Wayland: Fix erratic fallback decoration behavior

The handler for xdg_toplevel::configure treated the provided size as the
content area size when instead it is the size of the bounding rectangle
of the wl_surface and all its subsurfaces.

This caused the fallback decorations to try positioning themselves
outside themselves, causing feedback loops during interactive resizing.

Fixes #1991
Fixes #2115
Closes #2127
Related to #1914
This commit is contained in:
Camilla Löwy 2022-06-16 01:36:55 +02:00
parent 24cdc5afda
commit 0f5b095042
3 changed files with 15 additions and 2 deletions

View File

@ -24,6 +24,7 @@ video tutorials.
- Waris Boonyasiriwat
- Kyle Brenneman
- Rok Breulj
- TheBrokenRail
- Kai Burjack
- Martin Capitanio
- Nicolas Caramelli
@ -145,6 +146,7 @@ video tutorials.
- Pierre Moulon
- Martins Mozeiko
- Pascal Muetschard
- James Murphy
- Julian Møller
- ndogxj
- n3rdopolis

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@ -343,6 +343,8 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: A window content scale event would be emitted every time
the window resized
- [Wayland] Bugfix: If `glfwInit` failed it would close stdin
- [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
(#1991,#2115,#2127)
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)

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@ -494,10 +494,19 @@ static void xdgToplevelHandleConfigure(void* userData,
window->wl.fullscreen = fullscreen;
if (width && height)
{
if (window->wl.decorations.top.surface)
{
window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2);
window->wl.pending.height =
_glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT);
}
else
{
window->wl.pending.width = width;
window->wl.pending.height = height;
}
}
else
{
window->wl.pending.width = window->wl.width;