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Documentation work.
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@ -1033,6 +1033,8 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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* The @ref GLFW_CONTEXT_VERSION_MAJOR and @ref GLFW_CONTEXT_VERSION_MINOR
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* hints are set to 1 and 0, respectively.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint is set to @ref GLFW_NO_ROBUSTNESS.
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*
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* All other hints are set to 0.
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*
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* @ingroup window
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@ -1053,8 +1055,10 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* specify the desired bit depths of the various components of the default
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* framebuffer.
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*
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* The @ref GLFW_REFRESH_RATE hint specifies the desired monitor refresh rate
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* for fullscreen windows.
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* The @ref GLFW_REFRESH_RATE hint specifies the desired monitor refresh rate,
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* in Hz, of the video mode for a fullscreen window, or zero to let the system
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* choose a suitable refresh rate. If a windowed mode window is created, this
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* hint is ignored.
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*
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* The @ref GLFW_ACCUM_RED_BITS, @ref GLFW_ACCUM_GREEN_BITS, @ref
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* GLFW_ACCUM_BLUE_BITS and @ref GLFW_ACCUM_ALPHA_BITS hints specify the
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@ -1088,17 +1092,23 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* For OpenGL ES, these hints are hard constraints, as there is no backward
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* compatibility between OpenGL ES versions.
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*
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* The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL
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* context should be forward-compatible, i.e. one where all functionality
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* deprecated in the requested version of OpenGL is removed.
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_FORWARD_COMPAT hint
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* specifies whether the OpenGL context should be forward-compatible, i.e. one
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* where all functionality deprecated in the requested version of OpenGL is
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* removed. This may only be used if the requested OpenGL version is 3.0 or
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* above. If another client API is requested, this hint is ignored.
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*
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* The @ref GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug
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* OpenGL context, which may have additional error and performance issue
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* reporting functionality.
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_DEBUG_CONTEXT hint
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* specifies whether to create a debug OpenGL context, which may have
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* additional error and performance issue reporting functionality. If another
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* client API is requested, this hint is ignored.
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*
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* The @ref GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create
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* the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref
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* GLFW_OPENGL_CORE_PROFILE and @ref GLFW_OPENGL_COMPAT_PROFILE.
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_PROFILE hint
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* specifies which OpenGL profile to create the context for. Possible values
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* are @ref GLFW_OPENGL_NO_PROFILE, @ref GLFW_OPENGL_CORE_PROFILE and @ref
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* GLFW_OPENGL_COMPAT_PROFILE. This may only be used if the requested OpenGL
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* version is 3.2 or above. If another client API is requested, this hint
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* is ignored.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
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* be used by the context.
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@ -1120,9 +1130,12 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* find out the actual properties of the created window and context, use the
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* @ref glfwGetWindowParam function.
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*
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* The following window hints are hard constraints:
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* The following hints are hard constraints:
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* @arg @ref GLFW_STEREO
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* @arg @ref GLFW_CLIENT_API
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*
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* The following additional hints are hard constraints if requesting an OpenGL
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* context:
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* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
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* @arg @ref GLFW_OPENGL_PROFILE
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*
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