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Align joystick axis to gamepad button behavior
This is an SDL2 compatibility fix.
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commit
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@ -1260,14 +1260,14 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
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const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
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// HACK: This should be baked into the value transform
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// HACK: This should be baked into the value transform
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// TODO: Bake into transform when implementing output modifiers
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// TODO: Bake into transform when implementing output modifiers
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if (e->axisScale < 0 || e->axisOffset < 0)
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if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
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{
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{
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if (value > 0.f)
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if (value >= 0.f)
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state->buttons[i] = GLFW_PRESS;
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state->buttons[i] = GLFW_PRESS;
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}
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}
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else
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else
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{
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{
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if (value < 0.f)
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if (value <= 0.f)
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state->buttons[i] = GLFW_PRESS;
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state->buttons[i] = GLFW_PRESS;
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}
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}
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}
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}
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