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70 lines
2.4 KiB
C
70 lines
2.4 KiB
C
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//========================================================================
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// GLFW 3.1 IOKit - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2006-2014 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _iokit_joystick_h_
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#define _iokit_joystick_h_
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#include <IOKit/IOKitLib.h>
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#include <IOKit/IOCFPlugIn.h>
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#include <IOKit/hid/IOHIDLib.h>
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#include <IOKit/hid/IOHIDKeys.h>
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#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
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_GLFWjoystickIOKit joystick[GLFW_JOYSTICK_LAST + 1]
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific joystick structure
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//------------------------------------------------------------------------
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typedef struct _GLFWjoystickIOKit
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{
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int present;
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char name[256];
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IOHIDDeviceInterface** interface;
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CFMutableArrayRef axisElements;
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CFMutableArrayRef buttonElements;
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CFMutableArrayRef hatElements;
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float* axes;
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unsigned char* buttons;
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} _GLFWjoystickIOKit;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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void _glfwInitJoysticks(void);
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void _glfwTerminateJoysticks(void);
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#endif // _iokit_joystick_h_
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