mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Merge branch 'glfw:master' into application-badge
This commit is contained in:
commit
0d9f1d625e
@ -66,6 +66,7 @@ video tutorials.
|
||||
- Nikita Fediuchin
|
||||
- Felipe Ferreira
|
||||
- Michael Fogleman
|
||||
- forworldm
|
||||
- Jason Francis
|
||||
- Gerald Franz
|
||||
- Mário Freitas
|
||||
@ -78,6 +79,7 @@ video tutorials.
|
||||
- Kovid Goyal
|
||||
- Kevin Grandemange
|
||||
- Eloi Marín Gratacós
|
||||
- Grzesiek11
|
||||
- Stefan Gustavson
|
||||
- Andrew Gutekanst
|
||||
- Stephen Gutekanst
|
||||
@ -102,6 +104,7 @@ video tutorials.
|
||||
- Andreas O. Jansen
|
||||
- Erik S. V. Jansson
|
||||
- jjYBdx4IL
|
||||
- Peter Johnson
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Cem Karan
|
||||
@ -214,6 +217,7 @@ video tutorials.
|
||||
- Matt Sealey
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Mingjie Shen
|
||||
- Ali Sherief
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
@ -251,6 +255,7 @@ video tutorials.
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Vladimír Vondruš
|
||||
- Simon Voordouw
|
||||
- Corentin Wallez
|
||||
- Torsten Walluhn
|
||||
|
@ -185,7 +185,8 @@ information on what to include when reporting a bug.
|
||||
- Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
|
||||
- Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
|
||||
- Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
|
||||
- [Win32] Fix pkg-config for dynamic library on Windows (#2386, #2420)
|
||||
- Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1`
|
||||
- Bugfix: Failure to make a newly created context current could cause segfault (#2327)
|
||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||
to the window menu
|
||||
- [Win32] Added a version info resource to the GLFW DLL
|
||||
@ -233,6 +234,8 @@ information on what to include when reporting a bug.
|
||||
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
|
||||
- [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
|
||||
- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
|
||||
- [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
|
||||
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
|
||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||
@ -273,6 +276,8 @@ information on what to include when reporting a bug.
|
||||
application (#2110)
|
||||
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
|
||||
subdirectory (#2113,#2120)
|
||||
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
|
||||
symbols (#2161)
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
|
@ -95,7 +95,7 @@ new size before everything returns back out of the @ref glfwSetWindowSize call.
|
||||
|
||||
GLFW divides keyboard input into two categories; key events and character
|
||||
events. Key events relate to actual physical keyboard keys, whereas character
|
||||
events relate to the Unicode code points generated by pressing some of them.
|
||||
events relate to the text that is generated by pressing some of them.
|
||||
|
||||
Keys and characters do not map 1:1. A single key press may produce several
|
||||
characters, and a single character may require several keys to produce. This
|
||||
@ -127,6 +127,10 @@ The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
|
||||
`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
|
||||
keys will also emit events with `GLFW_REPEAT` actions while a key is held down.
|
||||
|
||||
Note that many keyboards have a limit on how many keys being simultaneous held
|
||||
down that they can detect. This limit is called
|
||||
[key rollover](https://en.wikipedia.org/wiki/Key_rollover).
|
||||
|
||||
Key events with `GLFW_REPEAT` actions are intended for text input. They are
|
||||
emitted at the rate set in the user's keyboard settings. At most one key is
|
||||
repeated even if several keys are held down. `GLFW_REPEAT` actions should not
|
||||
@ -142,16 +146,16 @@ keys.
|
||||
The scancode is unique for every key, regardless of whether it has a key token.
|
||||
Scancodes are platform-specific but consistent over time, so keys will have
|
||||
different scancodes depending on the platform but they are safe to save to disk.
|
||||
You can query the scancode for any [named key](@ref keys) on the current
|
||||
platform with @ref glfwGetKeyScancode.
|
||||
You can query the scancode for any [key token](@ref keys) supported on the
|
||||
current platform with @ref glfwGetKeyScancode.
|
||||
|
||||
@code
|
||||
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
|
||||
set_key_mapping(scancode, swap_weapons);
|
||||
@endcode
|
||||
|
||||
The last reported state for every [named key](@ref keys) is also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetKey.
|
||||
The last reported state for every physical key with a [key token](@ref keys) is
|
||||
also saved in per-window state arrays that can be polled with @ref glfwGetKey.
|
||||
|
||||
@code
|
||||
int state = glfwGetKey(window, GLFW_KEY_E);
|
||||
@ -164,7 +168,8 @@ if (state == GLFW_PRESS)
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current physical state of the key.
|
||||
system for the current state of the physical key. It also does not provide any
|
||||
key repeat information.
|
||||
|
||||
@anchor GLFW_STICKY_KEYS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
@ -195,15 +200,15 @@ Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
[key token](@ref keys).
|
||||
|
||||
|
||||
@subsection input_char Text input
|
||||
|
||||
GLFW supports text input in the form of a stream of
|
||||
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
operating system text input system. Unlike key input, text input is affected by
|
||||
keyboard layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into UTF-8 or any other encoding you prefer.
|
||||
|
||||
@ -502,8 +507,9 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
|
||||
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
Mouse button states for [named buttons](@ref buttons) are also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetMouseButton.
|
||||
The last reported state for every [supported mouse button](@ref buttons) is also
|
||||
saved in per-window state arrays that can be polled with @ref
|
||||
glfwGetMouseButton.
|
||||
|
||||
@code
|
||||
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
|
||||
@ -536,7 +542,7 @@ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
|
||||
otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
|
||||
[named button](@ref buttons).
|
||||
[supported mouse button](@ref buttons).
|
||||
|
||||
|
||||
@subsection scrolling Scroll input
|
||||
|
@ -277,6 +277,7 @@ then GLFW will fail to initialize.
|
||||
- @ref GLFW_POSITION_X
|
||||
- @ref GLFW_POSITION_Y
|
||||
- @ref GLFW_ANY_POSITION
|
||||
- @ref GLFW_WAYLAND_APP_ID
|
||||
- @ref GLFW_WAYLAND_LIBDECOR
|
||||
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
|
||||
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
|
||||
|
@ -361,10 +361,15 @@ extern "C" {
|
||||
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
|
||||
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
|
||||
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
|
||||
|
||||
/*! @ingroup input
|
||||
*/
|
||||
#define GLFW_KEY_UNKNOWN -1
|
||||
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup keys Keyboard keys
|
||||
* @brief Keyboard key IDs.
|
||||
/*! @defgroup keys Keyboard key tokens
|
||||
* @brief Keyboard key tokens.
|
||||
*
|
||||
* See [key input](@ref input_key) for how these are used.
|
||||
*
|
||||
@ -387,9 +392,6 @@ extern "C" {
|
||||
* @{
|
||||
*/
|
||||
|
||||
/* The unknown key */
|
||||
#define GLFW_KEY_UNKNOWN -1
|
||||
|
||||
/* Printable keys */
|
||||
#define GLFW_KEY_SPACE 32
|
||||
#define GLFW_KEY_APOSTROPHE 39 /* ' */
|
||||
@ -4872,8 +4874,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void);
|
||||
* @param[in] scancode The scancode of the key to query.
|
||||
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark The contents of the returned string may change when a keyboard
|
||||
* layout change event is received.
|
||||
@ -4895,15 +4897,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode);
|
||||
*
|
||||
* This function returns the platform-specific scancode of the specified key.
|
||||
*
|
||||
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
|
||||
* method will return `-1`.
|
||||
* If the specified [key token](@ref keys) corresponds to a physical key not
|
||||
* supported on the current platform then this method will return `-1`.
|
||||
* Calling this function with anything other than a key token will return `-1`
|
||||
* and generate a @ref GLFW_INVALID_ENUM error.
|
||||
*
|
||||
* @param[in] key Any [named key](@ref keys).
|
||||
* @return The platform-specific scancode for the key, or `-1` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
* @param[in] key Any [key token](@ref keys).
|
||||
* @return The platform-specific scancode for the key, or `-1` if the key is
|
||||
* not supported on the current platform or an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
@ -5212,9 +5217,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
||||
* [character callback](@ref glfwSetCharCallback) instead.
|
||||
*
|
||||
* When a window loses input focus, it will generate synthetic key release
|
||||
* events for all pressed keys. You can tell these events from user-generated
|
||||
* events by the fact that the synthetic ones are generated after the focus
|
||||
* loss event has been processed, i.e. after the
|
||||
* events for all pressed keys with associated key tokens. You can tell these
|
||||
* events from user-generated events by the fact that the synthetic ones are
|
||||
* generated after the focus loss event has been processed, i.e. after the
|
||||
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||||
*
|
||||
* The scancode of a key is specific to that platform or sometimes even to that
|
||||
@ -6113,12 +6118,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
||||
* thread.
|
||||
*
|
||||
* This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
* current on the calling thread. A context must only be made current on
|
||||
* a single thread at a time and each thread can have only a single current
|
||||
* context at a time.
|
||||
* current on the calling thread. It can also detach the current context from
|
||||
* the calling thread without making a new one current by passing in `NULL`.
|
||||
*
|
||||
* When moving a context between threads, you must make it non-current on the
|
||||
* old thread before making it current on the new one.
|
||||
* A context must only be made current on a single thread at a time and each
|
||||
* thread can have only a single current context at a time. Making a context
|
||||
* current detaches any previously current context on the calling thread.
|
||||
*
|
||||
* When moving a context between threads, you must detach it (make it
|
||||
* non-current) on the old thread before making it current on the new one.
|
||||
*
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
@ -6133,6 +6141,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
||||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
*
|
||||
* @remarks If the previously current context was created via a different
|
||||
* context creation API than the one passed to this function, GLFW will still
|
||||
* detach the previous one from its API before making the new one current.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
|
@ -387,12 +387,17 @@ static void setDockProgressIndicator(int progressState, double value)
|
||||
}
|
||||
|
||||
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
|
||||
{
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
|
||||
if ([window->ns.object respondsToSelector:@selector(occlusionState)])
|
||||
{
|
||||
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
|
||||
window->ns.occluded = GLFW_FALSE;
|
||||
else
|
||||
window->ns.occluded = GLFW_TRUE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
@ -363,6 +363,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
|
||||
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
glfwMakeContextCurrent((GLFWwindow*) window);
|
||||
if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
|
||||
return GLFW_FALSE;
|
||||
|
||||
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
|
||||
window->context.getProcAddress("glGetIntegerv");
|
||||
|
@ -311,6 +311,7 @@ static int extensionSupportedEGL(const char* extension)
|
||||
static GLFWglproc getProcAddressEGL(const char* procname)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
assert(window != NULL);
|
||||
|
||||
if (window->context.egl.client)
|
||||
{
|
||||
@ -703,8 +704,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
if (!fbconfig->doublebuffer)
|
||||
SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
|
||||
|
||||
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
|
||||
{
|
||||
if (_glfw.egl.EXT_present_opaque)
|
||||
SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
|
||||
}
|
||||
|
||||
SET_ATTRIB(EGL_NONE, EGL_NONE);
|
||||
|
||||
|
@ -192,6 +192,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
|
||||
static void swapIntervalGLX(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
assert(window != NULL);
|
||||
|
||||
if (_glfw.glx.EXT_swap_control)
|
||||
{
|
||||
|
15
src/input.c
15
src/input.c
@ -462,10 +462,11 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
|
||||
assert(hat >= 0);
|
||||
assert(hat < js->hatCount);
|
||||
|
||||
// Valid hat values only use the least significant nibble and have at most two bits
|
||||
// set, which can be considered adjacent plus an arbitrary rotation within the nibble
|
||||
// Valid hat values only use the least significant nibble
|
||||
assert((value & 0xf0) == 0);
|
||||
assert((value & ((value << 2) | (value >> 2))) == 0);
|
||||
// Valid hat values do not have both bits of an axis set
|
||||
assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0);
|
||||
assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0);
|
||||
|
||||
base = js->buttonCount + hat * 4;
|
||||
|
||||
@ -701,6 +702,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
|
||||
|
||||
if (key != GLFW_KEY_UNKNOWN)
|
||||
{
|
||||
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (key != GLFW_KEY_KP_EQUAL &&
|
||||
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
|
||||
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
|
||||
@ -721,7 +728,7 @@ GLFWAPI int glfwGetKeyScancode(int key)
|
||||
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
||||
return GLFW_RELEASE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
return _glfw.platform.getKeyScancode(key);
|
||||
|
@ -83,11 +83,10 @@ static void swapIntervalNSGL(int interval)
|
||||
@autoreleasepool {
|
||||
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (window)
|
||||
{
|
||||
assert(window != NULL);
|
||||
|
||||
[window->context.nsgl.object setValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
}
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
@ -332,6 +332,7 @@ static void swapBuffersWGL(_GLFWwindow* window)
|
||||
static void swapIntervalWGL(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
assert(window != NULL);
|
||||
|
||||
window->context.wgl.interval = interval;
|
||||
|
||||
|
@ -736,6 +736,13 @@ GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode)
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
|
||||
dpad |= GLFW_HAT_LEFT;
|
||||
|
||||
// Treat invalid combinations as neither being pressed
|
||||
// while preserving what data can be preserved
|
||||
if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT))
|
||||
dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT);
|
||||
if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN))
|
||||
dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN);
|
||||
|
||||
_glfwInputJoystickHat(js, 0, dpad);
|
||||
}
|
||||
|
||||
|
@ -40,6 +40,7 @@
|
||||
#include <sys/timerfd.h>
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "wayland-client-protocol.h"
|
||||
#include "wayland-xdg-shell-client-protocol.h"
|
||||
@ -216,6 +217,22 @@ static const struct libdecor_interface libdecorInterface =
|
||||
libdecorHandleError
|
||||
};
|
||||
|
||||
static void libdecorReadyCallback(void* userData,
|
||||
struct wl_callback* callback,
|
||||
uint32_t time)
|
||||
{
|
||||
_glfw.wl.libdecor.ready = GLFW_TRUE;
|
||||
|
||||
assert(_glfw.wl.libdecor.callback == callback);
|
||||
wl_callback_destroy(_glfw.wl.libdecor.callback);
|
||||
_glfw.wl.libdecor.callback = NULL;
|
||||
}
|
||||
|
||||
static const struct wl_callback_listener libdecorReadyListener =
|
||||
{
|
||||
libdecorReadyCallback
|
||||
};
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
@ -780,10 +797,17 @@ int _glfwInitWayland(void)
|
||||
if (_glfw.wl.libdecor.handle)
|
||||
{
|
||||
_glfw.wl.libdecor.context = libdecor_new(_glfw.wl.display, &libdecorInterface);
|
||||
|
||||
// Allow libdecor to receive its globals before proceeding
|
||||
if (_glfw.wl.libdecor.context)
|
||||
libdecor_dispatch(_glfw.wl.libdecor.context, 1);
|
||||
{
|
||||
// Perform an initial dispatch and flush to get the init started
|
||||
libdecor_dispatch(_glfw.wl.libdecor.context, 0);
|
||||
|
||||
// Create sync point to "know" when libdecor is ready for use
|
||||
_glfw.wl.libdecor.callback = wl_display_sync(_glfw.wl.display);
|
||||
wl_callback_add_listener(_glfw.wl.libdecor.callback,
|
||||
&libdecorReadyListener,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
|
||||
@ -827,6 +851,8 @@ void _glfwTerminateWayland(void)
|
||||
_glfwTerminateEGL();
|
||||
_glfwTerminateOSMesa();
|
||||
|
||||
if (_glfw.wl.libdecor.callback)
|
||||
wl_callback_destroy(_glfw.wl.libdecor.callback);
|
||||
if (_glfw.wl.libdecor.context)
|
||||
libdecor_unref(_glfw.wl.libdecor.context);
|
||||
|
||||
|
@ -550,6 +550,8 @@ typedef struct _GLFWlibraryWayland
|
||||
struct {
|
||||
void* handle;
|
||||
struct libdecor* context;
|
||||
struct wl_callback* callback;
|
||||
GLFWbool ready;
|
||||
PFN_libdecor_new libdecor_new_;
|
||||
PFN_libdecor_unref libdecor_unref_;
|
||||
PFN_libdecor_get_fd libdecor_get_fd_;
|
||||
|
@ -735,6 +735,10 @@ static const struct libdecor_frame_interface libdecorFrameInterface =
|
||||
|
||||
static GLFWbool createLibdecorFrame(_GLFWwindow* window)
|
||||
{
|
||||
// Allow libdecor to finish initialization of itself and its plugin
|
||||
while (!_glfw.wl.libdecor.ready)
|
||||
_glfwWaitEventsWayland();
|
||||
|
||||
window->wl.libdecor.frame = libdecor_decorate(_glfw.wl.libdecor.context,
|
||||
window->wl.surface,
|
||||
&libdecorFrameInterface,
|
||||
@ -746,6 +750,11 @@ static GLFWbool createLibdecorFrame(_GLFWwindow* window)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
struct libdecor_state* frameState =
|
||||
libdecor_state_new(window->wl.width, window->wl.height);
|
||||
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
|
||||
libdecor_state_free(frameState);
|
||||
|
||||
if (strlen(window->wl.appId))
|
||||
libdecor_frame_set_app_id(window->wl.libdecor.frame, window->wl.appId);
|
||||
|
||||
@ -776,12 +785,6 @@ static GLFWbool createLibdecorFrame(_GLFWwindow* window)
|
||||
|
||||
if (window->monitor)
|
||||
{
|
||||
// HACK: Allow libdecor to finish initialization of itself and its
|
||||
// plugin so it will create the xdg_toplevel for the frame
|
||||
// This needs to exist when setting the frame to fullscreen
|
||||
while (!libdecor_frame_get_xdg_toplevel(window->wl.libdecor.frame))
|
||||
_glfwWaitEventsWayland();
|
||||
|
||||
libdecor_frame_set_fullscreen(window->wl.libdecor.frame,
|
||||
window->monitor->wl.output);
|
||||
setIdleInhibitor(window, GLFW_TRUE);
|
||||
@ -1115,7 +1118,10 @@ static void handleEvents(double* timeout)
|
||||
while (!event)
|
||||
{
|
||||
while (wl_display_prepare_read(_glfw.wl.display) != 0)
|
||||
wl_display_dispatch_pending(_glfw.wl.display);
|
||||
{
|
||||
if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// If an error other than EAGAIN happens, we have likely been disconnected
|
||||
// from the Wayland session; try to handle that the best we can.
|
||||
@ -1173,14 +1179,14 @@ static void handleEvents(double* timeout)
|
||||
uint64_t repeats;
|
||||
|
||||
if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8)
|
||||
{
|
||||
incrementCursorImage(_glfw.wl.pointerFocus);
|
||||
event = GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (fds[3].revents & POLLIN)
|
||||
libdecor_dispatch(_glfw.wl.libdecor.context, 0);
|
||||
{
|
||||
if (libdecor_dispatch(_glfw.wl.libdecor.context, 0) > 0)
|
||||
event = GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user