glfw/src/monitor.c

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//========================================================================
// GLFW - An OpenGL framework
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Iterate through connected monitors
//========================================================================
GLFWAPI GLFWmonitor glfwGetNextMonitor(GLFWmonitor handle)
{
_GLFWmonitor* iterator = (_GLFWmonitor*) handle;
_GLFWmonitor* result = NULL;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return result;
}
if (iterator == NULL)
result = _glfwLibrary.monitorListHead;
else
result = iterator->next;
return result;
}
//========================================================================
// Get monitor parameter
//========================================================================
GLFWAPI int glfwGetMonitorParam(GLFWmonitor handle, int param)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return 0;
}
if (monitor == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetMonitorParam: Invalid monitor handle");
return 0;
}
switch (param)
{
case GLFW_MONITOR_PHYSICAL_WIDTH:
return monitor->physicalWidth;
case GLFW_MONITOR_PHYSICAL_HEIGHT:
return monitor->physicalHeight;
case GLFW_MONITOR_SCREEN_POS_X:
return monitor->screenX;
case GLFW_MONITOR_SCREEN_POS_Y:
return monitor->screenY;
}
_glfwSetError(GLFW_INVALID_ENUM,
"glfwGetMonitorParam: Invalid enum value for 'param' parameter");
return 0;
}
//========================================================================
// Get monitor string
//========================================================================
GLFWAPI const char* glfwGetMonitorString(GLFWmonitor handle, int param)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return NULL;
}
if (monitor == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetMonitorString: Invalid monitor handle");
return NULL;
}
switch (param)
{
case GLFW_MONITOR_NAME:
return monitor->name;
}
_glfwSetError(GLFW_INVALID_ENUM,
"glfwGetMonitorString: Invalid enum value for 'param' parameter");
return NULL;
}
//========================================================================
// Set a callback function for monitor events
//========================================================================
GLFWAPI void glfwSetMonitorDeviceCallback(GLFWmonitordevicefun cbfun)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.monitorCallback= cbfun;
}
//========================================================================
// Initialize the monitor list.
//========================================================================
void _glfwInitMonitors(void)
{
_glfwLibrary.monitorListHead = _glfwCreateMonitors();
}
//========================================================================
// Refresh monitor list and notify callback.
//========================================================================
void _glfwRefreshMonitors(void)
{
_GLFWmonitor* newMonitorList;
_GLFWmonitor* curNewMonitor;
_GLFWmonitor* curOldMonitor;
newMonitorList = _glfwCreateMonitors();
curNewMonitor = newMonitorList;
curOldMonitor = _glfwLibrary.monitorListHead;
while (_glfwLibrary.monitorCallback && (curNewMonitor || curOldMonitor))
{
_GLFWmonitor* lookAheadOldMonitor;
_GLFWmonitor* lookAheadNewMonitor;
if (curOldMonitor && curNewMonitor && !strcmp(curOldMonitor->name, curOldMonitor->name))
{
curNewMonitor = curNewMonitor->next;
curOldMonitor = curOldMonitor->next;
continue;
}
if (curNewMonitor && !curOldMonitor)
{
_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
curNewMonitor = curNewMonitor->next;
continue;
}
if (!curNewMonitor && curOldMonitor)
{
_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
curOldMonitor = curOldMonitor->next;
continue;
}
lookAheadOldMonitor = curOldMonitor->next;
lookAheadNewMonitor = curNewMonitor->next;
while (lookAheadOldMonitor && !strcmp(curNewMonitor->name, lookAheadOldMonitor->name))
lookAheadOldMonitor = lookAheadOldMonitor->next;
while (lookAheadNewMonitor && !strcmp(curOldMonitor->name, lookAheadNewMonitor->name))
lookAheadNewMonitor = lookAheadNewMonitor->next;
if (!lookAheadOldMonitor)
{
// nothing found in the old monitor list, that matches the current new monitor.
_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
curNewMonitor = curNewMonitor->next;
}
else
{
while (strcmp(curOldMonitor->name, lookAheadOldMonitor->name))
{
_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
curOldMonitor = curOldMonitor->next;
}
}
if (!lookAheadNewMonitor)
{
// nothing found in the new monitor list, that matches the current old monitor.
_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
curOldMonitor = curOldMonitor->next;
}
else
{
while (strcmp(curNewMonitor->name, lookAheadNewMonitor->name))
{
_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
curNewMonitor = curNewMonitor->next;
}
}
}
_glfwTerminateMonitors();
_glfwLibrary.monitorListHead = newMonitorList;
}
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//========================================================================
// Delete the monitor list.
//========================================================================
void _glfwTerminateMonitors(void)
{
while (_glfwLibrary.monitorListHead)
_glfwLibrary.monitorListHead = _glfwDestroyMonitor(_glfwLibrary.monitorListHead);
}