mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Make EGL backend more readable
This commit is contained in:
parent
0df4e06f11
commit
02fdd6459e
@ -78,7 +78,7 @@ static const char* getErrorString(EGLint error)
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static int getConfigAttrib(EGLConfig config, int attrib)
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{
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int value;
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_glfw_eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
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eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
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return value;
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}
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@ -93,7 +93,7 @@ static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* closest;
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int i, nativeCount, usableCount;
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_glfw_eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
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eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
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if (!nativeCount)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
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@ -101,8 +101,7 @@ static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
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}
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nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
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_glfw_eglGetConfigs(_glfw.egl.display, nativeConfigs,
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nativeCount, &nativeCount);
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eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
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usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
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usableCount = 0;
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@ -242,23 +241,20 @@ int _glfwInitContextAPI(void)
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_glfw.egl.GetProcAddress =
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_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
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_glfw.egl.display =
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_glfw_eglGetDisplay((EGLNativeDisplayType)_GLFW_EGL_NATIVE_DISPLAY);
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_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
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if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"EGL: Failed to get EGL display: %s",
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getErrorString(_glfw_eglGetError()));
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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if (!_glfw_eglInitialize(_glfw.egl.display,
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&_glfw.egl.major,
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&_glfw.egl.minor))
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if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"EGL: Failed to initialize EGL: %s",
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getErrorString(_glfw_eglGetError()));
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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@ -274,11 +270,9 @@ int _glfwInitContextAPI(void)
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//
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void _glfwTerminateContextAPI(void)
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{
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if (_glfw_eglTerminate)
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_glfw_eglTerminate(_glfw.egl.display);
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if (_glfw.egl.handle)
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{
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eglTerminate(_glfw.egl.display);
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_glfw_dlclose(_glfw.egl.handle);
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_glfw.egl.handle = NULL;
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}
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@ -315,21 +309,21 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (ctxconfig->api == GLFW_OPENGL_ES_API)
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{
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if (!_glfw_eglBindAPI(EGL_OPENGL_ES_API))
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"EGL: Failed to bind OpenGL ES: %s",
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getErrorString(_glfw_eglGetError()));
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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}
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else
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{
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if (!_glfw_eglBindAPI(EGL_OPENGL_API))
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if (!eglBindAPI(EGL_OPENGL_API))
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"EGL: Failed to bind OpenGL: %s",
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getErrorString(_glfw_eglGetError()));
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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}
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@ -401,27 +395,27 @@ int _glfwCreateContext(_GLFWwindow* window,
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
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// supported on EGL but are not a hard constraint, so ignore and continue
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window->context.egl.handle = _glfw_eglCreateContext(_glfw.egl.display,
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config, share, attribs);
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window->context.egl.handle = eglCreateContext(_glfw.egl.display,
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config, share, attribs);
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if (window->context.egl.handle == EGL_NO_CONTEXT)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"EGL: Failed to create context: %s",
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getErrorString(_glfw_eglGetError()));
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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window->context.egl.surface =
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_glfw_eglCreateWindowSurface(_glfw.egl.display,
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config,
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(EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW,
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NULL);
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eglCreateWindowSurface(_glfw.egl.display,
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config,
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_GLFW_EGL_NATIVE_WINDOW,
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NULL);
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if (window->context.egl.surface == EGL_NO_SURFACE)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to create window surface: %s",
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getErrorString(_glfw_eglGetError()));
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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@ -515,13 +509,13 @@ void _glfwDestroyContext(_GLFWwindow* window)
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if (window->context.egl.surface)
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{
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_glfw_eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
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eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
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window->context.egl.surface = EGL_NO_SURFACE;
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}
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if (window->context.egl.handle)
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{
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_glfw_eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
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eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
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window->context.egl.handle = EGL_NO_CONTEXT;
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}
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}
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@ -546,8 +540,8 @@ GLFWbool _glfwChooseVisual(const _GLFWctxconfig* ctxconfig,
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return GLFW_FALSE;
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}
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_glfw_eglGetConfigAttrib(_glfw.egl.display, native,
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EGL_NATIVE_VISUAL_ID, &visualID);
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eglGetConfigAttrib(_glfw.egl.display, native,
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EGL_NATIVE_VISUAL_ID, &visualID);
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desired.screen = _glfw.x11.screen;
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desired.visualid = visualID;
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@ -577,17 +571,17 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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if (window)
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{
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_glfw_eglMakeCurrent(_glfw.egl.display,
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window->context.egl.surface,
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window->context.egl.surface,
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window->context.egl.handle);
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eglMakeCurrent(_glfw.egl.display,
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window->context.egl.surface,
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window->context.egl.surface,
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window->context.egl.handle);
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}
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else
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{
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_glfw_eglMakeCurrent(_glfw.egl.display,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglMakeCurrent(_glfw.egl.display,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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_glfwSetContextTLS(window);
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@ -595,18 +589,17 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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void _glfwPlatformSwapBuffers(_GLFWwindow* window)
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{
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_glfw_eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
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eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
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}
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void _glfwPlatformSwapInterval(int interval)
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{
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_glfw_eglSwapInterval(_glfw.egl.display, interval);
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eglSwapInterval(_glfw.egl.display, interval);
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}
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int _glfwPlatformExtensionSupported(const char* extension)
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{
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const char* extensions = _glfw_eglQueryString(_glfw.egl.display,
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EGL_EXTENSIONS);
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const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
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if (extensions)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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@ -628,7 +621,7 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return proc;
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}
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return _glfw_eglGetProcAddress(procname);
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return eglGetProcAddress(procname);
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}
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@ -96,6 +96,11 @@ typedef MirEGLNativeWindowType EGLNativeWindowType;
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#define EGL_NONE 0x3038
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#define EGL_EXTENSIONS 0x3055
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#define EGL_CONTEXT_CLIENT_VERSION 0x3098
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#define EGL_NATIVE_VISUAL_ID 0x302e
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#define EGL_NO_SURFACE ((EGLSurface) 0)
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#define EGL_NO_DISPLAY ((EGLDisplay) 0)
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#define EGL_NO_CONTEXT ((EGLContext) 0)
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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@ -106,13 +111,9 @@ typedef MirEGLNativeWindowType EGLNativeWindowType;
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
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#define EGL_CONTEXT_FLAGS_KHR 0x30fc
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#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
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#define EGL_NATIVE_VISUAL_ID 0x302e
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#define EGL_NO_SURFACE ((EGLSurface) 0)
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#define EGL_NO_DISPLAY ((EGLDisplay) 0)
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#define EGL_NO_CONTEXT ((EGLContext) 0)
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typedef int EGLint;
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typedef unsigned int EGLBoolean;
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@ -139,22 +140,22 @@ typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPBUFFERSPROC)(EGLDisplay,EGLSurface);
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typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPINTERVALPROC)(EGLDisplay,EGLint);
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typedef const char* (EGLAPIENTRY * PFNEGLQUERYSTRINGPROC)(EGLDisplay,EGLint);
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typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*);
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#define _glfw_eglGetConfigAttrib _glfw.egl.GetConfigAttrib
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#define _glfw_eglGetConfigs _glfw.egl.GetConfigs
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#define _glfw_eglGetDisplay _glfw.egl.GetDisplay
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#define _glfw_eglGetError _glfw.egl.GetError
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#define _glfw_eglInitialize _glfw.egl.Initialize
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#define _glfw_eglTerminate _glfw.egl.Terminate
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#define _glfw_eglBindAPI _glfw.egl.BindAPI
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#define _glfw_eglCreateContext _glfw.egl.CreateContext
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#define _glfw_eglDestroySurface _glfw.egl.DestroySurface
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#define _glfw_eglDestroyContext _glfw.egl.DestroyContext
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#define _glfw_eglCreateWindowSurface _glfw.egl.CreateWindowSurface
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#define _glfw_eglMakeCurrent _glfw.egl.MakeCurrent
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#define _glfw_eglSwapBuffers _glfw.egl.SwapBuffers
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#define _glfw_eglSwapInterval _glfw.egl.SwapInterval
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#define _glfw_eglQueryString _glfw.egl.QueryString
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#define _glfw_eglGetProcAddress _glfw.egl.GetProcAddress
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#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
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#define eglGetConfigs _glfw.egl.GetConfigs
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#define eglGetDisplay _glfw.egl.GetDisplay
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#define eglGetError _glfw.egl.GetError
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#define eglInitialize _glfw.egl.Initialize
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#define eglTerminate _glfw.egl.Terminate
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#define eglBindAPI _glfw.egl.BindAPI
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#define eglCreateContext _glfw.egl.CreateContext
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#define eglDestroySurface _glfw.egl.DestroySurface
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#define eglDestroyContext _glfw.egl.DestroyContext
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#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
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#define eglMakeCurrent _glfw.egl.MakeCurrent
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#define eglSwapBuffers _glfw.egl.SwapBuffers
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#define eglSwapInterval _glfw.egl.SwapInterval
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#define eglQueryString _glfw.egl.QueryString
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#define eglGetProcAddress _glfw.egl.GetProcAddress
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#define _GLFW_PLATFORM_FBCONFIG EGLConfig egl
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl
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@ -43,8 +43,8 @@
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#error "The Mir backend depends on EGL platform support"
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#endif
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#define _GLFW_EGL_NATIVE_WINDOW window->mir.window
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#define _GLFW_EGL_NATIVE_DISPLAY _glfw.mir.display
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#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.window)
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#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
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@ -146,7 +146,7 @@ typedef HRESULT (WINAPI * SETPROCESSDPIAWARENESS_T)(PROCESS_DPI_AWARENESS);
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#if defined(_GLFW_WGL)
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#include "wgl_context.h"
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#elif defined(_GLFW_EGL)
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#define _GLFW_EGL_NATIVE_WINDOW window->win32.handle
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#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
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#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
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#include "egl_context.h"
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#else
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#error "The Wayland backend depends on EGL platform support"
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#endif
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#define _GLFW_EGL_NATIVE_WINDOW window->wl.native
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#define _GLFW_EGL_NATIVE_DISPLAY _glfw.wl.display
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#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native)
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#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display)
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
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#if defined(_GLFW_GLX)
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#include "glx_context.h"
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#elif defined(_GLFW_EGL)
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#define _GLFW_EGL_NATIVE_WINDOW window->x11.handle
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#define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display
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#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle)
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#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)
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#include "egl_context.h"
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#else
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#error "No supported context creation API selected"
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