Documentation work.

This commit is contained in:
Camilla Berglund 2015-01-05 16:46:04 +01:00
parent 2085876da6
commit 138feb8be6
6 changed files with 14 additions and 17 deletions

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@ -228,7 +228,7 @@ if DWM is enabled. It is recommended to set this to `OFF`, as doing otherwise
can lead to severe jitter.
`GLFW_USE_OPTIMUS_HPG` determines whether to export the `NvOptimusEnablement`
symbol, which forces the use of the high-performance GPU on nVidia Optimus
symbol, which forces the use of the high-performance GPU on Nvidia Optimus
systems. This symbol needs to be exported by the EXE, so the override will not
work if GLFW is built as a DLL.

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@ -144,7 +144,7 @@ OpenGL or OpenGL ES API. One such library is
take care of all the details of declaring and loading everything you need.
The following example will use glad, but other extension loader libraries work
similary.
similarly.
First you need to generate the source files using the glad Python script. This
example generates a loader for any version of OpenGL, which is the default for
@ -263,7 +263,7 @@ it returns zero.
Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can
retreive pointers to these functions with @ref glfwGetProcAddress.
retrieve pointers to these functions with @ref glfwGetProcAddress.
@code
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");

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@ -300,7 +300,7 @@ If cursor creation fails, `NULL` will be returned, so it is necessary to check
the return value.
The image data is 32-bit RGBA, i.e. eight bits per channel. The pixels are
arranged canonically as sequental rows, starting from the top-left corner.
arranged canonically as sequential rows, starting from the top-left corner.
@subsubsection input_cursor_destruction Cursor destruction

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@ -2,9 +2,6 @@
@page news New features
@tableofcontents
@section news_31 New features in version 3.1
@subsection news_31_cursor Custom mouse cursor images
@ -153,7 +150,7 @@ glfwSetGamma, which generates a ramp from a gamma value and then sets it.
GLFW now supports the creation of OpenGL ES contexts, by setting the
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your
driver must provide support in a way usable by GLFW. Modern nVidia and Intel
driver must provide support in a way usable by GLFW. Modern Nvidia and Intel
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
AMD provides an EGL implementation instead.

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@ -248,13 +248,13 @@ __OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
constraints, but creation will fail if the OpenGL ES version of the created
context is less than the one requested. Additionally, OpenGL ES 1.x cannot be
returned if 2.0 or later was requested, and vice versa. This is because OpenGL
ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backard
ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward
compatible with 1.x.
`GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be
forward-compatible, i.e. one where all functionality deprecated in the requested
version of OpenGL is removed. This may only be used if the requested OpenGL
version is 3.0 or above. If OpenGL S is requested, this hint is ignored.
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
@par
Forward-compatibility is described in detail in the
@ -492,7 +492,7 @@ a high-DPI one.
The position of a windowed-mode window can be changed with @ref
glfwSetWindowPos. This moves the window so that the upper-left corner of its
client area has the specified [screen coordinates](@ref coordinate_systems).
The window system may put limitats on window placement.
The window system may put limitations on window placement.
@code
glfwSetWindowPos(window, 100, 100);
@ -602,7 +602,7 @@ void window_iconify_callback(GLFWwindow* window, int iconified)
}
@endcode
You can also get the iconification state with @ref glfwGetWindowAttrib.
You can also get the current iconification state with @ref glfwGetWindowAttrib.
@code
int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
@ -633,7 +633,7 @@ invisible to the user until shown. This can be useful if you need to set up
your window further before showing it, for example moving it to a specific
location.
You can also get the visibility state with @ref glfwGetWindowAttrib.
You can also get the current visibility state with @ref glfwGetWindowAttrib.
@code
int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
@ -665,7 +665,7 @@ void window_focus_callback(GLFWwindow* window, int focused)
}
@endcode
You can also get the focus state with @ref glfwGetWindowAttrib.
You can also get the current focus state with @ref glfwGetWindowAttrib.
@code
int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);

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@ -557,9 +557,9 @@ extern "C" {
*
* @par
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
* supports OpenGL ES via EGL, while nVidia and Intel only supports it via
* supports OpenGL ES via EGL, while Nvidia and Intel only supports it via
* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
* EGL, OpenGL and OpenGL ES libraries do not interface with the nVidia binary
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
* driver.
*/
#define GLFW_API_UNAVAILABLE 0x00010006
@ -2672,7 +2672,7 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
* glfwTerminate.
*
* The image data is 32-bit RGBA, i.e. eight bits per channel. The pixels are
* arranged canonically as sequental rows, starting from the top-left corner.
* arranged canonically as sequential rows, starting from the top-left corner.
*
* @param[in] image The desired cursor image.
* @param[in] xhot The desired x-coordinate of the cursor hotspot.