Documentation work

[ci skip]
This commit is contained in:
Camilla Löwy 2017-06-08 15:44:07 +02:00
parent 2bb8517e9e
commit 0321bec232
3 changed files with 14 additions and 16 deletions

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@ -164,21 +164,21 @@ extensions to provide support for sRGB framebuffers. Where both of these
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL 3.2 and later on macOS @section compat_osx OpenGL on macOS
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for only forward-compatible, core profile contexts are supported. Support for
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
core profile contexts. There is also still no mechanism for requesting debug core profile contexts. There is also still no mechanism for requesting debug
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
version 2.1. at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if `GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to `GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the `GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. `GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, `GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,

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@ -426,14 +426,6 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
extension. extension.
@note This hint is experimental in its current state. There are currently
(October 2015) no corresponding WGL or GLX extensions. That makes this hint
a [hard constraint](@ref window_hints_hard) for those backends, as creation will
fail if unsupported context flags are requested. Once the extensions are
available, they will be required and creation of `GL_KHR_no_error` contexts may
fail on early drivers where this flag is supported without those extensions
being listed.
@subsubsection window_hints_osx macOS specific hints @subsubsection window_hints_osx macOS specific hints

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@ -145,11 +145,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
} }
} }
// Context robustness modes (GL_KHR_robustness) are not yet supported on // Context robustness modes (GL_KHR_robustness) are not yet supported by
// macOS but are not a hard constraint, so ignore and continue // macOS but are not a hard constraint, so ignore and continue
// Context release behaviors (GL_KHR_context_flush_control) are not yet // Context release behaviors (GL_KHR_context_flush_control) are not yet
// supported on macOS but are not a hard constraint, so ignore and continue // supported by macOS but are not a hard constraint, so ignore and continue
// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
// a hard constraint, so ignore and continue
// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
// are not a hard constraint, so ignore and continue
#define ADD_ATTR(x) { attributes[attributeCount++] = x; } #define ADD_ATTR(x) { attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }