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https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Added API and X11 implementation of cursor enter and leave callbacks.
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@ -474,6 +474,8 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
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typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
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typedef void (* GLFWcursorenterfun)(GLFWwindow);
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typedef void (* GLFWcursorleavefun)(GLFWwindow);
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typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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@ -574,6 +576,8 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
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GLFWAPI void glfwSetCursorLeaveCallback(GLFWcursorleavefun cbfun);
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/* Joystick input */
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GLFWAPI int glfwGetJoystickParam(int joy, int param);
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32
src/input.c
32
src/input.c
@ -436,3 +436,35 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
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_glfwLibrary.scrollCallback = cbfun;
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}
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//========================================================================
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// Set callback function for cursor enter events
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//========================================================================
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorEnterCallback = cbfun;
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}
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//========================================================================
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// Set callback function for cursor enter events
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//========================================================================
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GLFWAPI void glfwSetCursorLeaveCallback(GLFWcursorleavefun cbfun)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorLeaveCallback = cbfun;
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}
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@ -240,6 +240,8 @@ struct _GLFWlibrary
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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GLFWcursorenterfun cursorEnterCallback;
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GLFWcursorleavefun cursorLeaveCallback;
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GLFWthreadmodel threading;
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GLFWallocator allocator;
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@ -352,6 +354,8 @@ void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorEnter(_GLFWwindow* window);
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void _glfwInputCursorLeave(_GLFWwindow* window);
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// OpenGL context helpers (opengl.c)
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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19
src/window.c
19
src/window.c
@ -205,6 +205,25 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
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_glfwLibrary.windowRefreshCallback(window);
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}
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//========================================================================
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// Register cursor enter events
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//========================================================================
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void _glfwInputCursorEnter(_GLFWwindow* window)
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{
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if (_glfwLibrary.cursorEnterCallback)
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_glfwLibrary.cursorEnterCallback(window);
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}
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//========================================================================
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// Register cursor leave events
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//========================================================================
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void _glfwInputCursorLeave(_GLFWwindow* window)
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{
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if (_glfwLibrary.cursorLeaveCallback)
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_glfwLibrary.cursorLeaveCallback(window);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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@ -679,7 +679,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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wa.border_pixel = 0;
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wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
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ExposureMask | FocusChangeMask | VisibilityChangeMask;
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ExposureMask | FocusChangeMask | VisibilityChangeMask |
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EnterWindowMask | LeaveWindowMask;
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if (wndconfig->mode == GLFW_WINDOWED)
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{
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@ -1180,6 +1181,37 @@ static void processSingleEvent(void)
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break;
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}
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case EnterNotify:
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{
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// The mouse cursor enters the Window
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window = findWindow(event.xcrossing.window);
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if (window == NULL)
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{
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fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
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return;
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}
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if(window->cursorMode == GLFW_CURSOR_HIDDEN)
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{
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hideMouseCursor(window);
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}
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_glfwInputCursorEnter(window);
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break;
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}
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case LeaveNotify:
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{
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// The mouse cursor leave the Window
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window = findWindow(event.xcrossing.window);
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if (window == NULL)
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{
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fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
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return;
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}
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showMouseCursor(window);
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_glfwInputCursorLeave(window);
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break;
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}
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case MotionNotify:
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{
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// The mouse cursor was moved
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