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Formatting and cleanup.
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42cf91a07c
commit
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@ -589,7 +589,7 @@ static GLboolean createContext(_GLFWwindow* window,
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ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
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if (fbconfig->stereo)
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ADD_ATTR(NSOpenGLPFAStereo );
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ADD_ATTR(NSOpenGLPFAStereo);
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if (fbconfig->samples > 0)
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{
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@ -607,7 +607,7 @@ static GLboolean createContext(_GLFWwindow* window,
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if (window->NSGL.pixelFormat == nil)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"Cocoa/NSOpenGL: Failed to create pixel format");
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"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
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return GL_FALSE;
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}
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@ -640,8 +640,8 @@ static GLboolean createContext(_GLFWwindow* window,
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//========================================================================
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int _glfwPlatformOpenWindow(_GLFWwindow* window,
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const _GLFWwndconfig *wndconfig,
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const _GLFWfbconfig *fbconfig)
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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// We can only have one application delegate, but we only allocate it the
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// first time we create a window to keep all window code in this file
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@ -674,12 +674,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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else if (colorBits < 15)
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colorBits = 15;
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// Ignored hints:
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// OpenGLMajor, OpenGLMinor, OpenGLForward:
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// pending Mac OS X support for OpenGL 3.x
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// OpenGLDebug
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// pending it meaning anything on Mac OS X
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// Don't use accumulation buffer support; it's not accelerated
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// Aux buffers probably aren't accelerated either
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@ -718,11 +712,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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{
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CGCaptureAllDisplays();
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CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
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}
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if (wndconfig->mode == GLFW_FULLSCREEN)
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{
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// TODO: Make this work on pre-Leopard systems
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[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
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withOptions:nil];
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}
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