
break;
|
|
|
|
case 3:
|
2013-06-12 18:36:43 +00:00
|
|
|
rot_x += (int) (y - ypos);
|
|
|
|
rot_y += (int) (x - xpos);
|
2010-09-07 15:34:51 +00:00
|
|
|
do_redraw = 1;
|
|
|
|
break;
|
|
|
|
case 4:
|
2013-06-12 18:36:43 +00:00
|
|
|
rot_y += (int) (x - xpos);
|
|
|
|
rot_z += (int) (y - ypos);
|
2010-09-07 15:34:51 +00:00
|
|
|
do_redraw = 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// Do nothing for perspective view, or if no view is selected
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2012-06-22 11:53:02 +00:00
|
|
|
// Remember cursor position
|
2010-09-07 15:34:51 +00:00
|
|
|
xpos = x;
|
|
|
|
ypos = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Mouse button callback function
|
|
|
|
//========================================================================
|
|
|
|
|
2012-12-09 18:19:00 +00:00
|
|
|
static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
// Detect which of the four views was clicked
|
|
|
|
active_view = 1;
|
2010-10-24 12:56:35 +00:00
|
|
|
if (xpos >= width / 2)
|
2010-09-07 15:34:51 +00:00
|
|
|
active_view += 1;
|
2010-10-24 12:56:35 +00:00
|
|
|
if (ypos >= height / 2)
|
2010-09-07 15:34:51 +00:00
|
|
|
active_view += 2;
|
|
|
|
}
|
2010-10-24 12:56:35 +00:00
|
|
|
else if (button == GLFW_MOUSE_BUTTON_LEFT)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
// Deselect any previously selected view
|
|
|
|
active_view = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
do_redraw = 1;
|
|
|
|
}
|
|
|
|
|
2013-05-30 15:19:12 +00:00
|
|
|
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
2013-03-01 12:45:12 +00:00
|
|
|
{
|
|
|
|
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
2015-08-23 17:30:04 +00:00
|
|
|
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
2013-03-01 12:45:12 +00:00
|
|
|
}
|
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
//========================================================================
|
2010-10-24 12:56:35 +00:00
|
|
|
// main
|
2010-09-07 15:34:51 +00:00
|
|
|
//========================================================================
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
int main(void)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2013-01-05 20:13:28 +00:00
|
|
|
GLFWwindow* window;
|
2010-09-09 17:18:18 +00:00
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
// Initialise GLFW
|
2012-02-07 13:58:58 +00:00
|
|
|
if (!glfwInit())
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
fprintf(stderr, "Failed to initialize GLFW\n");
|
|
|
|
exit(EXIT_FAILURE);
|
2010-09-07 15:34:51 +00:00
|
|
|
}
|
|
|
|
|
2015-07-21 19:58:24 +00:00
|
|
|
glfwWindowHint(GLFW_SAMPLES, 4);
|
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
// Open OpenGL window
|
2012-09-27 19:37:36 +00:00
|
|
|
window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
|
2010-09-09 17:18:18 +00:00
|
|
|
if (!window)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
2010-10-24 12:56:35 +00:00
|
|
|
fprintf(stderr, "Failed to open GLFW window\n");
|
2012-10-22 01:20:16 +00:00
|
|
|
|
|
|
|
glfwTerminate();
|
2010-10-24 12:56:35 +00:00
|
|
|
exit(EXIT_FAILURE);
|
2010-09-07 15:34:51 +00:00
|
|
|
}
|
|
|
|
|
2012-10-28 12:45:11 +00:00
|
|
|
// Set callback functions
|
2013-06-03 10:51:57 +00:00
|
|
|
glfwSetFramebufferSizeCallback(window, framebufferSizeFun);
|
2012-10-28 12:45:11 +00:00
|
|
|
glfwSetWindowRefreshCallback(window, windowRefreshFun);
|
|
|
|
glfwSetCursorPosCallback(window, cursorPosFun);
|
|
|
|
glfwSetMouseButtonCallback(window, mouseButtonFun);
|
2013-03-01 12:45:12 +00:00
|
|
|
glfwSetKeyCallback(window, key_callback);
|
2012-10-28 12:45:11 +00:00
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
// Enable vsync
|
2012-08-10 13:29:45 +00:00
|
|
|
glfwMakeContextCurrent(window);
|
2019-04-14 15:34:38 +00:00
|
|
|
gladLoadGL(glfwGetProcAddress);
|
2010-10-24 12:56:35 +00:00
|
|
|
glfwSwapInterval(1);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
2015-10-14 01:11:20 +00:00
|
|
|
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
|
2015-07-21 19:58:24 +00:00
|
|
|
glEnable(GL_MULTISAMPLE_ARB);
|
|
|
|
|
2013-06-03 10:51:57 +00:00
|
|
|
glfwGetFramebufferSize(window, &width, &height);
|
|
|
|
framebufferSizeFun(window, width, height);
|
2012-08-10 13:29:45 +00:00
|
|
|
|
2010-09-07 15:34:51 +00:00
|
|
|
// Main loop
|
2012-08-10 11:31:15 +00:00
|
|
|
for (;;)
|
2010-09-07 15:34:51 +00:00
|
|
|
{
|
|
|
|
// Only redraw if we need to
|
2010-10-24 12:56:35 +00:00
|
|
|
if (do_redraw)
|
2015-03-08 13:28:42 +00:00
|
|
|
windowRefreshFun(window);
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Wait for new events
|
|
|
|
glfwWaitEvents();
|
|
|
|
|
2013-03-01 12:45:12 +00:00
|
|
|
// Check if the window should be closed
|
|
|
|
if (glfwWindowShouldClose(window))
|
2012-08-10 11:31:15 +00:00
|
|
|
break;
|
|
|
|
}
|
2010-09-07 15:34:51 +00:00
|
|
|
|
|
|
|
// Close OpenGL window and terminate GLFW
|
|
|
|
glfwTerminate();
|
|
|
|
|
2010-10-24 12:56:35 +00:00
|
|
|
exit(EXIT_SUCCESS);
|
2010-09-07 15:34:51 +00:00
|
|
|
}
|
|
|
|
|