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Fixed active/focused nomenclature mixing.
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@ -462,9 +462,9 @@ extern "C" {
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* @ingroup window
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* @{ */
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/*! @brief @c GL_TRUE if the window is active, or @c GL_FALSE otherwise.
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/*! @brief @c GL_TRUE if the window has focus, or @c GL_FALSE otherwise.
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*/
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#define GLFW_ACTIVE 0x00020001
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#define GLFW_FOCUSED 0x00020001
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/*! @brief @c GL_TRUE if the window is iconified, or @c GL_FALSE otherwise.
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*/
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#define GLFW_ICONIFIED 0x00020002
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@ -679,9 +679,9 @@ extern "C" {
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* more specific categories.
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*/
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#define GLFW_PLATFORM_ERROR 0x00070008
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/*! @brief The specified window needed to be active for the call to succeed.
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/*! @brief The specified window needed to be focused for the call to succeed.
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*/
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#define GLFW_WINDOW_NOT_ACTIVE 0x00070009
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#define GLFW_WINDOW_NOT_FOCUSED 0x00070009
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/*! @brief The clipboard did not contain data in the requested format.
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*/
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#define GLFW_FORMAT_UNAVAILABLE 0x0007000A
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@ -1332,7 +1332,7 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow window, int* xpos, int* ypos);
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* client area, or @c NULL.
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* @ingroup input
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*
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* @note The specified window must be active.
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* @note The specified window must be focused.
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*
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* @sa glfwGetCursorPos
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*/
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@ -298,6 +298,7 @@ version of GLFW.</p>
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<li>Changed <code>glfwGetVideoModes</code> to return a dynamic, unlimited number of video modes</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
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<li>Renamed <code>GLFW_ACTIVE</code> to <code>GLFW_FOCUSED</code></li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
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<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
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@ -228,8 +228,8 @@ GLFWAPI const char* glfwErrorString(int error)
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return "The requested OpenGL version is unavailable";
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case GLFW_PLATFORM_ERROR:
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return "A platform-specific error occurred";
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case GLFW_WINDOW_NOT_ACTIVE:
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return "The specified window is not active";
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case GLFW_WINDOW_NOT_FOCUSED:
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return "The specified window is not focused";
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case GLFW_FORMAT_UNAVAILABLE:
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return "The requested format is unavailable";
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}
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@ -422,9 +422,9 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow handle, int xpos, int ypos)
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return;
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}
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if (_glfwLibrary.activeWindow != window)
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if (_glfwLibrary.focusedWindow != window)
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{
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_glfwSetError(GLFW_WINDOW_NOT_ACTIVE, NULL);
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_glfwSetError(GLFW_WINDOW_NOT_FOCUSED, NULL);
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return;
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}
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@ -226,7 +226,7 @@ struct _GLFWlibrary
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_GLFWhints hints;
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_GLFWwindow* windowListHead;
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_GLFWwindow* activeWindow;
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_GLFWwindow* focusedWindow;
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GLFWgammaramp currentRamp;
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GLFWgammaramp originalRamp;
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@ -321,7 +321,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
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//========================================================================
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// Window event notification (window.c)
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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@ -328,22 +328,22 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_ACTIVATE:
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{
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// Window was (de)activated and/or (de)iconified
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// Window was (de)focused and/or (de)iconified
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BOOL active = LOWORD(wParam) != WA_INACTIVE;
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BOOL focused = LOWORD(wParam) != WA_INACTIVE;
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BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
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if (active && iconified)
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if (focused && iconified)
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{
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// This is a workaround for window iconification using the
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// taskbar leading to windows being told they're active and
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// iconified and then never told they're deactivated
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active = FALSE;
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// taskbar leading to windows being told they're focused and
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// iconified and then never told they're defocused
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focused = FALSE;
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}
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if (!active && _glfwLibrary.activeWindow == window)
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if (!focused && _glfwLibrary.focusedWindow == window)
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{
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// The window was deactivated (or iconified, see above)
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// The window was defocused (or iconified, see above)
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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showCursor(window);
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@ -364,9 +364,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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}
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}
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}
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else if (active && _glfwLibrary.activeWindow != window)
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else if (focused && _glfwLibrary.focusedWindow != window)
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{
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// The window was activated
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// The window was focused
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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captureCursor(window);
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@ -386,7 +386,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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}
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}
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_glfwInputWindowFocus(window, active);
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_glfwInputWindowFocus(window, focused);
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_glfwInputWindowIconify(window, iconified);
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return 0;
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}
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@ -544,7 +544,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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if (_glfwLibrary.activeWindow != window)
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if (_glfwLibrary.focusedWindow != window)
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return 0;
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x = newCursorX - window->Win32.oldCursorX;
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@ -829,8 +829,8 @@ static void destroyWindow(_GLFWwindow* window)
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// This is duplicated from glfwDestroyWindow
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// TODO: Stop duplicating code
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if (window == _glfwLibrary.activeWindow)
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_glfwLibrary.activeWindow = NULL;
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if (window == _glfwLibrary.focusedWindow)
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_glfwLibrary.focusedWindow = NULL;
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if (window->Win32.handle)
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{
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@ -1132,7 +1132,7 @@ void _glfwPlatformPollEvents(void)
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MSG msg;
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_GLFWwindow* window;
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window = _glfwLibrary.activeWindow;
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window = _glfwLibrary.focusedWindow;
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if (window)
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{
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window->Win32.cursorCentered = GL_FALSE;
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@ -1168,7 +1168,7 @@ void _glfwPlatformPollEvents(void)
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// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
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// This is the only async event handling in GLFW, but it solves some
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// nasty problems.
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window = _glfwLibrary.activeWindow;
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window = _glfwLibrary.focusedWindow;
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if (window)
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{
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int lshift_down, rshift_down;
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@ -1186,8 +1186,8 @@ void _glfwPlatformPollEvents(void)
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
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}
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// Did the cursor move in an active window that has captured the cursor
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window = _glfwLibrary.activeWindow;
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// Did the cursor move in an focused window that has captured the cursor
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window = _glfwLibrary.focusedWindow;
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if (window)
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{
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if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
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26
src/window.c
26
src/window.c
@ -72,21 +72,21 @@ static void clearScrollOffsets(void)
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// Register window focus events
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//========================================================================
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
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{
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if (activated)
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if (focused)
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{
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if (_glfwLibrary.activeWindow != window)
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if (_glfwLibrary.focusedWindow != window)
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{
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_glfwLibrary.activeWindow = window;
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_glfwLibrary.focusedWindow = window;
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if (window->windowFocusCallback)
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window->windowFocusCallback(window, activated);
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window->windowFocusCallback(window, focused);
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}
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}
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else
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{
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if (_glfwLibrary.activeWindow == window)
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if (_glfwLibrary.focusedWindow == window)
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{
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int i;
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@ -104,10 +104,10 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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_glfwInputMouseClick(window, i, GLFW_RELEASE);
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}
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_glfwLibrary.activeWindow = NULL;
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_glfwLibrary.focusedWindow = NULL;
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if (window->windowFocusCallback)
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window->windowFocusCallback(window, activated);
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window->windowFocusCallback(window, focused);
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}
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}
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}
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@ -502,9 +502,9 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
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if (window == _glfwPlatformGetCurrentContext())
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_glfwPlatformMakeContextCurrent(NULL);
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// Clear the active window pointer if this is the active window
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if (window == _glfwLibrary.activeWindow)
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_glfwLibrary.activeWindow = NULL;
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// Clear the focused window pointer if this is the focused window
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if (window == _glfwLibrary.focusedWindow)
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_glfwLibrary.focusedWindow = NULL;
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_glfwPlatformDestroyWindow(window);
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@ -700,8 +700,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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switch (param)
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{
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case GLFW_ACTIVE:
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return window == _glfwLibrary.activeWindow;
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case GLFW_FOCUSED:
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return window == _glfwLibrary.focusedWindow;
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case GLFW_ICONIFIED:
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return window->iconified;
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case GLFW_CLOSE_REQUESTED:
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@ -632,7 +632,7 @@ static void processEvent(XEvent *event)
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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if (_glfwLibrary.activeWindow != window)
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if (_glfwLibrary.focusedWindow != window)
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break;
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x = event->xmotion.x - window->X11.cursorPosX;
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@ -1134,11 +1134,11 @@ void _glfwPlatformPollEvents(void)
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processEvent(&event);
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}
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// Check whether the cursor has moved inside an active window that has
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// Check whether the cursor has moved inside an focused window that has
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// captured the cursor (because then it needs to be re-centered)
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_GLFWwindow* window;
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window = _glfwLibrary.activeWindow;
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window = _glfwLibrary.focusedWindow;
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if (window)
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{
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if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
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@ -248,12 +248,12 @@ static void window_refresh_callback(GLFWwindow window)
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}
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}
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static void window_focus_callback(GLFWwindow window, int activated)
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%08x at %0.3f: Window %s\n",
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counter++,
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glfwGetTime(),
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activated ? "activated" : "deactivated");
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow window, int iconified)
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@ -23,7 +23,7 @@
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//
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//========================================================================
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//
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// This test is used to test window activation and iconfication for
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// This test is used to test window focusing and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
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//
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//========================================================================
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@ -35,11 +35,11 @@
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static GLboolean running = GL_TRUE;
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static void window_focus_callback(GLFWwindow window, int activated)
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%0.3f: Window %s\n",
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glfwGetTime(),
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activated ? "activated" : "deactivated");
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focused ? "focused" : "defocused");
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}
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static void window_key_callback(GLFWwindow window, int key, int action)
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@ -75,11 +75,11 @@ static void window_size_callback(GLFWwindow window, int width, int height)
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glViewport(0, 0, width, height);
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}
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static void window_focus_callback(GLFWwindow window, int activated)
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%0.2f Window %s\n",
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glfwGetTime(),
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activated ? "activated" : "deactivated");
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow window, int iconified)
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@ -152,7 +152,7 @@ int main(int argc, char** argv)
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printf("Window is %s and %s\n",
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glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
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glfwGetWindowParam(window, GLFW_ACTIVE) ? "active" : "inactive");
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glfwGetWindowParam(window, GLFW_FOCUSED) ? "focused" : "defocused");
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glEnable(GL_SCISSOR_TEST);
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