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Documentation work
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@ -3335,15 +3335,19 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
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/*! @brief Returns the localized name of the specified printable key.
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*
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* This function returns the localized name of the specified printable key.
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* This is intended for displaying key bindings to the user.
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* This function returns the name of the specified printable key. This is
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* typically the character that key would produce without any modifier keys,
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* intended for displaying key bindings to the user.
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*
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* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
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* the scancode is ignored. If a non-printable key or (if the key is
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* `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
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* specified, this function returns `NULL`.
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* __Do not use this function__ for [text input](@ref input_char). You will
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* break text input for many languages even if it happens to work for yours.
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*
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* This behavior allows you to pass in the arguments passed to the
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* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
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* otherwise the scancode is ignored. If you specify a non-printable key, or
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* `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
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* function returns `NULL` but does not emit an error.
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*
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* This behavior allows you to always pass in the arguments in the
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* [key callback](@ref input_key) without modification.
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*
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* The printable keys are:
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@ -3369,6 +3373,10 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
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* - `GLFW_KEY_KP_ADD`
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* - `GLFW_KEY_KP_EQUAL`
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*
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* Names for printable keys depend on keyboard layout, while names for
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* non-printable keys are the same across layouts but depend on the application
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* language and should be localized along with other user interface text.
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*
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* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
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* @param[in] scancode The scancode of the key to query.
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* @return The localized name of the key, or `NULL`.
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@ -814,7 +814,8 @@ void _glfwInputJoystickButton(int jid, int button, char value);
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// Utility functions
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//========================================================================
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/*! @ingroup utility
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/*! @brief Chooses the video mode most closely matching the desired one.
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* @ingroup utility
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*/
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const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
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const GLFWvidmode* desired);
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@ -869,11 +870,13 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
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*/
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GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
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/*! @ingroup utility
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/*! @brief Allocates red, green and blue value arrays of the specified size.
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* @ingroup utility
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*/
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void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
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/*! @ingroup utility
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/*! @brief Frees the red, green and blue value arrays and clears the struct.
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* @ingroup utility
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*/
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void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
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@ -892,11 +895,13 @@ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
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*/
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void _glfwFreeMonitor(_GLFWmonitor* monitor);
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/*! @ingroup utility
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/*! @brief Returns an available joystick object with arrays and name allocated.
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* @ingroup utility
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*/
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_GLFWjoystick* _glfwAllocJoystick(const char* name, int axisCount, int buttonCount);
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/*! @ingroup utility
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/*! @brief Frees arrays and name and flags the joystick object as unused.
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* @ingroup utility
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*/
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void _glfwFreeJoystick(_GLFWjoystick* js);
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