2013-04-11 18:18:46 +00:00
|
|
|
/*!
|
|
|
|
|
2013-05-27 15:10:34 +00:00
|
|
|
@page context Context handling guide
|
|
|
|
|
|
|
|
@tableofcontents
|
|
|
|
|
|
|
|
The primary purpose of GLFW is to provide a simple interface to window
|
|
|
|
management and OpenGL and OpenGL ES context creation. GLFW supports
|
2014-04-23 11:30:11 +00:00
|
|
|
multiple windows, with each window having its own context.
|
2013-05-27 15:10:34 +00:00
|
|
|
|
|
|
|
|
|
|
|
@section context_object Context handles
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
The @ref GLFWwindow object encapsulates both a [window](@ref window) and
|
|
|
|
a context. It is created with @ref glfwCreateWindow and destroyed with @ref
|
|
|
|
glfwDestroyWindow or @ref glfwTerminate. As the window and context are
|
|
|
|
inseparably linked, the object pointer is used as both a context and window
|
|
|
|
handle.
|
2013-05-27 15:10:34 +00:00
|
|
|
|
|
|
|
|
|
|
|
@section context_hints Context creation hints
|
|
|
|
|
|
|
|
There are a number of hints, specified using @ref glfwWindowHint, related to
|
|
|
|
what kind of context is created. See
|
|
|
|
[context related hints](@ref window_hints_ctx) in the window handling guide.
|
|
|
|
|
|
|
|
|
2013-12-05 02:15:35 +00:00
|
|
|
@section context_sharing Context object sharing
|
|
|
|
|
|
|
|
When creating a window and context with @ref glfwCreateWindow, you can specify
|
2014-04-23 11:30:11 +00:00
|
|
|
another window whose context the new one should share its objects with. Object
|
|
|
|
sharing is implemented by the operating system and graphics driver and is
|
|
|
|
described in the OpenGL and OpenGL ES documentation. On platforms where it is
|
|
|
|
possible to choose which types of objects are shared, GLFW requests that all are
|
|
|
|
shared.
|
2013-12-05 02:15:35 +00:00
|
|
|
|
|
|
|
|
2013-05-27 15:10:34 +00:00
|
|
|
@section context_current Current context
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
2013-05-27 15:10:34 +00:00
|
|
|
context of the proper type. The context encapsulates all render state and all
|
|
|
|
objects like textures and shaders.
|
|
|
|
|
|
|
|
A context is made current with @ref glfwMakeContextCurrent.
|
|
|
|
|
|
|
|
@code
|
|
|
|
glfwMakeContextCurrent(window);
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
The current context is returned by @ref glfwGetCurrentContext.
|
|
|
|
|
|
|
|
@code
|
|
|
|
GLFWwindow* window = glfwGetCurrentContext();
|
|
|
|
@endcode
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
@note A context must only be current for a single thread at a time, and a thread
|
|
|
|
must only have a single context current at a time.
|
|
|
|
|
2013-05-27 15:10:34 +00:00
|
|
|
|
|
|
|
@section context_swap Swapping buffers
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
Buffer swapping is part of the window and framebuffer, not the context. See
|
|
|
|
@ref window_swap in the window handling guide.
|
2013-05-27 15:10:34 +00:00
|
|
|
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
@section context_glext OpenGL and OpenGL ES extensions
|
2013-04-11 18:18:46 +00:00
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
One of the benefits of OpenGL and OpenGL ES are their extensibility.
|
|
|
|
Hardware vendors may include extensions in their implementations that extend the
|
|
|
|
API before that functionality is included in a new version of the OpenGL or
|
|
|
|
OpenGL ES specification, and some extensions are never included and remain
|
|
|
|
as extensions until they become obsolete.
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
An extension is defined by:
|
|
|
|
|
|
|
|
- An extension name (e.g. `GL_ARB_debug_output`)
|
|
|
|
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
|
|
|
|
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
|
|
|
|
|
|
|
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
2014-04-23 11:30:11 +00:00
|
|
|
for official extensions. The extension above was created by the ARB, but there
|
|
|
|
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
|
|
|
group may also use the generic `EXT` affix. Lists of extensions, together with
|
|
|
|
their specifications, can be found at the
|
|
|
|
[OpenGL Registry](http://www.opengl.org/registry/) and
|
|
|
|
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
|
|
|
|
|
|
|
|
|
|
|
@subsection context_glext_auto Using an extension loader library
|
|
|
|
|
|
|
|
This is the easiest and best way to load extensions and newer versions of the
|
|
|
|
OpenGL or OpenGL ES API. One such library is
|
|
|
|
[glad](https://github.com/Dav1dde/glad) and there are several others. They will
|
|
|
|
take care of all the details of declaring and loading everything you need.
|
|
|
|
|
|
|
|
The following example will use glad, but other extension loader libraries work
|
|
|
|
similary.
|
|
|
|
|
|
|
|
First you need to generate the source files using the glad Python script. This
|
|
|
|
example generates a loader for any version of OpenGL, which is the default for
|
|
|
|
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
|
|
|
|
API versions and extension sets can be generated. The generated files are
|
|
|
|
written to the `output` directory.
|
|
|
|
|
|
|
|
@code{.sh}
|
|
|
|
python main.py --no-loader --out-path output
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
@note The `--no-loader` option is used because GLFW already provides a function
|
|
|
|
for loading OpenGL and OpenGL ES function pointers and glad can use this instead
|
|
|
|
of having to add its own.
|
|
|
|
|
|
|
|
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
|
|
|
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
|
|
|
include the glad header file, which will replace the OpenGL header of your
|
|
|
|
development environment.
|
|
|
|
|
|
|
|
@code
|
|
|
|
#include <glad/glad.h>
|
|
|
|
#include <GLFW/glfw3.h>
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
Finally you need to initialize glad once you have a matching current context.
|
|
|
|
|
|
|
|
@code
|
|
|
|
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
|
|
|
|
if (!window)
|
|
|
|
{
|
|
|
|
...
|
|
|
|
}
|
|
|
|
|
|
|
|
glfwMakeContextCurrent(window);
|
|
|
|
|
|
|
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
Once glad has been loaded, you have access to all OpenGL core and extension
|
|
|
|
functions supported by the context you created and you are ready to start
|
|
|
|
rendering.
|
|
|
|
|
|
|
|
You can specify a minimum required OpenGL or OpenGL ES version with
|
|
|
|
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
|
|
|
check the actual OpenGL or OpenGL ES version with
|
|
|
|
[context attributes](@ref window_attribs_context), or you can check whether
|
|
|
|
a specific version is supported by the current context with the
|
|
|
|
`GLAD_GL_VERSION_x_x` booleans.
|
|
|
|
|
|
|
|
@code
|
|
|
|
if (GLAD_GL_VERSION_3_2)
|
|
|
|
{
|
|
|
|
// Call OpenGL 3.2+ specific code
|
|
|
|
}
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
|
|
|
booleans.
|
|
|
|
|
|
|
|
@code
|
|
|
|
if (GLAD_GL_ARB_debug_output)
|
|
|
|
{
|
|
|
|
// Use GL_ARB_debug_output
|
|
|
|
}
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
|
|
@subsection context_glext_manual Loading extensions manually
|
2013-04-11 18:18:46 +00:00
|
|
|
|
2013-05-27 15:10:34 +00:00
|
|
|
To use a certain extension, you must first check whether the context supports
|
2013-04-11 18:18:46 +00:00
|
|
|
that extension and then, if it introduces new functions, retrieve the pointers
|
2014-04-23 11:30:11 +00:00
|
|
|
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
|
|
|
|
glfwGetProcAddress for manual loading of extensions and new API functions.
|
2013-04-11 18:18:46 +00:00
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
@note It is strongly recommended that you use an existing extension loader
|
|
|
|
library like [glad](https://github.com/Dav1dde/glad) instead of loading
|
|
|
|
manually. Extension loading is a solved problem and you will gain nothing from
|
|
|
|
solving it again by hand.
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
@subsubsection context_glext_header The glext.h header
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
The `glext.h` header is a continually updated file that defines the interfaces
|
|
|
|
for all OpenGL extensions. The latest version of this can always be found at
|
|
|
|
the [OpenGL Registry](http://www.opengl.org/registry/). It it strongly
|
|
|
|
recommended that you use your own copy, as the one shipped with your development
|
|
|
|
environment may be several years out of date and may not include the extensions
|
|
|
|
you wish to use.
|
|
|
|
|
|
|
|
The header defines function pointer types for all functions of all extensions it
|
|
|
|
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for
|
2014-04-23 11:30:11 +00:00
|
|
|
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
|
|
|
to function) and `PROC` (procedure) are added to the ends.
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
@subsubsection context_glext_string Checking for extensions
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
A given machine may not actually support the extension (it may have older
|
|
|
|
drivers or a graphics card that lacks the necessary hardware features), so it
|
2013-05-27 15:10:34 +00:00
|
|
|
is necessary to check whether the context supports the extension. This is done
|
2013-04-11 18:18:46 +00:00
|
|
|
with @ref glfwExtensionSupported.
|
|
|
|
|
|
|
|
@code
|
|
|
|
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
|
|
|
{
|
2013-05-27 15:10:34 +00:00
|
|
|
// The extension is supported by the current context
|
2013-04-11 18:18:46 +00:00
|
|
|
}
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
The argument is a null terminated ASCII string with the extension name. If the
|
2013-05-27 15:10:34 +00:00
|
|
|
extension is supported, @ref glfwExtensionSupported returns non-zero, otherwise
|
|
|
|
it returns zero.
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
@subsubsection context_glext_proc Fetching function pointers
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
Many extensions, though not all, require the use of new OpenGL functions.
|
2014-04-23 11:30:11 +00:00
|
|
|
These functions often do not have entry points in the client API libraries of
|
|
|
|
your operating system, making it necessary to fetch them at run time. You can
|
|
|
|
retreive pointers to these functions with @ref glfwGetProcAddress.
|
2013-04-11 18:18:46 +00:00
|
|
|
|
|
|
|
@code
|
|
|
|
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
In general, you should avoid giving the function pointer variables the (exact)
|
|
|
|
same name as the function, as this may confuse your linker. Instead, you can
|
|
|
|
use a different prefix, like above, or some other naming scheme.
|
|
|
|
|
|
|
|
Now that all the pieces have been introduced, here is what they might look like
|
|
|
|
when used together.
|
|
|
|
|
|
|
|
@code
|
|
|
|
#include "glext.h"
|
|
|
|
|
|
|
|
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
|
|
|
|
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;
|
|
|
|
|
2013-05-27 15:10:34 +00:00
|
|
|
// Flag indicating whether the extension is supported
|
2013-04-11 18:18:46 +00:00
|
|
|
int has_debug_output = 0;
|
|
|
|
|
|
|
|
void load_extensions(void)
|
|
|
|
{
|
|
|
|
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
|
|
|
{
|
|
|
|
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB");
|
|
|
|
if (pfnGetDebugMessageLog)
|
|
|
|
{
|
|
|
|
// Both the extension name and the function pointer are present
|
|
|
|
has_debug_output = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void some_function(void)
|
|
|
|
{
|
|
|
|
// Now the extension function can be called as usual
|
|
|
|
glGetDebugMessageLogARB(...);
|
|
|
|
}
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
*/
|