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Documentation work
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@ -164,21 +164,21 @@ extensions to provide support for sRGB framebuffers. Where both of these
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extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
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extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
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@section compat_osx OpenGL 3.2 and later on macOS
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@section compat_osx OpenGL on macOS
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Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
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Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
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only forward-compatible, core profile contexts are supported. Support for
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only forward-compatible, core profile contexts are supported. Support for
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OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
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OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
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core profile contexts. There is also still no mechanism for requesting debug
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core profile contexts. There is also still no mechanism for requesting debug
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contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
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contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
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version 2.1.
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at most OpenGL version 2.1.
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Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
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Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
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`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
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`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
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given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
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given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
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`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
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`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
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`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
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`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
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`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
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`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
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Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
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Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
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`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
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`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
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@ -426,14 +426,6 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
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[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
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[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
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extension.
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extension.
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@note This hint is experimental in its current state. There are currently
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(October 2015) no corresponding WGL or GLX extensions. That makes this hint
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a [hard constraint](@ref window_hints_hard) for those backends, as creation will
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fail if unsupported context flags are requested. Once the extensions are
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available, they will be required and creation of `GL_KHR_no_error` contexts may
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fail on early drivers where this flag is supported without those extensions
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being listed.
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@subsubsection window_hints_osx macOS specific hints
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@subsubsection window_hints_osx macOS specific hints
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@ -145,11 +145,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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}
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}
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}
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}
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// Context robustness modes (GL_KHR_robustness) are not yet supported on
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// Context robustness modes (GL_KHR_robustness) are not yet supported by
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// macOS but are not a hard constraint, so ignore and continue
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// macOS but are not a hard constraint, so ignore and continue
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
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// supported on macOS but are not a hard constraint, so ignore and continue
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// supported by macOS but are not a hard constraint, so ignore and continue
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// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
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// a hard constraint, so ignore and continue
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// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
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// are not a hard constraint, so ignore and continue
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#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
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#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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