diff --git a/src/cocoa_window.m b/src/cocoa_window.m index 79fe059a..ef423bff 100644 --- a/src/cocoa_window.m +++ b/src/cocoa_window.m @@ -60,6 +60,15 @@ static void leaveFullscreenMode(_GLFWwindow* window) [window->ns.view exitFullScreenModeWithOptions:nil]; } +// Transforms the specified y-coordinate between the CG display and NS screen +// coordinate systems +// +static float transformY(float y) +{ + const float height = CGDisplayBounds(CGMainDisplayID()).size.height; + return height - y; +} + //------------------------------------------------------------------------ // Delegate for window related notifications @@ -941,21 +950,18 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { if (window->monitor) { - CGPoint globalPoint = CGPointMake(x, y); - CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint); + CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, + CGPointMake(x, y)); } else { const NSRect contentRect = [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; - NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); - NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; - CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; - double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; - CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x, - mainScreenHeight - globalPoint.y - - mainScreenOrigin.y); - CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint); + const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); + const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; + + CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, + transformY(globalPoint.y))); } }