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@ -118,6 +118,7 @@ information on what to include when reporting a bug.
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
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- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
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- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
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- [Cocoa] Added support for Vulkan window surface creation via MoltenVK (#870)
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- [Cocoa] Added support for Vulkan window surface creation via MoltenVK (#870)
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
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@ -260,6 +261,7 @@ skills.
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- Arthur Tombs
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- Arthur Tombs
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- Ioannis Tsakpinis
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- Ioannis Tsakpinis
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- Samuli Tuomola
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- Samuli Tuomola
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- Matthew Turner
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- urraka
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- urraka
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- Elias Vanderstuyft
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- Elias Vanderstuyft
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- Jari Vetoniemi
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- Jari Vetoniemi
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@ -603,9 +603,10 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
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if (mode == _GLFW_PRESENCE_ONLY)
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if (mode == _GLFW_PRESENCE_ONLY)
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return GLFW_TRUE;
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return GLFW_TRUE;
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if (sqrt((double) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX +
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if ((float) xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX +
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xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) >
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(float) xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY >
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(double) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
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(float) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE *
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XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
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{
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{
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js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f;
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js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f;
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js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f;
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js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f;
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@ -616,9 +617,10 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
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js->axes[1] = 0.f;
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js->axes[1] = 0.f;
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}
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}
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if (sqrt((double) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX +
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if ((float) xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX +
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xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) >
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(float) xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY >
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(double) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
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(float) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE *
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XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
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{
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{
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js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f;
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js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f;
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js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f;
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js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f;
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