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.github/CONTRIBUTING.md
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.github/CONTRIBUTING.md
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@ -19,13 +19,17 @@
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## Asking a question
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Questions about how to use GLFW should be asked in the [support
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section](http://discourse.glfw.org/c/support) of the forum or in the IRC channel
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`#glfw` on [Freenode](http://freenode.net/).
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Questions about how to use GLFW should be asked either in the [support
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section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
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Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
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Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
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Stack Exchange or in the IRC channel `#glfw` on
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[Freenode](http://freenode.net/).
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Questions about the design or implementation of GLFW or about future plans
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should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
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forum or in the IRC channel `#glfw` on [Freenode](http://freenode.net/).
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forum or in the IRC channel. Please don't open a GitHub issue to discuss design
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questions without first checking with a maintainer.
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## Reporting a bug
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@ -38,6 +42,15 @@ doesn't, that might be a separate bug.
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If GLFW is crashing or triggering asserts, make sure that all your object
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handles and other pointers are valid.
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For bugs where it makes sense, a [Short, Self Contained, Correct (Compilable),
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Example](http://www.sscce.org/) is absolutely invaluable. Just put it inline in
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the body text. Note that if the bug is reproducible with one of the test
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programs that come with GLFW, just mention that instead.
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__Don't worry about adding too much information__. Unimportant information can
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be abbreviated or removed later, but missing information can stall bug fixing,
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especially when your schedule doesn't align with that of the maintainer.
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There are issue labels for both platforms and GPU manufacturers, so there is no
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need to mention these in the subject line. If you do, it will be removed when
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the issue is labeled.
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@ -261,13 +274,17 @@ Please explain why you need the feature and how you intend to use it. If you
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have a specific API design in mind, please add that as well. If you have or are
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planning to write code for the feature, see the section below.
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If there already is a request for the feature you need, add your specific use
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case unless it is already mentioned. If it is, give it a :+1:.
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## Contributing a bug fix
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__Note:__ You must have all necessary rights to any code you contribute. If you
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did not write the code yourself, you must explain where it came from and under
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what license. Even code using the same license as GLFW may not be copied
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without attribution.
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__Note:__ You must have all necessary [intellectual
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property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
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code you contribute. If you did not write the code yourself, you must explain
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where it came from and under what license you received it. Even code using the
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same license as GLFW may not be copied without attribution.
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__There is no preferred patch size__. A one character fix is just as welcome as
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a thousand line one, if that is the appropriate size for the fix.
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@ -5,9 +5,8 @@
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@tableofcontents
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This guide introduces the OpenGL and OpenGL ES context related functions of
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GLFW. For details on a specific function, see the
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[reference documentation](@ref context). There are also guides for the other
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areas of the GLFW API.
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GLFW. For details on a specific function in this category, see the @ref
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context. There are also guides for the other areas of the GLFW API.
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- @ref intro_guide
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- @ref window_guide
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@ -5,12 +5,13 @@
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@tableofcontents
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This guide introduces the input related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref input). There are
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also guides for the other areas of GLFW.
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a specific function in this category, see the @ref input. There are also guides
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for the other areas of GLFW.
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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GLFW provides many kinds of input. While some can only be polled, like time, or
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@ -6,8 +6,8 @@
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This guide introduces the basic concepts of GLFW and describes initialization,
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error handling and API guarantees and limitations. For a broad but shallow
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tutorial, see @ref quick_guide instead. For details about a specific function,
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see the [reference documentation](@ref init).
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tutorial, see @ref quick_guide instead. For details on a specific function in
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this category, see the @ref init.
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There are also guides for the other areas of GLFW.
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@ -5,12 +5,13 @@
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@tableofcontents
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This guide introduces the monitor related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref monitor). There are
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also guides for the other areas of GLFW.
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a specific function in this category, see the @ref monitor. There are also
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guides for the other areas of GLFW.
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref input_guide
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@ -18,9 +18,8 @@ The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
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However, any Vulkan-specific test and example programs are built only if the
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CMake files find a Vulkan SDK.
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For details on a specific function, see the
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[reference documentation](@ref vulkan). There are also guides for the other
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areas of the GLFW API.
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For details on a specific function in this category, see the @ref vulkan. There
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are also guides for the other areas of the GLFW API.
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- @ref intro_guide
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- @ref window_guide
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@ -5,11 +5,12 @@
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@tableofcontents
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This guide introduces the window related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref window). There are
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also guides for the other areas of GLFW.
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a specific function in this category, see the @ref window. There are also
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guides for the other areas of GLFW.
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- @ref intro_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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- @ref input_guide
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@ -268,6 +269,10 @@ creation API is used on a given platform may fail if you change this hint. This
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can be resolved by having it load via @ref glfwGetProcAddress, which always uses
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the selected API.
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@bug On some Linux systems, creating contexts via both the native and EGL APIs
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in a single process will cause the application to segfault. Stick to one API or
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the other on Linux for now.
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`GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
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API version that the created context must be compatible with. The exact
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behavior of these hints depend on the requested client API.
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