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https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Clarify cursor position variable names
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parent
72b3a7a59f
commit
0e846883bf
@ -78,7 +78,7 @@ typedef struct _GLFWwindowNS
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// The total sum of the distances the cursor has been warped
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// since the last cursor motion event was processed
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// This is kept to counteract Cocoa doing the same internally
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double warpDeltaX, warpDeltaY;
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double cursorWarpDeltaX, cursorWarpDeltaY;
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} _GLFWwindowNS;
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@ -423,8 +423,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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_glfwInputCursorMotion(window,
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[event deltaX] - window->ns.warpDeltaX,
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[event deltaY] - window->ns.warpDeltaY);
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[event deltaX] - window->ns.cursorWarpDeltaX,
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[event deltaY] - window->ns.cursorWarpDeltaY);
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}
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else
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{
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@ -434,8 +434,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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_glfwInputCursorMotion(window, pos.x, contentRect.size.height - pos.y);
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}
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window->ns.warpDeltaX = 0;
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window->ns.warpDeltaY = 0;
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window->ns.cursorWarpDeltaX = 0;
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window->ns.cursorWarpDeltaY = 0;
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}
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- (void)rightMouseDown:(NSEvent *)event
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@ -1402,8 +1402,8 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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const NSRect contentRect = [window->ns.view frame];
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const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
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window->ns.warpDeltaX += x - pos.x;
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window->ns.warpDeltaY += y - contentRect.size.height + pos.y;
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window->ns.cursorWarpDeltaX += x - pos.x;
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window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;
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if (window->monitor)
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{
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28
src/input.c
28
src/input.c
@ -59,19 +59,19 @@ static void setCursorMode(_GLFWwindow* window, int newMode)
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if (oldMode == GLFW_CURSOR_DISABLED)
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{
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_glfwPlatformSetCursorPos(window,
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_glfw.cursorPosX,
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_glfw.cursorPosY);
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_glfw.restoreCursorPosX,
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_glfw.restoreCursorPosY);
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}
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else if (newMode == GLFW_CURSOR_DISABLED)
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{
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int width, height;
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_glfwPlatformGetCursorPos(window,
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&_glfw.cursorPosX,
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&_glfw.cursorPosY);
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&_glfw.restoreCursorPosX,
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&_glfw.restoreCursorPosY);
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window->cursorPosX = _glfw.cursorPosX;
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window->cursorPosY = _glfw.cursorPosY;
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window->virtualCursorPosX = _glfw.restoreCursorPosX;
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window->virtualCursorPosY = _glfw.restoreCursorPosY;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformSetCursorPos(window, width / 2, height / 2);
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@ -198,11 +198,11 @@ void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y)
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if (x == 0.0 && y == 0.0)
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return;
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window->cursorPosX += x;
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window->cursorPosY += y;
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window->virtualCursorPosX += x;
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window->virtualCursorPosY += y;
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x = window->cursorPosX;
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y = window->cursorPosY;
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x = window->virtualCursorPosX;
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y = window->virtualCursorPosY;
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}
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if (window->callbacks.cursorPos)
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@ -356,9 +356,9 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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if (xpos)
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*xpos = window->cursorPosX;
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*xpos = window->virtualCursorPosX;
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if (ypos)
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*ypos = window->cursorPosY;
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*ypos = window->virtualCursorPosY;
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}
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else
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_glfwPlatformGetCursorPos(window, xpos, ypos);
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@ -386,8 +386,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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// Only update the accumulated position if the cursor is disabled
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window->cursorPosX = xpos;
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window->cursorPosY = ypos;
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window->virtualCursorPosX = xpos;
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window->virtualCursorPosY = ypos;
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}
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else
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{
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@ -359,13 +359,13 @@ struct _GLFWwindow
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int maxwidth, maxheight;
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int numer, denom;
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// Window input state
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GLFWbool stickyKeys;
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GLFWbool stickyMouseButtons;
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double cursorPosX, cursorPosY;
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int cursorMode;
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char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
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char keys[GLFW_KEY_LAST + 1];
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// Virtual cursor position when cursor is disabled
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double virtualCursorPosX, virtualCursorPosY;
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_GLFWcontext context;
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@ -437,7 +437,8 @@ struct _GLFWlibrary
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int refreshRate;
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} hints;
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double cursorPosX, cursorPosY;
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// Where to place the cursor when re-enabled
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double restoreCursorPosX, restoreCursorPosY;
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_GLFWcursor* cursorListHead;
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@ -201,8 +201,8 @@ static void handlePointerButton(_GLFWwindow* window,
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static void handlePointerMotion(_GLFWwindow* window,
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const MirPointerEvent* pointer_event)
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{
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int current_x = window->cursorPosX;
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int current_y = window->cursorPosY;
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int current_x = window->virtualCursorPosX;
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int current_y = window->virtualCursorPosY;
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int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
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int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
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int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
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@ -237,7 +237,7 @@ typedef struct _GLFWwindowWin32
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GLFWbool iconified;
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// The last received cursor position, regardless of source
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int cursorPosX, cursorPosY;
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int lastCursorPosX, lastCursorPosY;
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} _GLFWwindowWin32;
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@ -572,14 +572,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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break;
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_glfwInputCursorMotion(window,
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x - window->win32.cursorPosX,
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y - window->win32.cursorPosY);
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x - window->win32.lastCursorPosX,
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y - window->win32.lastCursorPosY);
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}
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else
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_glfwInputCursorMotion(window, x, y);
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window->win32.cursorPosX = x;
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window->win32.cursorPosY = y;
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window->win32.lastCursorPosX = x;
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window->win32.lastCursorPosY = y;
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if (!window->win32.cursorTracked)
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{
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@ -1386,8 +1386,8 @@ void _glfwPlatformPollEvents(void)
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// NOTE: Re-center the cursor only if it has moved since the last
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// call, to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
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if (window->win32.cursorPosX != width / 2 ||
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window->win32.cursorPosY != height / 2)
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if (window->win32.lastCursorPosX != width / 2 ||
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window->win32.lastCursorPosY != height / 2)
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{
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_glfwPlatformSetCursorPos(window, width / 2, height / 2);
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}
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@ -1435,8 +1435,8 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
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POINT pos = { (int) xpos, (int) ypos };
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// Store the new position so it can be recognized later
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window->win32.cursorPosX = pos.x;
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window->win32.cursorPosY = pos.y;
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window->win32.lastCursorPosX = pos.x;
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window->win32.lastCursorPosY = pos.y;
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ClientToScreen(window->win32.handle, &pos);
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SetCursorPos(pos.x, pos.y);
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@ -224,10 +224,12 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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window->cursorPosX = width / 2;
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window->cursorPosY = height / 2;
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window->virtualCursorPosX = width / 2;
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window->virtualCursorPosY = height / 2;
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_glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY);
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_glfwPlatformSetCursorPos(window,
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window->virtualCursorPosX,
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window->virtualCursorPosY);
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}
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else
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{
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@ -118,9 +118,9 @@ typedef struct _GLFWwindowX11
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int xpos, ypos;
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// The last received cursor position, regardless of source
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double cursorPosX, cursorPosY;
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double lastCursorPosX, lastCursorPosY;
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// The last position the cursor was warped to by GLFW
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int warpPosX, warpPosY;
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int warpCursorPosX, warpCursorPosY;
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// The information from the last KeyPress event
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struct {
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@ -1149,7 +1149,7 @@ static void processEvent(XEvent *event)
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const int x = event->xmotion.x;
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const int y = event->xmotion.y;
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if (x != window->x11.warpPosX || y != window->x11.warpPosY)
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if (x != window->x11.warpCursorPosX || y != window->x11.warpCursorPosY)
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{
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// The cursor was moved by something other than GLFW
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@ -1159,15 +1159,15 @@ static void processEvent(XEvent *event)
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return;
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_glfwInputCursorMotion(window,
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x - window->x11.cursorPosX,
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y - window->x11.cursorPosY);
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x - window->x11.lastCursorPosX,
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y - window->x11.lastCursorPosY);
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}
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else
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_glfwInputCursorMotion(window, x, y);
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}
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window->x11.cursorPosX = x;
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window->x11.cursorPosY = y;
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window->x11.lastCursorPosX = x;
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window->x11.lastCursorPosY = y;
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return;
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}
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@ -2071,8 +2071,8 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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// Store the new position so it can be recognized later
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window->x11.warpPosX = (int) x;
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window->x11.warpPosY = (int) y;
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window->x11.warpCursorPosX = (int) x;
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window->x11.warpCursorPosY = (int) y;
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XWarpPointer(_glfw.x11.display, None, window->x11.handle,
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0,0,0,0, (int) x, (int) y);
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