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@ -29,9 +29,10 @@
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#include "internal.h"
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Enable and disable system keys
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@ -66,9 +66,9 @@ static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Get a list of available video modes
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@ -29,9 +29,10 @@
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#include "internal.h"
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Check if an OpenGL extension is available at runtime
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@ -188,9 +188,9 @@ static void glfw_atexit(void)
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize the GLFW library
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@ -29,9 +29,10 @@
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#include "internal.h"
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Determine joystick capabilities
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@ -29,15 +29,16 @@
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#include "internal.h"
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return timer value in seconds
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//========================================================================
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double _glfwPlatformGetTime( void )
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double _glfwPlatformGetTime(void)
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{
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return [NSDate timeIntervalSinceReferenceDate] -
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_glfwLibrary.NS.timer.t0;
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@ -47,7 +48,7 @@ double _glfwPlatformGetTime( void )
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// Set timer value in seconds
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//========================================================================
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void _glfwPlatformSetTime( double time )
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void _glfwPlatformSetTime(double time)
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{
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_glfwLibrary.NS.timer.t0 =
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[NSDate timeIntervalSinceReferenceDate] - time;
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@ -435,9 +435,10 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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@end
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Here is where the window is created, and the OpenGL rendering context is
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