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Wayland: Fix erratic fallback decoration behavior
The handler for xdg_toplevel::configure treated the provided size as the content area size when instead it is the size of the bounding rectangle of the wl_surface and all its subsurfaces. This caused the fallback decorations to try positioning themselves outside themselves, causing feedback loops during interactive resizing. Fixes #1991 Fixes #2115 Closes #2127 Related to #1914
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@ -24,6 +24,7 @@ video tutorials.
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- Waris Boonyasiriwat
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- Kyle Brenneman
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- Rok Breulj
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- TheBrokenRail
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- Kai Burjack
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- Martin Capitanio
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- Nicolas Caramelli
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@ -145,6 +146,7 @@ video tutorials.
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- Pierre Moulon
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- Martins Mozeiko
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- Pascal Muetschard
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- James Murphy
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- Julian Møller
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- ndogxj
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- n3rdopolis
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@ -343,6 +343,8 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: A window content scale event would be emitted every time
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the window resized
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- [Wayland] Bugfix: If `glfwInit` failed it would close stdin
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- [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
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(#1991,#2115,#2127)
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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@ -494,10 +494,19 @@ static void xdgToplevelHandleConfigure(void* userData,
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window->wl.fullscreen = fullscreen;
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if (width && height)
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{
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if (window->wl.decorations.top.surface)
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{
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window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2);
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window->wl.pending.height =
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_glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT);
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}
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else
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{
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window->wl.pending.width = width;
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window->wl.pending.height = height;
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}
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}
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else
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{
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window->wl.pending.width = window->wl.width;
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