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Make GLFW_DOUBLEBUFFER a window attribute
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@ -130,6 +130,7 @@ information on what to include when reporting a bug.
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- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
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surface extension (#1793)
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- Made joystick subsystem initialize at first use (#1284,#1646)
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- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
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- Updated the minimum required CMake version to 3.1
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- Disabled tests and examples by default when built as a CMake subdirectory
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- Bugfix: The CMake config-file package used an absolute path and was not
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@ -310,6 +310,7 @@ rendering will be disabled.
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always have sRGB rendering enabled.
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@anchor GLFW_DOUBLEBUFFER
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@anchor GLFW_DOUBLEBUFFER_hint
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__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
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buffered. You nearly always want to use double buffering. This is a hard
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constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@ -1377,9 +1378,11 @@ if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
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@subsubsection window_attribs_fb Framebuffer related attributes
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GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
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attached to the window) as these can be queried directly with either OpenGL,
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OpenGL ES or Vulkan.
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GLFW does not expose most attributes of the default framebuffer (i.e. the
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framebuffer attached to the window) as these can be queried directly with either
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OpenGL, OpenGL ES or Vulkan. The one exception is
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[GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_attrib), as this is not provided by
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OpenGL ES.
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If you are using version 3.0 or later of OpenGL or OpenGL ES, the
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`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
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@ -1405,6 +1408,11 @@ alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
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sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
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respectively.
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@anchor GLFW_DOUBLEBUFFER_attrib
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__GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
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when rendering with OpenGL or OpenGL ES. This can be set before creation with
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the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
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@section buffer_swap Buffer swapping
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@ -978,9 +978,10 @@ extern "C" {
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* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
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*/
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#define GLFW_REFRESH_RATE 0x0002100F
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/*! @brief Framebuffer double buffering hint.
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/*! @brief Framebuffer double buffering hint and attribute.
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*
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* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
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* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
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* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
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*/
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#define GLFW_DOUBLEBUFFER 0x00021010
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@ -387,6 +387,7 @@ struct _GLFWwindow
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GLFWbool mousePassthrough;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWbool doublebuffer;
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GLFWvidmode videoMode;
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_GLFWmonitor* monitor;
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_GLFWcursor* cursor;
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@ -206,6 +206,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->mousePassthrough = wndconfig.mousePassthrough;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->doublebuffer = fbconfig.doublebuffer;
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window->minwidth = GLFW_DONT_CARE;
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window->minheight = GLFW_DONT_CARE;
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window->maxwidth = GLFW_DONT_CARE;
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@ -841,6 +843,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return window->floating;
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case GLFW_AUTO_ICONIFY:
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return window->autoIconify;
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case GLFW_DOUBLEBUFFER:
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return window->doublebuffer;
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case GLFW_CLIENT_API:
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return window->context.client;
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case GLFW_CONTEXT_CREATION_API:
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