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Wayland: Clean up key translation
Adapt style and naming to match the rest of the project.
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@ -507,10 +507,10 @@ static void keyboardHandleLeave(void* data,
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_glfwInputWindowFocus(window, GLFW_FALSE);
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_glfwInputWindowFocus(window, GLFW_FALSE);
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}
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}
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static int toGLFWKeyCode(uint32_t key)
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static int translateKey(uint32_t scancode)
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{
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{
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if (key < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
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if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
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return _glfw.wl.keycodes[key];
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return _glfw.wl.keycodes[scancode];
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return GLFW_KEY_UNKNOWN;
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return GLFW_KEY_UNKNOWN;
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}
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}
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@ -566,7 +566,7 @@ static void keyboardHandleKey(void* data,
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if (!window)
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if (!window)
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return;
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return;
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const int key = toGLFWKeyCode(scancode);
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const int key = translateKey(scancode);
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const int action =
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const int action =
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state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;
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state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;
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