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https://github.com/glfw/glfw.git
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Merge branch 'master' into EGL
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commit
0b25bba5b5
@ -288,6 +288,16 @@ endif()
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#--------------------------------------------------------------------
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set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
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#--------------------------------------------------------------------
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# Choose library output name
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#--------------------------------------------------------------------
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if (BUILD_SHARED_LIBS AND UNIX)
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# On Unix-like systems, shared libraries can use the soname system.
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set(GLFW_LIB_NAME glfw)
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else()
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set(GLFW_LIB_NAME glfw3)
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endif()
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#--------------------------------------------------------------------
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# Add subdirectories
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#--------------------------------------------------------------------
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@ -324,10 +334,10 @@ install(FILES COPYING.txt readme.html
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# Create and install pkg-config file on supported platforms
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#--------------------------------------------------------------------
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if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
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configure_file(${GLFW_SOURCE_DIR}/src/libglfw.pc.in
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${GLFW_BINARY_DIR}/src/libglfw.pc @ONLY)
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configure_file(${GLFW_SOURCE_DIR}/src/libglfw3.pc.in
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${GLFW_BINARY_DIR}/src/libglfw3.pc @ONLY)
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install(FILES ${GLFW_BINARY_DIR}/src/libglfw.pc
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install(FILES ${GLFW_BINARY_DIR}/src/libglfw3.pc
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DESTINATION lib/pkgconfig)
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endif()
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@ -849,6 +849,9 @@ their skills. Special thanks go out to:</p>
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<li>Keith Bauer, for his invaluable help with porting and maintaining GLFW on
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Mac OS X, and for his many ideas</li>
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<li>John Bartholomew, for adding proper version number and soname to the
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shared library build</li>
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<li>Lambert Clara, for a bug fix for the modes test</li>
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<li>Jarrod Davis, for the Delphi port of GLFW</li>
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@ -36,8 +36,14 @@ elseif (_GLFW_X11_EGL)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
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if (BUILD_SHARED_LIBS)
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# Include version information in the output
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set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
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if (UNIX)
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set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
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endif()
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if (_GLFW_WIN32_WGL)
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# The GLFW DLL needs a special compile-time macro and import library name
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@ -1170,7 +1170,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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{
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if (window->mode == GLFW_FULLSCREEN)
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{
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CGPoint globalPoint = CGMakePoint(x, y);
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CGPoint globalPoint = CGPointMake(x, y);
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
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}
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else
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@ -8,6 +8,6 @@ Description: A portable library for OpenGL, window and input
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Version: @GLFW_VERSION_FULL@
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URL: http://www.glfw.org/
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Requires.private: @GLFW_PKG_DEPS@
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Libs: -L${libdir} -lglfw
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Libs: -L${libdir} -l@GLFW_LIB_NAME@
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Libs.private: @GLFW_PKG_LIBS@
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Cflags: -I${includedir}
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@ -1139,20 +1139,14 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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void _glfwPlatformRefreshWindowParams(void)
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{
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#if defined(_GLFW_HAS_XRANDR)
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XRRScreenConfiguration* sc;
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#endif /*_GLFW_HAS_XRANDR*/
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#if defined(_GLFW_HAS_XF86VIDMODE)
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XF86VidModeModeLine modeline;
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int dotclock;
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float pixels_per_second, pixels_per_frame;
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#endif /*_GLFW_HAS_XF86VIDMODE*/
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_GLFWwindow* window = _glfwLibrary.currentWindow;
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// Retrieve refresh rate if possible
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if (_glfwLibrary.X11.RandR.available)
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{
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#if defined(_GLFW_HAS_XRANDR)
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XRRScreenConfiguration* sc;
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sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
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window->refreshRate = XRRConfigCurrentRate(sc);
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XRRFreeScreenConfigInfo(sc);
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@ -1161,6 +1155,10 @@ void _glfwPlatformRefreshWindowParams(void)
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else if (_glfwLibrary.X11.VidMode.available)
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{
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#if defined(_GLFW_HAS_XF86VIDMODE)
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XF86VidModeModeLine modeline;
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int dotclock;
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float pixels_per_second, pixels_per_frame;
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// Use the XF86VidMode extension to get current video mode
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XF86VidModeGetModeLine(_glfwLibrary.X11.display,
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_glfwLibrary.X11.screen,
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