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https://github.com/glfw/glfw.git
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99 lines
3.0 KiB
C
99 lines
3.0 KiB
C
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//========================================================================
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// Default window/context test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test creates a windowed mode window with all parameters set to
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// default values and then reports the actual parameters of the created
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// window and context
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//
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//========================================================================
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#include <GL/glfw.h>
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#include <stdio.h>
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#include <stdlib.h>
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typedef struct
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{
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int param;
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char* name;
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} Param;
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static Param parameters[] =
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{
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{ GLFW_ACCELERATED, "accelerated" },
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{ GLFW_RED_BITS, "red bits" },
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{ GLFW_GREEN_BITS, "green bits" },
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{ GLFW_BLUE_BITS, "blue bits" },
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{ GLFW_ALPHA_BITS, "alpha bits" },
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{ GLFW_DEPTH_BITS, "depth bits" },
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{ GLFW_STENCIL_BITS, "stencil bits" },
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{ GLFW_REFRESH_RATE, "refresh rate" },
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{ GLFW_ACCUM_RED_BITS, "accum red bits" },
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{ GLFW_ACCUM_GREEN_BITS, "accum green bits" },
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{ GLFW_ACCUM_BLUE_BITS, "accum blue bits" },
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{ GLFW_ACCUM_ALPHA_BITS, "accum alpha bits" },
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{ GLFW_AUX_BUFFERS, "aux buffers" },
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{ GLFW_STEREO, "stereo" },
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{ GLFW_FSAA_SAMPLES, "FSAA samples" },
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{ GLFW_OPENGL_VERSION_MAJOR, "OpenGL major" },
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{ GLFW_OPENGL_VERSION_MINOR, "OpenGL minor" },
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{ GLFW_OPENGL_FORWARD_COMPAT, "OpenGL forward compatible" },
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{ GLFW_OPENGL_DEBUG_CONTEXT, "OpenGL debug context" },
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{ GLFW_OPENGL_PROFILE, "OpenGL profile" },
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};
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int main(void)
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{
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int i, width, height;
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW\n");
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exit(1);
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}
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if (!glfwOpenWindow(0, 0, 0, 0, 0, 0, 0, 0, GLFW_WINDOW))
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{
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glfwTerminate();
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fprintf(stderr, "Failed to open GLFW default window\n");
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exit(1);
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}
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glfwGetWindowSize(&width, &height);
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printf("window size: %ix%i\n", width, height);
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for (i = 0; (size_t) i < sizeof(parameters) / sizeof(parameters[0]); i++)
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{
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printf("%s: %i\n", parameters[i].name, glfwGetWindowParam(parameters[i].param));
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}
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glfwCloseWindow();
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glfwTerminate();
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exit(0);
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}
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