glfw/src/nsgl_context.h

63 lines
2.0 KiB
C
Raw Normal View History

//========================================================================
2015-06-01 20:55:06 +00:00
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
2015-06-07 17:32:24 +00:00
#ifndef _glfw3_nsgl_context_h_
#define _glfw3_nsgl_context_h_
#define _GLFW_PLATFORM_FBCONFIG
2014-04-08 14:30:11 +00:00
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
2014-09-02 17:42:43 +00:00
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id context;
2014-09-02 17:42:43 +00:00
} _GLFWcontextNSGL;
2014-09-02 17:42:43 +00:00
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
2014-09-02 17:42:43 +00:00
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
2013-05-02 14:48:11 +00:00
void* framework;
} _GLFWlibraryNSGL;
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
2015-06-07 17:32:24 +00:00
#endif // _glfw3_nsgl_context_h_