Use switch statement instead of if-else-chain for cursor shapes

Closes #1739.
This commit is contained in:
Luflosi 2020-07-23 18:22:23 +02:00 committed by Camilla Löwy
parent 7e8da57094
commit 08e5a17063
4 changed files with 187 additions and 123 deletions

View File

@ -1635,14 +1635,21 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
SEL cursorSelector = NULL;
// HACK: Try to use a private message
if (shape == GLFW_RESIZE_EW_CURSOR)
switch (shape)
{
case GLFW_RESIZE_EW_CURSOR:
cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor");
else if (shape == GLFW_RESIZE_NS_CURSOR)
break;
case GLFW_RESIZE_NS_CURSOR:
cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor");
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
break;
case GLFW_RESIZE_NWSE_CURSOR:
cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor");
else if (shape == GLFW_RESIZE_NESW_CURSOR)
break;
case GLFW_RESIZE_NESW_CURSOR:
cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor");
break;
}
if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
{
@ -1653,22 +1660,33 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
if (!cursor->ns.object)
{
if (shape == GLFW_ARROW_CURSOR)
switch (shape)
{
case GLFW_ARROW_CURSOR:
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR)
break;
case GLFW_IBEAM_CURSOR:
cursor->ns.object = [NSCursor IBeamCursor];
else if (shape == GLFW_CROSSHAIR_CURSOR)
break;
case GLFW_CROSSHAIR_CURSOR:
cursor->ns.object = [NSCursor crosshairCursor];
else if (shape == GLFW_POINTING_HAND_CURSOR)
break;
case GLFW_POINTING_HAND_CURSOR:
cursor->ns.object = [NSCursor pointingHandCursor];
else if (shape == GLFW_RESIZE_EW_CURSOR)
break;
case GLFW_RESIZE_EW_CURSOR:
cursor->ns.object = [NSCursor resizeLeftRightCursor];
else if (shape == GLFW_RESIZE_NS_CURSOR)
break;
case GLFW_RESIZE_NS_CURSOR:
cursor->ns.object = [NSCursor resizeUpDownCursor];
else if (shape == GLFW_RESIZE_ALL_CURSOR)
break;
case GLFW_RESIZE_ALL_CURSOR:
cursor->ns.object = [NSCursor closedHandCursor];
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
break;
case GLFW_NOT_ALLOWED_CURSOR:
cursor->ns.object = [NSCursor operationNotAllowedCursor];
break;
}
}
if (!cursor->ns.object)

View File

@ -2123,28 +2123,39 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
int id = 0;
if (shape == GLFW_ARROW_CURSOR)
id = OCR_NORMAL;
else if (shape == GLFW_IBEAM_CURSOR)
id = OCR_IBEAM;
else if (shape == GLFW_CROSSHAIR_CURSOR)
id = OCR_CROSS;
else if (shape == GLFW_POINTING_HAND_CURSOR)
id = OCR_HAND;
else if (shape == GLFW_RESIZE_EW_CURSOR)
id = OCR_SIZEWE;
else if (shape == GLFW_RESIZE_NS_CURSOR)
id = OCR_SIZENS;
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
id = OCR_SIZENWSE;
else if (shape == GLFW_RESIZE_NESW_CURSOR)
id = OCR_SIZENESW;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
id = OCR_SIZEALL;
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
id = OCR_NO;
else
switch (shape)
{
case GLFW_ARROW_CURSOR:
id = OCR_NORMAL;
break;
case GLFW_IBEAM_CURSOR:
id = OCR_IBEAM;
break;
case GLFW_CROSSHAIR_CURSOR:
id = OCR_CROSS;
break;
case GLFW_POINTING_HAND_CURSOR:
id = OCR_HAND;
break;
case GLFW_RESIZE_EW_CURSOR:
id = OCR_SIZEWE;
break;
case GLFW_RESIZE_NS_CURSOR:
id = OCR_SIZENS;
break;
case GLFW_RESIZE_NWSE_CURSOR:
id = OCR_SIZENWSE;
break;
case GLFW_RESIZE_NESW_CURSOR:
id = OCR_SIZENESW;
break;
case GLFW_RESIZE_ALL_CURSOR:
id = OCR_SIZEALL;
break;
case GLFW_NOT_ALLOWED_CURSOR:
id = OCR_NO;
break;
default:
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor");
return GLFW_FALSE;
}

View File

@ -1242,26 +1242,39 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
const char* name = NULL;
// Try the XDG names first
if (shape == GLFW_ARROW_CURSOR)
switch (shape)
{
case GLFW_ARROW_CURSOR:
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
break;
case GLFW_IBEAM_CURSOR:
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
break;
case GLFW_CROSSHAIR_CURSOR:
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
break;
case GLFW_POINTING_HAND_CURSOR:
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
break;
case GLFW_RESIZE_EW_CURSOR:
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
break;
case GLFW_RESIZE_NS_CURSOR:
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
break;
case GLFW_RESIZE_NWSE_CURSOR:
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
break;
case GLFW_RESIZE_NESW_CURSOR:
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
break;
case GLFW_RESIZE_ALL_CURSOR:
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
break;
case GLFW_NOT_ALLOWED_CURSOR:
name = "not-allowed";
break;
}
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
@ -1274,22 +1287,23 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
if (!cursor->wl.cursor)
{
// Fall back to the core X11 names
if (shape == GLFW_ARROW_CURSOR)
name = "left_ptr";
else if (shape == GLFW_IBEAM_CURSOR)
name = "xterm";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "hand2";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "sb_h_double_arrow";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "sb_v_double_arrow";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "fleur";
else
switch (shape)
{
case GLFW_ARROW_CURSOR:
name = "left_ptr";
case GLFW_IBEAM_CURSOR:
name = "xterm";
case GLFW_CROSSHAIR_CURSOR:
name = "crosshair";
case GLFW_POINTING_HAND_CURSOR:
name = "hand2";
case GLFW_RESIZE_EW_CURSOR:
name = "sb_h_double_arrow";
case GLFW_RESIZE_NS_CURSOR:
name = "sb_v_double_arrow";
case GLFW_RESIZE_ALL_CURSOR:
name = "fleur";
default:
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable");
return GLFW_FALSE;

View File

@ -2935,26 +2935,39 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
const int size = XcursorGetDefaultSize(_glfw.x11.display);
const char* name = NULL;
if (shape == GLFW_ARROW_CURSOR)
switch (shape)
{
case GLFW_ARROW_CURSOR:
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
break;
case GLFW_IBEAM_CURSOR:
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
break;
case GLFW_CROSSHAIR_CURSOR:
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
break;
case GLFW_POINTING_HAND_CURSOR:
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
break;
case GLFW_RESIZE_EW_CURSOR:
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
break;
case GLFW_RESIZE_NS_CURSOR:
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
break;
case GLFW_RESIZE_NWSE_CURSOR:
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
break;
case GLFW_RESIZE_NESW_CURSOR:
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
break;
case GLFW_RESIZE_ALL_CURSOR:
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
break;
case GLFW_NOT_ALLOWED_CURSOR:
name = "not-allowed";
break;
}
XcursorImage* image = XcursorLibraryLoadImage(name, theme, size);
if (image)
@ -2969,22 +2982,30 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
unsigned int native = 0;
if (shape == GLFW_ARROW_CURSOR)
native = XC_left_ptr;
else if (shape == GLFW_IBEAM_CURSOR)
native = XC_xterm;
else if (shape == GLFW_CROSSHAIR_CURSOR)
native = XC_crosshair;
else if (shape == GLFW_POINTING_HAND_CURSOR)
native = XC_hand2;
else if (shape == GLFW_RESIZE_EW_CURSOR)
native = XC_sb_h_double_arrow;
else if (shape == GLFW_RESIZE_NS_CURSOR)
native = XC_sb_v_double_arrow;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
native = XC_fleur;
else
switch (shape)
{
case GLFW_ARROW_CURSOR:
native = XC_left_ptr;
break;
case GLFW_IBEAM_CURSOR:
native = XC_xterm;
break;
case GLFW_CROSSHAIR_CURSOR:
native = XC_crosshair;
break;
case GLFW_POINTING_HAND_CURSOR:
native = XC_hand2;
break;
case GLFW_RESIZE_EW_CURSOR:
native = XC_sb_h_double_arrow;
break;
case GLFW_RESIZE_NS_CURSOR:
native = XC_sb_v_double_arrow;
break;
case GLFW_RESIZE_ALL_CURSOR:
native = XC_fleur;
break;
default:
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"X11: Standard cursor shape unavailable");
return GLFW_FALSE;