mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
Made Win32 port build (functionality soon).
This commit is contained in:
parent
2f7f7ca06f
commit
0322d8fba0
@ -251,7 +251,7 @@ typedef struct _GLFWwindowWin32
|
|||||||
|
|
||||||
// Various platform specific internal variables
|
// Various platform specific internal variables
|
||||||
int desiredRefreshRate; // Desired vertical monitor refresh rate
|
int desiredRefreshRate; // Desired vertical monitor refresh rate
|
||||||
GLboolean mouseMoved;
|
GLboolean cursorCentered;
|
||||||
int oldMouseX, oldMouseY;
|
int oldMouseX, oldMouseY;
|
||||||
} _GLFWwindowWin32;
|
} _GLFWwindowWin32;
|
||||||
|
|
||||||
|
@ -472,6 +472,50 @@ static GLboolean createContext(_GLFWwindow* window,
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Hide mouse cursor
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
static void hideMouseCursor(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Capture mouse cursor
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
static void captureMouseCursor(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
RECT ClipWindowRect;
|
||||||
|
|
||||||
|
ShowCursor(FALSE);
|
||||||
|
|
||||||
|
// Clip cursor to the window
|
||||||
|
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
|
||||||
|
ClipCursor(&ClipWindowRect);
|
||||||
|
|
||||||
|
// Capture cursor to user window
|
||||||
|
SetCapture(window->Win32.handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Show mouse cursor
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
static void showMouseCursor(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
// Un-capture cursor
|
||||||
|
ReleaseCapture();
|
||||||
|
|
||||||
|
// Release the cursor from the window
|
||||||
|
ClipCursor(NULL);
|
||||||
|
|
||||||
|
ShowCursor(TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Translates a Windows key to the corresponding GLFW key
|
// Translates a Windows key to the corresponding GLFW key
|
||||||
//========================================================================
|
//========================================================================
|
||||||
@ -1761,7 +1805,7 @@ void _glfwPlatformPollEvents(void)
|
|||||||
window = _glfwLibrary.activeWindow;
|
window = _glfwLibrary.activeWindow;
|
||||||
if (window)
|
if (window)
|
||||||
{
|
{
|
||||||
window->Win32.mouseMoved = GL_FALSE;
|
window->Win32.cursorCentered = GL_FALSE;
|
||||||
window->Win32.oldMouseX = window->width / 2;
|
window->Win32.oldMouseX = window->width / 2;
|
||||||
window->Win32.oldMouseY = window->height / 2;
|
window->Win32.oldMouseY = window->height / 2;
|
||||||
}
|
}
|
||||||
@ -1846,41 +1890,6 @@ void _glfwPlatformWaitEvents(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
|
||||||
// Hide mouse cursor (lock it)
|
|
||||||
//========================================================================
|
|
||||||
|
|
||||||
void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
|
|
||||||
{
|
|
||||||
RECT ClipWindowRect;
|
|
||||||
|
|
||||||
ShowCursor(FALSE);
|
|
||||||
|
|
||||||
// Clip cursor to the window
|
|
||||||
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
|
|
||||||
ClipCursor(&ClipWindowRect);
|
|
||||||
|
|
||||||
// Capture cursor to user window
|
|
||||||
SetCapture(window->Win32.handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
|
||||||
// Show mouse cursor (unlock it)
|
|
||||||
//========================================================================
|
|
||||||
|
|
||||||
void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
|
|
||||||
{
|
|
||||||
// Un-capture cursor
|
|
||||||
ReleaseCapture();
|
|
||||||
|
|
||||||
// Release the cursor from the window
|
|
||||||
ClipCursor(NULL);
|
|
||||||
|
|
||||||
ShowCursor(TRUE);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Set physical mouse cursor position
|
// Set physical mouse cursor position
|
||||||
//========================================================================
|
//========================================================================
|
||||||
@ -1897,3 +1906,24 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
|
|||||||
SetCursorPos(pos.x, pos.y);
|
SetCursorPos(pos.x, pos.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Set physical mouse cursor mode
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||||
|
{
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case GLFW_CURSOR_NORMAL:
|
||||||
|
showMouseCursor(window);
|
||||||
|
break;
|
||||||
|
case GLFW_CURSOR_HIDDEN:
|
||||||
|
hideMouseCursor(window);
|
||||||
|
break;
|
||||||
|
case GLFW_CURSOR_CAPTURED:
|
||||||
|
captureMouseCursor(window);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user