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Add gamepad information to events test output
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@ -503,6 +503,20 @@ static void joystick_callback(int jid, int event)
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axisCount,
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axisCount,
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buttonCount,
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buttonCount,
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hatCount);
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hatCount);
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if (glfwJoystickIsGamepad(jid))
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{
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printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
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jid,
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glfwGetJoystickGUID(jid),
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glfwGetGamepadName(jid));
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}
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else
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{
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printf(" Joystick %i (%s) has no gamepad mapping\n",
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jid,
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glfwGetJoystickGUID(jid));
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}
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}
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}
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else
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else
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{
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{
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