mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Use OpenGL to get default framebuffer properties.
This commit is contained in:
parent
3a72f33541
commit
053737e660
@ -1042,63 +1042,6 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
|
||||
void _glfwPlatformRefreshWindowParams(void)
|
||||
{
|
||||
GLint value;
|
||||
_GLFWwindow* window = _glfwLibrary.currentWindow;
|
||||
|
||||
// Since GLFW doesn't understand screens, we use virtual screen zero
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAlphaSize
|
||||
forVirtualScreen:0];
|
||||
window->alphaBits = value;
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAColorSize
|
||||
forVirtualScreen:0];
|
||||
|
||||
// It seems that the color size includes the size of the alpha channel so
|
||||
// we subtract it before splitting
|
||||
_glfwSplitBPP(value - window->alphaBits,
|
||||
&window->redBits,
|
||||
&window->greenBits,
|
||||
&window->blueBits);
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFADepthSize
|
||||
forVirtualScreen:0];
|
||||
window->depthBits = value;
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAStencilSize
|
||||
forVirtualScreen:0];
|
||||
window->stencilBits = value;
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAccumSize
|
||||
forVirtualScreen:0];
|
||||
|
||||
_glfwSplitBPP(value,
|
||||
&window->accumRedBits,
|
||||
&window->accumGreenBits,
|
||||
&window->accumBlueBits);
|
||||
|
||||
// TODO: Figure out what to set this value to
|
||||
window->accumAlphaBits = 0;
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAuxBuffers
|
||||
forVirtualScreen:0];
|
||||
window->auxBuffers = value;
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAStereo
|
||||
forVirtualScreen:0];
|
||||
window->stereo = value;
|
||||
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFASamples
|
||||
forVirtualScreen:0];
|
||||
window->samples = value;
|
||||
}
|
||||
|
||||
|
||||
|
@ -196,19 +196,19 @@ struct _GLFWwindow
|
||||
char key[GLFW_KEY_LAST + 1];
|
||||
|
||||
// Framebuffer attributes
|
||||
int redBits;
|
||||
int greenBits;
|
||||
int blueBits;
|
||||
int alphaBits;
|
||||
int depthBits;
|
||||
int stencilBits;
|
||||
int accumRedBits;
|
||||
int accumGreenBits;
|
||||
int accumBlueBits;
|
||||
int accumAlphaBits;
|
||||
int auxBuffers;
|
||||
GLint redBits;
|
||||
GLint greenBits;
|
||||
GLint blueBits;
|
||||
GLint alphaBits;
|
||||
GLint depthBits;
|
||||
GLint stencilBits;
|
||||
GLint accumRedBits;
|
||||
GLint accumGreenBits;
|
||||
GLint accumBlueBits;
|
||||
GLint accumAlphaBits;
|
||||
GLint auxBuffers;
|
||||
GLboolean stereo;
|
||||
int samples;
|
||||
GLint samples;
|
||||
|
||||
// OpenGL extensions and context attributes
|
||||
int glMajor, glMinor, glRevision;
|
||||
@ -363,6 +363,7 @@ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* alternatives,
|
||||
unsigned int count);
|
||||
void _glfwRefreshContextParams(void);
|
||||
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
|
||||
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig);
|
||||
|
||||
|
37
src/opengl.c
37
src/opengl.c
@ -347,12 +347,13 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Checks whether the specified context fulfils the requirements
|
||||
// It blames glfwOpenWindow because that's the only caller
|
||||
// Reads back context properties
|
||||
//========================================================================
|
||||
|
||||
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
|
||||
void _glfwRefreshContextParams(void)
|
||||
{
|
||||
_GLFWwindow* window = _glfwLibrary.currentWindow;
|
||||
|
||||
parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
|
||||
|
||||
// Read back forward-compatibility flag
|
||||
@ -387,8 +388,36 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
|
||||
}
|
||||
}
|
||||
|
||||
window->glRobustness = wndconfig->glRobustness;
|
||||
glGetIntegerv(GL_RED_BITS, &window->redBits);
|
||||
glGetIntegerv(GL_GREEN_BITS, &window->greenBits);
|
||||
glGetIntegerv(GL_BLUE_BITS, &window->blueBits);
|
||||
|
||||
glGetIntegerv(GL_ALPHA_BITS, &window->alphaBits);
|
||||
glGetIntegerv(GL_DEPTH_BITS, &window->depthBits);
|
||||
glGetIntegerv(GL_STENCIL_BITS, &window->stencilBits);
|
||||
|
||||
glGetIntegerv(GL_ACCUM_RED_BITS, &window->accumRedBits);
|
||||
glGetIntegerv(GL_ACCUM_GREEN_BITS, &window->accumGreenBits);
|
||||
glGetIntegerv(GL_ACCUM_BLUE_BITS, &window->accumBlueBits);
|
||||
glGetIntegerv(GL_ACCUM_ALPHA_BITS, &window->accumAlphaBits);
|
||||
|
||||
glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
|
||||
glGetBooleanv(GL_STEREO, &window->stereo);
|
||||
|
||||
if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
|
||||
glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
|
||||
else
|
||||
window->samples = 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Checks whether the specified context fulfils the requirements
|
||||
// It blames glfwOpenWindow because that's the only caller
|
||||
//========================================================================
|
||||
|
||||
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
|
||||
{
|
||||
if (window->glMajor < wndconfig->glMajor ||
|
||||
(window->glMajor == wndconfig->glMajor &&
|
||||
window->glMinor < wndconfig->glMinor))
|
||||
|
@ -290,82 +290,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Read back framebuffer parameters from the context
|
||||
//========================================================================
|
||||
|
||||
static void refreshContextParams(_GLFWwindow* window, int pixelFormat)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
|
||||
if (window->WGL.ARB_pixel_format)
|
||||
{
|
||||
window->redBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
|
||||
window->greenBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB);
|
||||
window->blueBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB);
|
||||
|
||||
window->alphaBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB);
|
||||
window->depthBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB);
|
||||
window->stencilBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB);
|
||||
|
||||
window->accumRedBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB);
|
||||
window->accumGreenBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
window->accumBlueBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
window->accumAlphaBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
|
||||
window->auxBuffers =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB);
|
||||
window->stereo =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
|
||||
|
||||
if (window->WGL.ARB_multisample)
|
||||
{
|
||||
window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
|
||||
|
||||
// We force 1 to zero here because all the other APIs say zero when
|
||||
// they really mean 1
|
||||
if (window->samples == 1)
|
||||
window->samples = 0;
|
||||
}
|
||||
else
|
||||
window->samples = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
DescribePixelFormat(window->WGL.DC, pixelFormat,
|
||||
sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
||||
|
||||
// "Standard" window parameters
|
||||
window->redBits = pfd.cRedBits;
|
||||
window->greenBits = pfd.cGreenBits;
|
||||
window->blueBits = pfd.cBlueBits;
|
||||
window->alphaBits = pfd.cAlphaBits;
|
||||
window->depthBits = pfd.cDepthBits;
|
||||
window->stencilBits = pfd.cStencilBits;
|
||||
window->accumRedBits = pfd.cAccumRedBits;
|
||||
window->accumGreenBits = pfd.cAccumGreenBits;
|
||||
window->accumBlueBits = pfd.cAccumBlueBits;
|
||||
window->accumAlphaBits = pfd.cAccumAlphaBits;
|
||||
window->auxBuffers = pfd.cAuxBuffers;
|
||||
window->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
|
||||
|
||||
// If we don't have WGL_ARB_pixel_format then we can't have created a
|
||||
// multisampling context, so it's safe to hardcode zero here
|
||||
window->samples = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Creates an OpenGL context on the specified device context
|
||||
//========================================================================
|
||||
@ -516,7 +440,6 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
initWGLExtensions(window);
|
||||
refreshContextParams(window, pixelFormat);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
@ -320,6 +320,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
|
||||
|
||||
// Cache the actual (as opposed to desired) window parameters
|
||||
glfwMakeContextCurrent(window);
|
||||
_glfwRefreshContextParams();
|
||||
_glfwPlatformRefreshWindowParams();
|
||||
|
||||
if (!_glfwIsValidContext(window, &wndconfig))
|
||||
|
@ -197,68 +197,6 @@ static int errorHandler(Display *display, XErrorEvent* event)
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Read back framebuffer parameters from the context
|
||||
//========================================================================
|
||||
|
||||
static void refreshContextParams(_GLFWwindow* window, GLXFBConfigID fbconfigID)
|
||||
{
|
||||
int dummy;
|
||||
GLXFBConfig* fbconfig;
|
||||
|
||||
int attribs[] = { GLX_FBCONFIG_ID, fbconfigID, None };
|
||||
|
||||
if (_glfwLibrary.GLX.SGIX_fbconfig)
|
||||
{
|
||||
fbconfig = _glfwLibrary.GLX.ChooseFBConfigSGIX(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.screen,
|
||||
attribs,
|
||||
&dummy);
|
||||
}
|
||||
else
|
||||
{
|
||||
fbconfig = glXChooseFBConfig(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.screen,
|
||||
attribs,
|
||||
&dummy);
|
||||
}
|
||||
|
||||
if (fbconfig == NULL)
|
||||
{
|
||||
// This should never ever happen
|
||||
// TODO: Flag this as an error and propagate up
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Cannot find known "
|
||||
"GLXFBConfig by ID. This cannot "
|
||||
"happen. Have a nice day.\n");
|
||||
abort();
|
||||
}
|
||||
|
||||
window->redBits = getFBConfigAttrib(window, *fbconfig, GLX_RED_SIZE);
|
||||
window->greenBits = getFBConfigAttrib(window, *fbconfig, GLX_GREEN_SIZE);
|
||||
window->blueBits = getFBConfigAttrib(window, *fbconfig, GLX_BLUE_SIZE);
|
||||
|
||||
window->alphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ALPHA_SIZE);
|
||||
window->depthBits = getFBConfigAttrib(window, *fbconfig, GLX_DEPTH_SIZE);
|
||||
window->stencilBits = getFBConfigAttrib(window, *fbconfig, GLX_STENCIL_SIZE);
|
||||
|
||||
window->accumRedBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_RED_SIZE);
|
||||
window->accumGreenBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_GREEN_SIZE);
|
||||
window->accumBlueBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_BLUE_SIZE);
|
||||
window->accumAlphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_ALPHA_SIZE);
|
||||
|
||||
window->auxBuffers = getFBConfigAttrib(window, *fbconfig, GLX_AUX_BUFFERS);
|
||||
window->stereo = getFBConfigAttrib(window, *fbconfig, GLX_STEREO) ? GL_TRUE : GL_FALSE;
|
||||
|
||||
// Get FSAA buffer sample count
|
||||
if (_glfwLibrary.GLX.ARB_multisample)
|
||||
window->samples = getFBConfigAttrib(window, *fbconfig, GLX_SAMPLES);
|
||||
else
|
||||
window->samples = 0;
|
||||
|
||||
XFree(fbconfig);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Create the actual OpenGL context
|
||||
//========================================================================
|
||||
@ -463,8 +401,6 @@ static int createContext(_GLFWwindow* window,
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
refreshContextParams(window, fbconfigID);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user