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Fixed heightmap example for OS X.
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parent
40d1a491ca
commit
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@ -26,6 +26,7 @@ if (APPLE)
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# Set fancy names for bundles
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add_executable(Boing MACOSX_BUNDLE boing.c)
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add_executable(Gears MACOSX_BUNDLE gears.c)
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add_executable(Heightmap MACOSX_BUNDLE heightmap.c ${GLAD})
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add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
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add_executable(Simple MACOSX_BUNDLE simple.c)
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add_executable(SplitView MACOSX_BUNDLE splitview.c)
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@ -33,12 +34,13 @@ if (APPLE)
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set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(Heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(Boing Gears Particles Simple SplitView Wave PROPERTIES
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set_target_properties(Boing Gears Heightmap Particles Simple SplitView Wave PROPERTIES
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FOLDER "GLFW3/Examples")
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else()
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# Set boring names for executables
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@ -69,7 +71,7 @@ if (MSVC)
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endif()
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if (APPLE)
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set(BUNDLE_BINARIES Boing Gears Particles Simple SplitView Wave)
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set(BUNDLE_BINARIES Boing Gears Heightmap Particles Simple SplitView Wave)
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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@ -66,10 +66,10 @@ static const char* vertex_shader_text =
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static const char* fragment_shader_text =
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"#version 150\n"
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"out vec4 gl_FragColor;\n"
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"out vec4 color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0); \n"
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" color = vec4(0.2, 1.0, 0.2, 1.0); \n"
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"}\n";
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/**********************************************************************
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@ -418,7 +418,7 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
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if (! window )
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