X11: Fix CJK IME input when locale CTYPE is "C"

Fixes #1587.
Fixes #1636.

(cherry picked from commit 4381b86b6b)
This commit is contained in:
Camilla Löwy 2020-02-06 15:46:37 +01:00
parent d99249337e
commit 0ac013381b
3 changed files with 9 additions and 8 deletions

View File

@ -118,7 +118,7 @@ information on what to include when reporting a bug.
## Changelog
There is nothing here yet.
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
## Contact

View File

@ -1753,6 +1753,10 @@ typedef struct GLFWgamepadstate
* bundle, if present. This can be disabled with the @ref
* GLFW_COCOA_CHDIR_RESOURCES init hint.
*
* @remark @x11 This function will set the `LC_CTYPE` category of the
* application locale according to the current environment if that category is
* still "C". This is because the "C" locale breaks Unicode text input.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref intro_init

View File

@ -931,15 +931,12 @@ Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
int _glfwPlatformInit(void)
{
#if !defined(X_HAVE_UTF8_STRING)
// HACK: If the current locale is "C" and the Xlib UTF-8 functions are
// unavailable, apply the environment's locale in the hope that it's
// both available and not "C"
// This is done because the "C" locale breaks wide character input,
// which is what we fall back on when UTF-8 support is missing
// HACK: If the application has left the locale as "C" then both wide
// character text input and explicit UTF-8 input via XIM will break
// This sets the CTYPE part of the current locale from the environment
// in the hope that it is set to something more sane than "C"
if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
setlocale(LC_CTYPE, "");
#endif
XInitThreads();
XrmInitialize();