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Add GLFW_FOCUS_ON_SHOW window hint and attribute
This adds a window hint and attribute for controlling whether glfwShowWindow gives the specified window input focus in addition to making it visible. Fixes #1189. Closes #1275.
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@ -165,6 +165,8 @@ information on what to include when reporting a bug.
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- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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(#749,#842)
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- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
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on calling show window (#1189)
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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@ -4,6 +4,12 @@
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@section news_33 Release notes for 3.3
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@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
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GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
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and attribute for controlling input focus when calling @ref glfwShowWindow
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@see @ref window_hide
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@subsection news_33_geterror Error query
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@ -234,6 +234,9 @@ alpha channel will be used to combine the framebuffer with the background. This
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does not affect window decorations. Possible values are `GLFW_TRUE` and
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`GLFW_FALSE`.
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@anchor GLFW_FOCUS_ON_SHOW_hint
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__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
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focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@subsubsection window_hints_fb Framebuffer related hints
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@ -489,6 +492,7 @@ GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GL
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GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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@ -1009,6 +1013,10 @@ Hidden windows can be shown with @ref glfwShowWindow.
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glfwShowWindow(window);
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@endcode
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By default, this function will also set the input focus to that window. Set
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the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
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this behavior for all newly created windows, or change the behavior for an
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existing window with @ref glfwSetWindowAttrib.
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You can also get the current visibility state with @ref glfwGetWindowAttrib.
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@ -1196,8 +1204,9 @@ if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
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The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) window attributes can be
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[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
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[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) window attributes can be
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changed with @ref glfwSetWindowAttrib.
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@code
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@ -1259,6 +1268,11 @@ a transparent framebuffer, i.e. the window contents is composited with the
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background using the window framebuffer alpha channel. See @ref
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window_transparency for details.
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@anchor GLFW_FOCUS_ON_SHOW_attrib
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__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
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focus when @ref glfwShowWindow is called. This can be set before creation
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with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
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after with @ref glfwSetWindowAttrib.
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@subsubsection window_attribs_ctx Context related attributes
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@ -819,6 +819,12 @@ extern "C" {
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* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
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*/
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#define GLFW_HOVERED 0x0002000B
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/*! @brief Input focus on calling show window hint and attribute
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*
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* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
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* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
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*/
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#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Framebuffer bit depth hint.
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*
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@ -3085,6 +3091,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
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* hidden. If the window is already visible or is in full screen mode, this
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* function does nothing.
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*
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* By default, windowed mode windows are focused when shown
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* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
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* to change this behavior for all newly created windows, or change the
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* behavior for an existing window with @ref glfwSetWindowAttrib.
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*
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* @param[in] window The window to make visible.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@ -3132,6 +3143,10 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
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* disable this behavior.
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*
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* Also by default, windowed mode windows are focused when shown
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* with @ref glfwShowWindow. Set the
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* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
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*
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* __Do not use this function__ to steal focus from other applications unless
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* you are certain that is what the user wants. Focus stealing can be
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* extremely disruptive.
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@ -3306,8 +3321,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
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*
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* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
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* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
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* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
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* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
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* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
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*
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* Some of these attributes are ignored for full screen windows. The new
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* value will take effect if the window is later made windowed.
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@ -267,6 +267,7 @@ struct _GLFWwndconfig
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GLFWbool floating;
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GLFWbool maximized;
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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struct {
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GLFWbool retina;
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char frameName[256];
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@ -372,6 +373,7 @@ struct _GLFWwindow
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GLFWbool decorated;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWvidmode videoMode;
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13
src/window.c
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src/window.c
@ -201,6 +201,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->decorated = wndconfig.decorated;
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window->autoIconify = wndconfig.autoIconify;
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window->floating = wndconfig.floating;
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window->focusOnShow = wndconfig.focusOnShow;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->minwidth = GLFW_DONT_CARE;
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@ -267,6 +268,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.focused = GLFW_TRUE;
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_glfw.hints.window.autoIconify = GLFW_TRUE;
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_glfw.hints.window.centerCursor = GLFW_TRUE;
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_glfw.hints.window.focusOnShow = GLFW_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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@ -370,6 +372,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_FOCUS_ON_SHOW:
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_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CLIENT_API:
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_glfw.hints.context.client = value;
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return;
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@ -755,7 +760,9 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
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return;
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_glfwPlatformShowWindow(window);
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_glfwPlatformFocusWindow(window);
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if (window->focusOnShow)
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_glfwPlatformFocusWindow(window);
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}
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GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
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@ -810,6 +817,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return _glfwPlatformWindowMaximized(window);
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case GLFW_HOVERED:
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return _glfwPlatformWindowHovered(window);
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case GLFW_FOCUS_ON_SHOW:
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return window->focusOnShow;
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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return _glfwPlatformFramebufferTransparent(window);
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case GLFW_RESIZABLE:
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@ -886,6 +895,8 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
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if (!window->monitor)
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_glfwPlatformSetWindowFloating(window, value);
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}
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else if (attrib == GLFW_FOCUS_ON_SHOW)
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window->focusOnShow = value;
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else
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
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}
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@ -56,9 +56,10 @@ static const struct
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static void usage(void)
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{
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printf("Usage: windows [-h] [-b]\n");
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printf("Usage: windows [-h] [-b] [-f] \n");
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printf("Options:\n");
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printf(" -b create decorated windows\n");
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printf(" -f set focus on show off for all but first window\n");
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printf(" -h show this help\n");
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}
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@ -92,16 +93,20 @@ int main(int argc, char** argv)
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{
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int i, ch;
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int decorated = GLFW_FALSE;
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int focusOnShow = GLFW_TRUE;
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int running = GLFW_TRUE;
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GLFWwindow* windows[4];
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while ((ch = getopt(argc, argv, "bh")) != -1)
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while ((ch = getopt(argc, argv, "bfh")) != -1)
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{
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switch (ch)
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{
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case 'b':
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decorated = GLFW_TRUE;
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break;
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case 'f':
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focusOnShow = GLFW_FALSE;
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break;
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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@ -122,6 +127,8 @@ int main(int argc, char** argv)
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for (i = 0; i < 4; i++)
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{
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int left, top, right, bottom;
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if (i)
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
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windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
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if (!windows[i])
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