Fixed bullet lists.

This commit is contained in:
Camilla Berglund 2013-04-07 13:46:38 +02:00
parent 21525d119f
commit 13ccf7d9de
2 changed files with 14 additions and 14 deletions

View File

@ -34,10 +34,10 @@ does not try to redefine those symbols.
In other words:
* Do *not* include the OpenGL headers yourself, as GLFW does this for you Do
* *not* include `windows.h` or other platform-specific headers unless
- Do *not* include the OpenGL headers yourself, as GLFW does this for you
- Do *not* include `windows.h` or other platform-specific headers unless
you plan on using those APIs directly
* If you *do* need to include such headers, do it *before* including the
- If you *do* need to include such headers, do it *before* including the
GLFW and it will detect this
Starting with version 3.0, the GLU header `glu.h` is no longer included by

View File

@ -803,10 +803,10 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
* enabled in a binary.
*
* The format of the string is as follows:
* * The version of GLFW
* * The name of the window system API
* * The name of the context creation API
* * Any additional options or APIs
* - The version of GLFW
* - The name of the window system API
* - The name of the context creation API
* - Any additional options or APIs
*
* For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
* backends, the version string may look something like this:
@ -1039,13 +1039,13 @@ GLFWAPI void glfwDefaultWindowHints(void);
* @ref glfwGetWindowParam function.
*
* The following hints are hard constraints:
* * `GLFW_STEREO`
* * `GLFW_CLIENT_API`
* - `GLFW_STEREO`
* - `GLFW_CLIENT_API`
*
* The following additional hints are hard constraints if requesting an OpenGL
* context:
* * `GLFW_OPENGL_FORWARD_COMPAT`
* * `GLFW_OPENGL_PROFILE`
* - `GLFW_OPENGL_FORWARD_COMPAT`
* - `GLFW_OPENGL_PROFILE`
*
* Hints that do not apply to a given type of window or context are ignored.
*
@ -1647,10 +1647,10 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
*
* If `mode` is `GLFW_CURSOR_MODE`, the value must be one of the supported input
* modes:
* * `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* * `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
* area of the window.
* * `GLFW_CURSOR_CAPTURED` makes the cursor invisible and unable to leave the
* - `GLFW_CURSOR_CAPTURED` makes the cursor invisible and unable to leave the
* window but unconstrained in terms of position.
*
* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to