glfw/src/win32_display.c

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//========================================================================
// GLFW - An OpenGL library
// Platform: X11 (Unix)
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWdisplay** _glfwCreateDisplay(_GLFWdisplay** current, DISPLAY_DEVICE* adapter, DISPLAY_DEVICE* monitor, DEVMODE* setting)
{
HDC dc = NULL;
*current = _glfwMalloc(sizeof(_GLFWdisplay));
memset(*current, 0, sizeof(_GLFWdisplay));
dc = CreateDC("DISPLAY", monitor->DeviceString, NULL, NULL);
(*current)->physicalWidth = GetDeviceCaps(dc, HORZSIZE);
(*current)->physicalHeight = GetDeviceCaps(dc, VERTSIZE);
DeleteDC(dc);
memcpy((*current)->deviceName, monitor->DeviceName, GLFW_DISPLAY_PARAM_S_NAME_LEN+1);
(*current)->deviceName[GLFW_DISPLAY_PARAM_S_NAME_LEN] = '\0';
(*current)->screenXPosition = setting->dmPosition.x;
(*current)->screenYPosition = setting->dmPosition.y;
return &((*current)->next);
}
_GLFWdisplay* _glfwDestroyDisplay(_GLFWdisplay* display)
{
_GLFWdisplay* result;
result = display->next;
_glfwFree(display);
return result;
}
void _glfwInitDisplays(void)
{
_GLFWdisplay** curDisplay;
DISPLAY_DEVICE adapter;
DWORD adapterNum;
DISPLAY_DEVICE monitor;
DEVMODE setting;
DWORD settingNum;
curDisplay = &_glfwLibrary.displayListHead;
adapter.cb = sizeof(DISPLAY_DEVICE);
adapterNum = 0;
monitor.cb = sizeof(DISPLAY_DEVICE);
setting.dmSize = sizeof(DEVMODE);
settingNum = 0;
while(EnumDisplayDevices(NULL, adapterNum++, &adapter, 0))
{
if(adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER)
{
continue;
}
EnumDisplaySettingsEx(adapter.DeviceName, ENUM_CURRENT_SETTINGS, &setting, EDS_ROTATEDMODE);
EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0);
curDisplay = _glfwCreateDisplay(curDisplay, &adapter, &monitor, &setting);
}
}
void _glfwTerminateDisplays(void)
{
while(_glfwLibrary.displayListHead)
_glfwLibrary.displayListHead = _glfwDestroyDisplay(_glfwLibrary.displayListHead);
}