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Add missing release for CVDisplayLink
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@ -121,6 +121,8 @@ static void destroyContextNSGL(_GLFWwindow* window)
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{
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@autoreleasepool {
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CVDisplayLinkStop(window->context.nsgl.displayLink);
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CVDisplayLinkRelease(window->context.nsgl.displayLink);
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window->context.nsgl.displayLink = NULL;
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_glfwPlatformDestroyCondvar(&window->context.nsgl.swapIntervalCond);
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_glfwPlatformDestroyMutex(&window->context.nsgl.swapIntervalLock);
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